.. |
Properties
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Tests
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shut up some pesty warnings
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2018-01-15 16:23:19 +00:00 |
BSAPIUnman.cs
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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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2017-09-02 13:06:36 -07:00 |
BSAPIXNA.cs
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Remove some more cut-and-paste typos in 6dof constraint setup in XNA
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2019-02-05 08:35:27 -08:00 |
BSActorAvatarMove.cs
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BulletSim: Add delay to stationary check after adding force to Avatar.
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2019-03-06 10:29:46 -08:00 |
BSActorHover.cs
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
BSActorLockAxis.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSActorMoveToTarget.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
BSActorSetForce.cs
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
BSActorSetTorque.cs
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BulletSim: change method signatures for internal AddForce methods to remove
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2016-01-18 07:02:48 -08:00 |
BSActors.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSApiTemplate.cs
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BulletSim: first version of raycast. Only single contact point and no
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2017-09-03 17:15:27 -07:00 |
BSCharacter.cs
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BulletSim: Add delay to stationary check after adding force to Avatar.
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2019-03-06 10:29:46 -08:00 |
BSConstraint.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSConstraint6Dof.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSConstraintCollection.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSConstraintConeTwist.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSConstraintHinge.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSConstraintSlider.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSConstraintSpring.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSDynamics.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
BSLinkset.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
BSLinksetCompound.cs
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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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2017-09-02 13:06:36 -07:00 |
BSLinksetConstraints.cs
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Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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2015-09-01 09:20:20 -07:00 |
BSMaterials.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSMotors.cs
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Renamed the namespaces too
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2015-08-30 20:29:31 -07:00 |
BSParam.cs
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BulletSim: Add delay to stationary check after adding force to Avatar.
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2019-03-06 10:29:46 -08:00 |
BSPhysObject.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
BSPrim.cs
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BulletSim: first version of raycast. Only single contact point and no
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2017-09-03 17:15:27 -07:00 |
BSPrimDisplaced.cs
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BulletSim: first version of raycast. Only single contact point and no
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2017-09-03 17:15:27 -07:00 |
BSPrimLinkable.cs
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avoid a null ref on Bullet
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2018-11-15 22:17:44 +00:00 |
BSScene.cs
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now break several things at same time... sog/sop updates, threads options,...
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2018-12-28 13:52:59 +00:00 |
BSShapeCollection.cs
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BulletSim: first version of raycast. Only single contact point and no
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2017-09-03 17:15:27 -07:00 |
BSShapes.cs
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demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
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2015-09-09 15:07:35 +01:00 |
BSTerrainHeightmap.cs
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mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
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2018-10-03 21:17:23 +01:00 |
BSTerrainManager.cs
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All physics plugins are now region modules. Compiles but doesn't run.
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2015-08-31 13:02:51 -07:00 |
BSTerrainMesh.cs
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All physics plugins are now region modules. Compiles but doesn't run.
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2015-08-31 13:02:51 -07:00 |
BulletSimData.cs
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mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib
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2018-10-03 21:17:23 +01:00 |
BulletSimTODO.txt
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Major renaming of Physics dlls / folders. No functional changes, just renames.
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2015-08-30 20:06:53 -07:00 |
ExtendedPhysics.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |