231 lines
10 KiB
C#
231 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.Attachments;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for OSSL attachment functions
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/// </summary>
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/// <remarks>
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/// TODO: Add tests for all functions
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/// </remarks>
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[TestFixture]
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public class OSSL_ApiAttachmentTests : OpenSimTestCase
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{
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protected Scene m_scene;
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protected XEngine.XEngine m_engine;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig xengineConfig = initConfigSource.AddConfig("XEngine");
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xengineConfig.Set("Enabled", "true");
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xengineConfig.Set("AllowOSFunctions", "true");
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xengineConfig.Set("OSFunctionThreatLevel", "Severe");
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IConfig modulesConfig = initConfigSource.AddConfig("Modules");
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modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(
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m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule());
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m_engine = new XEngine.XEngine();
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m_engine.Initialise(initConfigSource);
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m_engine.AddRegion(m_scene);
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}
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[Test]
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public void TestOsForceAttachToAvatarFromInventory()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string taskInvObjItemName = "sphere";
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UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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AttachmentPoint attachPoint = AttachmentPoint.Chin;
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
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osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
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// Check scene presence status
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Assert.That(sp.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(1));
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
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Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
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Assert.That(attSo.IsAttachment);
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Assert.That(attSo.UsesPhysics, Is.False);
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Assert.That(attSo.IsTemporary, Is.False);
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// Check appearance status
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List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
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Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1));
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Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint));
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}
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/// <summary>
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/// Make sure we can't force attach anything other than objects.
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/// </summary>
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[Test]
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public void TestOsForceAttachToAvatarFromInventoryNotObject()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string taskInvObjItemName = "sphere";
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UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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AttachmentPoint attachPoint = AttachmentPoint.Chin;
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddNotecard(
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m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900));
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bool exceptionCaught = false;
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try
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{
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osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
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}
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catch (Exception)
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{
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exceptionCaught = true;
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}
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Assert.That(exceptionCaught, Is.True);
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// Check scene presence status
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Assert.That(sp.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(0));
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// Check appearance status
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List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
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Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestOsForceAttachToOtherAvatarFromInventory()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string taskInvObjItemName = "sphere";
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UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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AttachmentPoint attachPoint = AttachmentPoint.Chin;
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass");
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UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass");
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1);
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
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ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);
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osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint);
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// Check scene presence status
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Assert.That(sp.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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Assert.That(attachments.Count, Is.EqualTo(0));
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Assert.That(sp2.HasAttachments(), Is.True);
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List<SceneObjectGroup> attachments2 = sp2.GetAttachments();
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Assert.That(attachments2.Count, Is.EqualTo(1));
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SceneObjectGroup attSo = attachments2[0];
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Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
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Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID));
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Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
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Assert.That(attSo.IsAttachment);
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Assert.That(attSo.UsesPhysics, Is.False);
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Assert.That(attSo.IsTemporary, Is.False);
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// Check appearance status
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List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
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Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
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List<AvatarAttachment> attachmentsInAppearance2 = sp2.Appearance.GetAttachments();
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Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1));
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Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint));
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}
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}
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} |