OpenSimMirror/OpenSim/Region/Environment/Scenes/EntityBase.cs

254 lines
8.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Runtime.Serialization;
using System.Security.Permissions;
using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes
{
[Serializable]
public abstract class EntityBase : ISerializable
{
/// <summary>
/// The scene to which this entity belongs
/// </summary>
public Scene Scene
{
get { return m_scene; }
}
protected Scene m_scene;
protected UUID m_uuid;
public virtual UUID UUID
{
get { return m_uuid; }
set { m_uuid = value; }
}
protected string m_name;
/// <summary>
/// The name of this entity
/// </summary>
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
/// <summary>
/// Signals whether this entity was in a scene but has since been removed from it.
/// </summary>
public bool IsDeleted
{
get { return m_isDeleted; }
}
protected bool m_isDeleted;
protected Vector3 m_pos;
/// <summary>
///
/// </summary>
public virtual Vector3 AbsolutePosition
{
get { return m_pos; }
set { m_pos = value; }
}
protected Vector3 m_velocity;
protected Vector3 m_rotationalvelocity;
/// <summary>
///
/// </summary>
public virtual Vector3 Velocity
{
get { return m_velocity; }
set { m_velocity = value; }
}
protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
public virtual Quaternion Rotation
{
get { return m_rotation; }
set { m_rotation = value; }
}
protected uint m_localId;
public virtual uint LocalId
{
get { return m_localId; }
set { m_localId = value; }
}
/// <summary>
/// Creates a new Entity (should not occur on it's own)
/// </summary>
public EntityBase()
{
m_uuid = UUID.Zero;
m_pos = Vector3.Zero;
m_velocity = Vector3.Zero;
Rotation = Quaternion.Identity;
m_name = "(basic entity)";
m_rotationalvelocity = Vector3.Zero;
}
/// <summary>
///
/// </summary>
public abstract void UpdateMovement();
/// <summary>
/// Performs any updates that need to be done at each frame, as opposed to immediately.
/// These included scheduled updates and updates that occur due to physics processing.
/// </summary>
public abstract void Update();
/// <summary>
/// Copies the entity
/// </summary>
/// <returns></returns>
public virtual EntityBase Copy()
{
return (EntityBase) MemberwiseClone();
}
public abstract void SetText(string text, Vector3 color, double alpha);
protected EntityBase(SerializationInfo info, StreamingContext context)
{
//System.Console.WriteLine("EntityBase Deserialize BGN");
if (info == null)
{
throw new ArgumentNullException("info");
}
m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
m_name = (string)info.GetValue("m_name", typeof(string));
m_pos
= new Vector3(
(float)info.GetValue("m_pos.X", typeof(float)),
(float)info.GetValue("m_pos.Y", typeof(float)),
(float)info.GetValue("m_pos.Z", typeof(float)));
m_velocity
= new Vector3(
(float)info.GetValue("m_velocity.X", typeof(float)),
(float)info.GetValue("m_velocity.Y", typeof(float)),
(float)info.GetValue("m_velocity.Z", typeof(float)));
m_rotationalvelocity
= new Vector3(
(float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
(float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
(float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
m_rotation
= new Quaternion(
(float)info.GetValue("m_rotation.X", typeof(float)),
(float)info.GetValue("m_rotation.Y", typeof(float)),
(float)info.GetValue("m_rotation.Z", typeof(float)),
(float)info.GetValue("m_rotation.W", typeof(float)));
m_localId = (uint)info.GetValue("m_localId", typeof(uint));
//System.Console.WriteLine("EntityBase Deserialize END");
}
[SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData(
SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new ArgumentNullException("info");
}
info.AddValue("m_uuid", m_uuid.Guid);
info.AddValue("m_name", m_name);
// Vector3
info.AddValue("m_pos.X", m_pos.X);
info.AddValue("m_pos.Y", m_pos.Y);
info.AddValue("m_pos.Z", m_pos.Z);
// Vector3
info.AddValue("m_velocity.X", m_velocity.X);
info.AddValue("m_velocity.Y", m_velocity.Y);
info.AddValue("m_velocity.Z", m_velocity.Z);
// Vector3
info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
// Quaternion
info.AddValue("m_rotation.X", m_rotation.X);
info.AddValue("m_rotation.Y", m_rotation.Y);
info.AddValue("m_rotation.Z", m_rotation.Z);
info.AddValue("m_rotation.W", m_rotation.W);
info.AddValue("m_localId", m_localId);
}
}
//Nested Classes
public class EntityIntersection
{
public Vector3 ipoint = new Vector3(0, 0, 0);
public Vector3 normal = new Vector3(0, 0, 0);
public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
public int face = -1;
public bool HitTF = false;
public SceneObjectPart obj;
public float distance = 0;
public EntityIntersection()
{
}
public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
{
ipoint = _ipoint;
normal = _normal;
HitTF = _HitTF;
}
}
}