414 lines
14 KiB
C#
414 lines
14 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using log4net;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// A hierarchical token bucket for bandwidth throttling. See
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/// http://en.wikipedia.org/wiki/Token_bucket for more information
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/// </summary>
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public class TokenBucket
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Int32 m_counter = 0;
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// private Int32 m_identifier;
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protected const float m_timeScale = 1e-3f;
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/// <summary>
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/// This is the number of m_minimumDripRate bytes
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/// allowed in a burst
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/// roughtly, with this settings, the maximum time system will take
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/// to recheck a bucket in ms
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///
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/// </summary>
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protected const float m_quantumsPerBurst = 5;
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/// <summary>
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/// </summary>
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protected const float m_minimumDripRate = 1500;
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/// <summary>Time of the last drip, in system ticks</summary>
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protected Int32 m_lastDrip;
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/// <summary>
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/// The number of bytes that can be sent at this moment. This is the
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/// current number of tokens in the bucket
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/// </summary>
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protected float m_tokenCount;
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/// <summary>
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/// Map of children buckets and their requested maximum burst rate
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/// </summary>
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protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
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#region Properties
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/// <summary>
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/// The parent bucket of this bucket, or null if this bucket has no
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/// parent. The parent bucket will limit the aggregate bandwidth of all
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/// of its children buckets
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/// </summary>
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protected TokenBucket m_parent;
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public TokenBucket Parent
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{
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get { return m_parent; }
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set { m_parent = value; }
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}
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/// <summary>
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/// This is the maximum number
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/// of tokens that can accumulate in the bucket at any one time. This
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/// also sets the total request for leaf nodes
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/// </summary>
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protected float m_burst;
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public virtual float MaxDripRate { get; set; }
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public float RequestedBurst
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{
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get { return m_burst; }
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set {
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float rate = (value < 0 ? 0 : value);
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if (rate < 1.5f * m_minimumDripRate)
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rate = 1.5f * m_minimumDripRate;
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else if (rate > m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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m_burst = rate;
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}
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}
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public float Burst
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{
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get {
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float rate = RequestedBurst * BurstModifier();
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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return (float)rate;
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}
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}
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/// <summary>
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/// The requested drip rate for this particular bucket.
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/// </summary>
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/// <remarks>
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/// 0 then TotalDripRequest is used instead.
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/// Can never be above MaxDripRate.
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/// Tokens are added to the bucket at any time
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/// <seealso cref="RemoveTokens"/> is called, at the granularity of
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/// the system tick interval (typically around 15-22ms)</remarks>
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protected float m_dripRate;
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public virtual float RequestedDripRate
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{
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get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
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set {
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m_dripRate = (value < 0 ? 0 : value);
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m_totalDripRequest = m_dripRate;
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if (m_parent != null)
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m_parent.RegisterRequest(this,m_dripRate);
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}
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}
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public virtual float DripRate
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{
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get {
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float rate = Math.Min(RequestedDripRate,TotalDripRequest);
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if (m_parent == null)
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return rate;
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rate *= m_parent.DripRateModifier();
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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return (float)rate;
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}
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}
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/// <summary>
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/// The current total of the requested maximum burst rates of children buckets.
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/// </summary>
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protected float m_totalDripRequest;
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public float TotalDripRequest
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{
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get { return m_totalDripRequest; }
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set { m_totalDripRequest = value; }
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}
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#endregion Properties
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#region Constructor
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="identifier">Identifier for this token bucket</param>
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/// <param name="parent">Parent bucket if this is a child bucket, or
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/// null if this is a root bucket</param>
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/// <param name="maxBurst">Maximum size of the bucket in bytes, or
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/// zero if this bucket has no maximum capacity</param>
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/// <param name="dripRate">Rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full</param>
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public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
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{
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m_counter++;
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Parent = parent;
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RequestedDripRate = dripRate;
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RequestedBurst = MaxBurst;
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// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
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// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
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m_lastDrip = Util.EnvironmentTickCount() + 100000;
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}
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#endregion Constructor
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/// <summary>
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/// Compute a modifier for the MaxBurst rate. This is 1.0, meaning
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/// no modification if the requested bandwidth is less than the
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/// max burst bandwidth all the way to the root of the throttle
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/// hierarchy. However, if any of the parents is over-booked, then
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/// the modifier will be less than 1.
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/// </summary>
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protected float DripRateModifier()
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{
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float driprate = DripRate;
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return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
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}
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/// <summary>
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/// </summary>
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protected float BurstModifier()
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{
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// for now... burst rate is always m_quantumsPerBurst (constant)
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// larger than drip rate so the ratio of burst requests is the
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// same as the drip ratio
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return DripRateModifier();
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}
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/// <summary>
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/// Register drip rate requested by a child of this throttle. Pass the
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/// changes up the hierarchy.
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/// </summary>
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public void RegisterRequest(TokenBucket child, float request)
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{
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lock (m_children)
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{
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m_children[child] = request;
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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}
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// Pass the new values up to the parent
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if (m_parent != null)
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m_parent.RegisterRequest(this, Math.Min(RequestedDripRate, TotalDripRequest));
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}
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/// <summary>
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/// Remove the rate requested by a child of this throttle. Pass the
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/// changes up the hierarchy.
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/// </summary>
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public void UnregisterRequest(TokenBucket child)
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{
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lock (m_children)
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{
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m_children.Remove(child);
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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}
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// Pass the new values up to the parent
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if (Parent != null)
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Parent.RegisterRequest(this,Math.Min(RequestedDripRate, TotalDripRequest));
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}
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/// <summary>
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/// Remove a given number of tokens from the bucket
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/// </summary>
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/// <param name="amount">Number of tokens to remove from the bucket</param>
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/// <returns>True if the requested number of tokens were removed from
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/// the bucket, otherwise false</returns>
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public bool RemoveTokens(int amount)
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{
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// Deposit tokens for this interval
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Drip();
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// If we have enough tokens then remove them and return
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if (m_tokenCount - amount >= 0)
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{
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// we don't have to remove from the parent, the drip rate is already
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// reflective of the drip rate limits in the parent
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m_tokenCount -= amount;
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return true;
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}
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return false;
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}
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public bool CheckTokens(int amount)
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{
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return (m_tokenCount - amount >= 0);
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}
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public int GetCatBytesCanSend(int timeMS)
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{
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// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
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return (int)(timeMS * DripRate * 1e-3);
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}
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/// <summary>
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/// Add tokens to the bucket over time. The number of tokens added each
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/// call depends on the length of time that has passed since the last
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/// call to Drip
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/// </summary>
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/// <returns>True if tokens were added to the bucket, otherwise false</returns>
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protected void Drip()
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{
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// This should never happen... means we are a leaf node and were created
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// with no drip rate...
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if (DripRate == 0)
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{
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m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", m_counter);
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return;
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}
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Int32 now = Util.EnvironmentTickCount();
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Int32 deltaMS = now - m_lastDrip;
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m_lastDrip = now;
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if (deltaMS <= 0)
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return;
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m_tokenCount += deltaMS * DripRate * m_timeScale;
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float burst = Burst;
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if (m_tokenCount > burst)
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m_tokenCount = burst;
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}
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}
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public class AdaptiveTokenBucket : TokenBucket
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public bool AdaptiveEnabled { get; set; }
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/// <summary>
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/// The minimum rate for flow control. Minimum drip rate is one
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/// packet per second.
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/// </summary>
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protected const float m_minimumFlow = 50000;
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// <summary>
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// The maximum rate for flow control. Drip rate can never be
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// greater than this.
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// </summary>
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protected float m_maxDripRate = 0;
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public override float MaxDripRate
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{
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get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
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set
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{
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m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
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}
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}
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private bool m_enabled = false;
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// <summary>
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// Adjust drip rate in response to network conditions.
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// </summary>
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public virtual float AdjustedDripRate
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{
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get { return m_dripRate; }
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set
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{
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m_dripRate = OpenSim.Framework.Util.Clamp<float>(value, m_minimumFlow, MaxDripRate);
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if (m_parent != null)
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m_parent.RegisterRequest(this, m_dripRate);
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}
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}
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// <summary>
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//
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// </summary>
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public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate, float maxBurst, bool enabled)
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: base(parent, maxDripRate, maxBurst)
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{
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m_enabled = enabled;
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MaxDripRate = maxDripRate;
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if (enabled)
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AdjustedDripRate = m_maxDripRate * .5f;
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else
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AdjustedDripRate = m_maxDripRate;
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}
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/// <summary>
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/// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
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/// <param name="packets">Number of packets that expired without successful delivery</param>
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/// </summary>
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public void ExpirePackets(Int32 count)
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{
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// m_log.WarnFormat("[ADAPTIVEBUCKET] drop {0} by {1} expired packets",AdjustedDripRate,count);
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if (m_enabled)
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AdjustedDripRate = (Int64)(AdjustedDripRate / Math.Pow(2, count));
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}
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// <summary>
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//
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// </summary>
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public void AcknowledgePackets(Int32 count)
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{
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if (m_enabled)
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AdjustedDripRate = AdjustedDripRate + count;
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}
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}
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}
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