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Animation
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Merge branch 'master' into careminster-presence-refactor
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2010-04-19 07:00:40 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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All scripts are now created suspended and are only unsuspended when the object
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2010-04-19 06:29:26 +01:00 |
Tests
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Committing the LightShare code, which was developed by TomMeta of Meta7.
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2010-03-31 04:20:20 +01:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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* HGScene is no more.
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2010-01-30 09:23:07 -08:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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Change EntityManager to use RWlocks
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2009-12-06 03:56:15 +00:00 |
EventManager.cs
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Committing the LightShare code, which was developed by TomMeta of Meta7.
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2010-03-31 04:20:20 +01:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Remove debug output, the culprit has been identified
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2010-04-23 17:48:50 +02:00 |
Scene.PacketHandlers.cs
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Merge branch 'master' into presence-refactor
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2010-02-08 15:53:38 +00:00 |
Scene.Permissions.cs
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Unify a previous refactor of object return with the older solution. We
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2010-03-18 18:58:56 +00:00 |
Scene.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-04-19 07:00:40 +01:00 |
SceneBase.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneCommunicationService.cs
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Increase the amount of time we wait for a teleport to complete. This allows teleportation to a remote region without a local connection to the asset server without timing out.
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2010-04-07 22:59:13 +02:00 |
SceneGraph.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-04-19 07:00:40 +01:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-04-19 07:00:40 +01:00 |
SceneObjectGroup.cs
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Remove debug output, the culprit has been identified
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2010-04-23 17:48:50 +02:00 |
SceneObjectPart.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-03-30 21:34:27 +01:00 |
SceneObjectPartInventory.cs
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Remove debug output, the culprit has been identified
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2010-04-23 17:48:50 +02:00 |
ScenePresence.cs
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Use the saved script states
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2010-04-24 18:59:34 +02:00 |
SceneViewer.cs
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Merge branch 'master' into careminster-presence-refactor
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2010-03-03 02:07:03 +00:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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2010-03-16 11:50:22 -07:00 |