114 lines
4.8 KiB
C#
114 lines
4.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Text;
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using System.Web;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class GetMeshHandler : BaseStreamHandler
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_assetService;
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public GetMeshHandler(string path, IAssetService assService, string name, string description)
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: base("GET", path, name, description)
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{
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m_assetService = assService;
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}
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// Try to parse the texture ID from the request URL
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NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
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string meshStr = query.GetOne("mesh_id");
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// m_log.DebugFormat("Fetching mesh {0}", meshStr);
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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{
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if (m_assetService == null)
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{
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("The asset service is unavailable. So is your mesh.");
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httpResponse.Body.Write(data, 0, data.Length);
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return null;
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}
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AssetBase mesh = m_assetService.Get(meshID.ToString());
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if (mesh != null)
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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byte[] data = mesh.Data;
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.ContentType = "application/vnd.ll.mesh";
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httpResponse.StatusCode = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("Unfortunately, this asset isn't a mesh.");
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.KeepAlive = false;
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}
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}
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else
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{
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("Your Mesh wasn't found. Sorry!");
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.KeepAlive = false;
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}
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}
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return null;
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}
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}
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} |