134 lines
5.7 KiB
C#
134 lines
5.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region.Communications.Local
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{
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public class CommunicationsLocal : CommunicationsManager
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{
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public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, LocalSettings settings)
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: base(serversInfo, httpServer, assetCache)
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{
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(settings.InventoryPlugin);
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m_inventoryService = inventoryService;
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LocalUserServices userService = new LocalUserServices(this, serversInfo);
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userService.AddPlugin(settings.UserDatabasePlugin);
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m_userService = userService;
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LocalBackEndServices backendService = new LocalBackEndServices();
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m_gridService = backendService;
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m_interRegion = backendService;
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LocalLoginService loginService = new LocalLoginService(userService, settings.WelcomeMessage, this, serversInfo, settings.AccountAuthentication);
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loginService.OnLoginToRegion += backendService.AddNewSession;
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httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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}
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public void doCreate(string[] cmmdParams)
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{
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switch (cmmdParams[0])
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{
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case "user":
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string firstName;
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string lastName;
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string password;
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uint regX = 1000;
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uint regY = 1000;
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if (cmmdParams.Length < 2)
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{
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firstName = MainLog.Instance.CmdPrompt("First name", "Default");
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lastName = MainLog.Instance.CmdPrompt("Last name", "User");
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password = MainLog.Instance.PasswdPrompt("Password");
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regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X", "1000"));
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regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y", "1000"));
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}
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else
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{
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firstName = cmmdParams[1];
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lastName = cmmdParams[2];
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password = cmmdParams[3];
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regX = Convert.ToUInt32(cmmdParams[4]);
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regY = Convert.ToUInt32(cmmdParams[5]);
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}
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AddUser(firstName, lastName, password, regX, regY);
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break;
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}
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}
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public LLUUID AddUser(string firstName, string lastName, string password, uint regX, uint regY)
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{
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + "");
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m_userService.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY);
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UserProfileData userProf = this.UserService.GetUserProfile(firstName, lastName);
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if (userProf == null)
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{
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return LLUUID.Zero;
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}
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else
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{
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this.m_inventoryService.CreateNewUserInventory(userProf.UUID);
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Console.WriteLine("Created new inventory set for " + firstName + " " + lastName);
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return userProf.UUID;
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}
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}
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public class LocalSettings
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{
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public string WelcomeMessage;
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public bool AccountAuthentication = false;
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public string InventoryPlugin;
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public string UserDatabasePlugin;
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public LocalSettings(string welcomeMessage, bool accountsAuthenticate, string inventoryPlugin, string userPlugin)
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{
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WelcomeMessage = welcomeMessage;
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AccountAuthentication = accountsAuthenticate;
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InventoryPlugin = inventoryPlugin;
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UserDatabasePlugin = userPlugin;
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}
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}
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}
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}
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