OpenSimMirror/OpenSim/Framework/Monitoring/Stats/Stat.cs

326 lines
12 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Holds individual statistic details
/// </summary>
public class Stat : IDisposable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly char[] DisallowedShortNameCharacters = { '.' };
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
/// </summary>
public string Category { get; private set; }
/// <summary>
/// Containing name for this stat.
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
/// us with a to-be-resolved problem of non-unique region names).
/// </summary>
/// <value>
/// The container.
/// </value>
public string Container { get; private set; }
public StatType StatType { get; private set; }
public MeasuresOfInterest MeasuresOfInterest { get; private set; }
/// <summary>
/// Action used to update this stat when the value is requested if it's a pull type.
/// </summary>
public Action<Stat> PullAction { get; private set; }
public StatVerbosity Verbosity { get; private set; }
public string ShortName { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public virtual string UnitName { get; private set; }
public virtual double Value
{
get
{
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
return m_value;
}
set
{
m_value = value;
}
}
private double m_value;
/// <summary>
/// Historical samples for calculating measures of interest average.
/// </summary>
/// <remarks>
/// Will be null if no measures of interest require samples.
/// </remarks>
private Queue<double> m_samples;
/// <summary>
/// Maximum number of statistical samples.
/// </summary>
/// <remarks>
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
/// the main Watchdog.
/// </remarks>
private static int m_maxSamples = 24;
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
Action<Stat> pullAction,
StatVerbosity verbosity)
: this(
shortName,
name,
description,
unitName,
category,
container,
type,
MeasuresOfInterest.None,
pullAction,
verbosity)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
/// <param name='description'>Description of stat</param>
/// <param name='unitName'>
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
/// e.g. " frames"
/// </param>
/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
/// <param name='type'>Push or pull</param>
/// <param name='pullAction'>Pull stats need an action to update the stat on request. Push stats should set null here.</param>
/// <param name='moi'>Measures of interest</param>
/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
MeasuresOfInterest moi,
Action<Stat> pullAction,
StatVerbosity verbosity)
{
if (StatsManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
foreach (char c in DisallowedShortNameCharacters)
{
if (shortName.IndexOf(c) != -1)
shortName = shortName.Replace(c, '#');
// throw new Exception(string.Format("Stat name {0} cannot contain character {1}", shortName, c));
}
ShortName = shortName;
Name = name;
Description = description;
UnitName = unitName;
Category = category;
Container = container;
StatType = type;
if (StatType == StatType.Push && pullAction != null)
throw new Exception("A push stat cannot have a pull action");
else
PullAction = pullAction;
MeasuresOfInterest = moi;
if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
m_samples = new Queue<double>(m_maxSamples);
Verbosity = verbosity;
}
// IDisposable.Dispose()
public virtual void Dispose()
{
return;
}
/// <summary>
/// Record a value in the sample set.
/// </summary>
/// <remarks>
/// Do not call this if MeasuresOfInterest.None
/// </remarks>
public void RecordValue()
{
double newValue = Value;
lock (m_samples)
{
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
// m_log.DebugFormat("[STAT]: Recording value {0} for {1}", newValue, Name);
m_samples.Enqueue(newValue);
}
}
public virtual string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat(
"{0}.{1}.{2} : {3}{4}",
Category,
Container,
ShortName,
Value,
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
AppendMeasuresOfInterest(sb);
return sb.ToString();
}
public virtual OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("StatType", "Stat"); // used by overloading classes to denote type of stat
ret.Add("Category", OSD.FromString(Category));
ret.Add("Container", OSD.FromString(Container));
ret.Add("ShortName", OSD.FromString(ShortName));
ret.Add("Name", OSD.FromString(Name));
ret.Add("Description", OSD.FromString(Description));
ret.Add("UnitName", OSD.FromString(UnitName));
ret.Add("Value", OSD.FromReal(Value));
double lastChangeOverTime, averageChangeOverTime;
if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
{
ret.Add("LastChangeOverTime", OSD.FromReal(lastChangeOverTime));
ret.Add("AverageChangeOverTime", OSD.FromReal(averageChangeOverTime));
}
return ret;
}
// Compute the averages over time and return same.
// Return 'true' if averages were actually computed. 'false' if no average info.
public bool ComputeMeasuresOfInterest(out double lastChangeOverTime, out double averageChangeOverTime)
{
bool ret = false;
lastChangeOverTime = 0;
averageChangeOverTime = 0;
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
{
double totalChange = 0;
double? penultimateSample = null;
double? lastSample = null;
lock (m_samples)
{
// m_log.DebugFormat(
// "[STAT]: Samples for {0} are {1}",
// Name, string.Join(",", m_samples.Select(s => s.ToString()).ToArray()));
foreach (double s in m_samples)
{
if (lastSample != null)
totalChange += s - (double)lastSample;
penultimateSample = lastSample;
lastSample = s;
}
}
if (lastSample != null && penultimateSample != null)
{
lastChangeOverTime
= ((double)lastSample - (double)penultimateSample) / (Watchdog.WATCHDOG_INTERVAL_MS / 1000);
}
int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;
averageChangeOverTime = totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000);
ret = true;
}
return ret;
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
{
double lastChangeOverTime = 0;
double averageChangeOverTime = 0;
if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
{
sb.AppendFormat(
", {0:0.##}{1}/s, {2:0.##}{3}/s",
lastChangeOverTime,
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName),
averageChangeOverTime,
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
}
}
}
}