OpenSimMirror/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs

234 lines
8.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Data.Base;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
{
public class AvatarFactoryModule : IAvatarFactory, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private static readonly AvatarAppearance def = new AvatarAppearance();
public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
{
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
//if ((profile != null) && (profile.RootFolder != null))
if (profile != null)
{
appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId);
if (appearance != null)
{
//SetAppearanceAssets(profile, ref appearance);
m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
return true;
}
}
appearance = CreateDefault(avatarId);
m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
return false;
}
private AvatarAppearance CreateDefault(UUID avatarId)
{
AvatarAppearance appearance = null;
AvatarWearable[] wearables;
byte[] visualParams;
GetDefaultAvatarAppearance(out wearables, out visualParams);
appearance = new AvatarAppearance(avatarId, wearables, visualParams);
return appearance;
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient;
if (m_scene == null)
{
m_scene = scene;
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Default Avatar Factory"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void NewClient(IClientAPI client)
{
client.OnAvatarNowWearing += AvatarIsWearing;
}
public void RemoveClient(IClientAPI client)
{
// client.OnAvatarNowWearing -= AvatarIsWearing;
}
public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
{
if (profile.RootFolder != null)
{
for (int i = 0; i < 13; i++)
{
if (appearance.Wearables[i].ItemID == UUID.Zero)
{
appearance.Wearables[i].AssetID = UUID.Zero;
}
else
{
InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
if (baseItem != null)
{
appearance.Wearables[i].AssetID = baseItem.AssetID;
}
else
{
m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
}
}
}
}
else
{
m_log.Error("[APPEARANCE]: you have no inventory, appearance stuff isn't going to work");
}
}
/// <summary>
/// Update what the avatar is wearing using an item from their inventory.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI)sender;
ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
if (avatar == null)
{
m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event");
return;
}
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
AvatarAppearance avatAppearance = null;
if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
{
m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
avatAppearance = avatar.Appearance;
}
m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
if (profile != null)
{
if (profile.RootFolder != null)
{
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < 13)
{
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
}
}
SetAppearanceAssets(profile, ref avatAppearance);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
avatar.Appearance = avatAppearance;
}
else
{
m_log.WarnFormat(
"[APPEARANCE]: Inventory has not yet been received for {0}, cannot set wearables",
clientView.Name);
}
}
else
{
m_log.WarnFormat("[APPEARANCE]: Cannot set wearables for {0}, no user profile found", clientView.Name);
}
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{
m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance);
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
return visualParams;
}
}
}