OpenSimMirror/OpenSim/Services/Interfaces/IAuthorizationService.cs

148 lines
4.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenSim.Framework;
namespace OpenSim.Services.Interfaces
{
// Generic Authorization service used for authorizing principals in a particular region
public interface IAuthorizationService
{
/// <summary>
/// Check whether the user should be given access to the region.
/// </summary>
/// <remarks>
/// We also supply user first name and last name for situations where the user does not have an account
/// on the region (e.g. they're a visitor via Hypergrid).
/// </remarks>
/// <param name="userID"></param>
/// <param name="firstName">/param>
/// <param name="lastName"></param>
/// <param name="regionID"></param>
/// <param name="message"></param>
/// <returns></returns>
bool IsAuthorizedForRegion(
string userID, string firstName, string lastName, string regionID, out string message);
}
public class AuthorizationRequest
{
private string m_userID;
private string m_firstname;
private string m_surname;
private string m_email;
private string m_regionName;
private string m_regionID;
public AuthorizationRequest()
{
}
public AuthorizationRequest(string ID, string RegionID)
{
m_userID = ID;
m_regionID = RegionID;
}
public AuthorizationRequest(
string ID, string FirstName, string SurName, string Email, string RegionName, string RegionID)
{
m_userID = ID;
m_firstname = FirstName;
m_surname = SurName;
m_email = Email;
m_regionName = RegionName;
m_regionID = RegionID;
}
public string ID
{
get { return m_userID; }
set { m_userID = value; }
}
public string FirstName
{
get { return m_firstname; }
set { m_firstname = value; }
}
public string SurName
{
get { return m_surname; }
set { m_surname = value; }
}
public string Email
{
get { return m_email; }
set { m_email = value; }
}
public string RegionName
{
get { return m_regionName; }
set { m_regionName = value; }
}
public string RegionID
{
get { return m_regionID; }
set { m_regionID = value; }
}
}
public class AuthorizationResponse
{
private bool m_isAuthorized;
private string m_message;
public AuthorizationResponse()
{
}
public AuthorizationResponse(bool isAuthorized, string message)
{
m_isAuthorized = isAuthorized;
m_message = message;
}
public bool IsAuthorized
{
get { return m_isAuthorized; }
set { m_isAuthorized = value; }
}
public string Message
{
get { return m_message; }
set { m_message = value; }
}
}
}