OpenSimMirror/OpenSim/Data/Tests/PropertyCompareConstraint.cs

413 lines
16 KiB
C#

/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Data.Tests
{
public static class Constraints
{
//This is here because C# has a gap in the language, you can't infer type from a constructor
public static PropertyCompareConstraint<T> PropertyCompareConstraint<T>(T expected)
{
return new PropertyCompareConstraint<T>(expected);
}
}
public class PropertyCompareConstraint<T> : NUnit.Framework.Constraints.Constraint
{
private readonly object _expected;
//the reason everywhere uses propertyNames.Reverse().ToArray() is because the stack is backwards of the order we want to display the properties in.
private string failingPropertyName = string.Empty;
private object failingExpected;
private object failingActual;
public PropertyCompareConstraint(T expected)
{
_expected = expected;
}
public override bool Matches(object actual)
{
return ObjectCompare(_expected, actual, new Stack<string>());
}
private bool ObjectCompare(object expected, object actual, Stack<string> propertyNames)
{
//If they are both null, they are equal
if (actual == null && expected == null)
return true;
//If only one is null, then they aren't
if (actual == null || expected == null)
{
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
failingActual = actual;
failingExpected = expected;
return false;
}
//prevent loops...
if (propertyNames.Count > 50)
{
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
failingActual = actual;
failingExpected = expected;
return false;
}
if (actual.GetType() != expected.GetType())
{
propertyNames.Push("GetType()");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actual.GetType();
failingExpected = expected.GetType();
return false;
}
if (actual.GetType() == typeof(Color))
{
Color actualColor = (Color) actual;
Color expectedColor = (Color) expected;
if (actualColor.R != expectedColor.R)
{
propertyNames.Push("R");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.R;
failingExpected = expectedColor.R;
return false;
}
if (actualColor.G != expectedColor.G)
{
propertyNames.Push("G");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.G;
failingExpected = expectedColor.G;
return false;
}
if (actualColor.B != expectedColor.B)
{
propertyNames.Push("B");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.B;
failingExpected = expectedColor.B;
return false;
}
if (actualColor.A != expectedColor.A)
{
propertyNames.Push("A");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.A;
failingExpected = expectedColor.A;
return false;
}
return true;
}
IComparable comp = actual as IComparable;
if (comp != null)
{
if (comp.CompareTo(expected) != 0)
{
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
failingActual = actual;
failingExpected = expected;
return false;
}
return true;
}
//Now try the much more annoying IComparable<T>
Type icomparableInterface = actual.GetType().GetInterface("IComparable`1");
if (icomparableInterface != null)
{
int result = (int)icomparableInterface.GetMethod("CompareTo").Invoke(actual, new[] { expected });
if (result != 0)
{
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
failingActual = actual;
failingExpected = expected;
return false;
}
return true;
}
IEnumerable arr = actual as IEnumerable;
if (arr != null)
{
List<object> actualList = arr.Cast<object>().ToList();
List<object> expectedList = ((IEnumerable)expected).Cast<object>().ToList();
if (actualList.Count != expectedList.Count)
{
propertyNames.Push("Count");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
failingActual = actualList.Count;
failingExpected = expectedList.Count;
propertyNames.Pop();
return false;
}
//actualList and expectedList should be the same size.
for (int i = 0; i < actualList.Count; i++)
{
propertyNames.Push("[" + i + "]");
if (!ObjectCompare(expectedList[i], actualList[i], propertyNames))
return false;
propertyNames.Pop();
}
//Everything seems okay...
return true;
}
//Skip static properties. I had a nasty problem comparing colors because of all of the public static colors.
PropertyInfo[] properties = expected.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (var property in properties)
{
if (ignores.Contains(property.Name))
continue;
object actualValue = property.GetValue(actual, null);
object expectedValue = property.GetValue(expected, null);
propertyNames.Push(property.Name);
if (!ObjectCompare(expectedValue, actualValue, propertyNames))
return false;
propertyNames.Pop();
}
return true;
}
public override void WriteDescriptionTo(MessageWriter writer)
{
writer.WriteExpectedValue(failingExpected);
}
public override void WriteActualValueTo(MessageWriter writer)
{
writer.WriteActualValue(failingActual);
writer.WriteLine();
writer.Write(" On Property: " + failingPropertyName);
}
//These notes assume the lambda: (x=>x.Parent.Value)
//ignores should really contain like a fully dotted version of the property name, but I'm starting with small steps
readonly List<string> ignores = new List<string>();
public PropertyCompareConstraint<T> IgnoreProperty(Expression<Func<T, object>> func)
{
Expression express = func.Body;
PullApartExpression(express);
return this;
}
private void PullApartExpression(Expression express)
{
//This deals with any casts... like implicit casts to object. Not all UnaryExpression are casts, but this is a first attempt.
if (express is UnaryExpression)
PullApartExpression(((UnaryExpression)express).Operand);
if (express is MemberExpression)
{
//If the inside of the lambda is the access to x, we've hit the end of the chain.
// We should track by the fully scoped parameter name, but this is the first rev of doing this.
ignores.Add(((MemberExpression)express).Member.Name);
}
}
}
[TestFixture]
public class PropertyCompareConstraintTest : OpenSimTestCase
{
public class HasInt
{
public int TheValue { get; set; }
}
[Test]
public void IntShouldMatch()
{
HasInt actual = new HasInt { TheValue = 5 };
HasInt expected = new HasInt { TheValue = 5 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void IntShouldNotMatch()
{
HasInt actual = new HasInt { TheValue = 5 };
HasInt expected = new HasInt { TheValue = 4 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void IntShouldIgnore()
{
HasInt actual = new HasInt { TheValue = 5 };
HasInt expected = new HasInt { TheValue = 4 };
var constraint = Constraints.PropertyCompareConstraint(expected).IgnoreProperty(x => x.TheValue);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void AssetShouldMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void AssetShouldNotMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void AssetShouldNotMatch2()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void UUIDShouldMatch()
{
UUID uuid1 = UUID.Random();
UUID uuid2 = UUID.Parse(uuid1.ToString());
var constraint = Constraints.PropertyCompareConstraint(uuid1);
Assert.That(constraint.Matches(uuid2), Is.True);
}
[Test]
public void UUIDShouldNotMatch()
{
UUID uuid1 = UUID.Random();
UUID uuid2 = UUID.Random();
var constraint = Constraints.PropertyCompareConstraint(uuid1);
Assert.That(constraint.Matches(uuid2), Is.False);
}
[Test]
public void TestColors()
{
Color actual = Color.Red;
Color expected = Color.FromArgb(actual.A, actual.R, actual.G, actual.B);
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void ShouldCompareLists()
{
List<int> expected = new List<int> { 1, 2, 3 };
List<int> actual = new List<int> { 1, 2, 3 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void ShouldFailToCompareListsThatAreDifferent()
{
List<int> expected = new List<int> { 1, 2, 3 };
List<int> actual = new List<int> { 1, 2, 4 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void ShouldFailToCompareListsThatAreDifferentLengths()
{
List<int> expected = new List<int> { 1, 2, 3 };
List<int> actual = new List<int> { 1, 2 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
public class Recursive
{
public Recursive Other { get; set; }
}
[Test]
public void ErrorsOutOnRecursive()
{
Recursive parent = new Recursive();
Recursive child = new Recursive();
parent.Other = child;
child.Other = parent;
var constraint = Constraints.PropertyCompareConstraint(child);
Assert.That(constraint.Matches(child), Is.False);
}
}
}