177 lines
7.8 KiB
C#
177 lines
7.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class InventoryArchiveTestCase : OpenSimTestCase
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{
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protected ManualResetEvent mre = new ManualResetEvent(false);
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/// <summary>
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/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
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/// </summary>
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protected byte[] m_iarStreamBytes;
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/// <summary>
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/// Stream of data representing a common IAR for load tests.
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/// </summary>
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protected MemoryStream m_iarStream;
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protected UserAccount m_uaMT
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
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FirstName = "Mr",
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LastName = "Tiddles" };
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protected UserAccount m_uaLL1
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
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FirstName = "Lord",
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LastName = "Lucan" };
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protected UserAccount m_uaLL2
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
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FirstName = "Lord",
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LastName = "Lucan" };
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protected string m_item1Name = "Ray Gun Item";
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protected string m_coaItemName = "Coalesced Item";
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[TestFixtureSetUp]
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public void FixtureSetup()
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{
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// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
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Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
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ConstructDefaultIarBytesForTestLoad();
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}
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[TestFixtureTearDown]
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public void TearDown()
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{
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// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
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// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
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// tests really shouldn't).
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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m_iarStream = new MemoryStream(m_iarStreamBytes);
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}
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protected void ConstructDefaultIarBytesForTestLoad()
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{
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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MemoryStream archiveWriteStream = new MemoryStream();
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// Create scene object asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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scene.AssetService.Store(asset1);
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// Create scene object item
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = m_item1Name;
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item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
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item1.AssetID = asset1.FullID;
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item1.GroupID = UUID.Random();
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item1.CreatorId = m_uaLL1.PrincipalID.ToString();
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item1.Owner = m_uaLL1.PrincipalID;
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item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(item1);
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// Create coalesced objects asset
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SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
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cobj1.AbsolutePosition = new Vector3(15, 30, 45);
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SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
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cobj2.AbsolutePosition = new Vector3(25, 50, 75);
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CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
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AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
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scene.AssetService.Store(coaAsset);
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// Create coalesced objects inventory item
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InventoryItemBase coaItem = new InventoryItemBase();
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coaItem.Name = m_coaItemName;
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coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
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coaItem.AssetID = coaAsset.FullID;
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coaItem.GroupID = UUID.Random();
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coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
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coaItem.Owner = m_uaLL1.PrincipalID;
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coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(coaItem);
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
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m_iarStreamBytes = archiveWriteStream.ToArray();
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}
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protected void SaveCompleted(
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Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
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Exception reportedException)
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{
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mre.Set();
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}
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}
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} |