266 lines
12 KiB
C#
266 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.World.Land.Tests
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{
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public class LandManagementModuleTests : OpenSimTestCase
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{
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[Test]
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public void TestAddLandObject()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, lmm);
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ILandObject lo = new LandObject(userId, false, scene);
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lo.LandData.Name = "lo1";
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lo.SetLandBitmap(
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lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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lo = lmm.AddLandObject(lo);
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// TODO: Should add asserts to check that land object was added properly.
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// At the moment, this test just makes sure that we can't add a land object that overlaps the areas that
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// the first still holds.
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ILandObject lo2 = new LandObject(userId, false, scene);
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lo2.SetLandBitmap(
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lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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lo2.LandData.Name = "lo2";
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lo2 = lmm.AddLandObject(lo2);
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{
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ILandObject loAtCoord = lmm.GetLandObject(0, 0);
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Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
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Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
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}
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{
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ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
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Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
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Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
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}
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}
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/// <summary>
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/// Test parcels on region when no land data exists to be loaded.
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/// </summary>
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[Test]
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public void TestLoadWithNoParcels()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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SceneHelpers sh = new SceneHelpers();
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, lmm);
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scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
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ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);
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Assert.That(loAtCoord1.LandData.LocalID, Is.Not.EqualTo(0));
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Assert.That(loAtCoord1.LandData.GlobalID, Is.Not.EqualTo(UUID.Zero));
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ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
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Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID));
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Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID));
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}
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/// <summary>
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/// Test parcels on region when a single parcel already exists but it does not cover the whole region.
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/// </summary>
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[Test]
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public void TestLoadWithSinglePartialCoveringParcel()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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SceneHelpers sh = new SceneHelpers();
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, lmm);
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ILandObject originalLo1 = new LandObject(userId, false, scene);
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originalLo1.LandData.Name = "lo1";
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originalLo1.SetLandBitmap(
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originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));
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sh.SimDataService.StoreLandObject(originalLo1);
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scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
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ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);
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Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
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Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));
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ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
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Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID));
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Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID));
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}
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/// <summary>
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/// Test parcels on region when a single parcel already exists but it does not cover the whole region.
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/// </summary>
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[Test]
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public void TestLoadWithMultiplePartialCoveringParcels()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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SceneHelpers sh = new SceneHelpers();
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, lmm);
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ILandObject originalLo1 = new LandObject(userId, false, scene);
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originalLo1.LandData.Name = "lo1";
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originalLo1.SetLandBitmap(
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originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));
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sh.SimDataService.StoreLandObject(originalLo1);
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ILandObject originalLo2 = new LandObject(userId, false, scene);
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originalLo2.LandData.Name = "lo2";
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originalLo2.SetLandBitmap(
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originalLo2.GetSquareLandBitmap(
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0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, ((int)Constants.RegionSize / 4) * 3));
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sh.SimDataService.StoreLandObject(originalLo2);
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scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
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ILandObject loAtCoord1 = lmm.GetLandObject(0, 0);
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Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
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Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));
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ILandObject loAtCoord2
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= lmm.GetLandObject((int)Constants.RegionSize - 1, (((int)Constants.RegionSize / 4) * 3) - 1);
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Assert.That(loAtCoord2.LandData.Name, Is.EqualTo(originalLo2.LandData.Name));
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Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID));
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ILandObject loAtCoord3 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
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Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord1.LandData.LocalID));
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Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord2.LandData.LocalID));
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Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord1.LandData.GlobalID));
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Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord2.LandData.GlobalID));
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}
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/// <summary>
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/// Test parcels on region when whole region is parcelled (which should normally always be the case).
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/// </summary>
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[Test]
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public void TestLoad()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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SceneHelpers sh = new SceneHelpers();
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, lmm);
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ILandObject originalLo1 = new LandObject(userId, false, scene);
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originalLo1.LandData.Name = "lo1";
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originalLo1.SetLandBitmap(
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originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2));
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sh.SimDataService.StoreLandObject(originalLo1);
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ILandObject originalLo2 = new LandObject(userId, false, scene);
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originalLo2.LandData.Name = "lo2";
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originalLo2.SetLandBitmap(
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originalLo2.GetSquareLandBitmap(0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, (int)Constants.RegionSize));
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sh.SimDataService.StoreLandObject(originalLo2);
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scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID);
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{
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ILandObject loAtCoord = lmm.GetLandObject(0, 0);
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Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name));
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Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID));
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}
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{
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ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1));
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Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo2.LandData.Name));
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Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID));
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}
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}
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[Test]
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public void TestSubdivide()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, lmm);
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ILandObject lo = new LandObject(userId, false, scene);
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lo.LandData.Name = "lo1";
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lo.SetLandBitmap(
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lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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lo = lmm.AddLandObject(lo);
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lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId);
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{
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ILandObject loAtCoord = lmm.GetLandObject(0, 0);
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Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID));
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Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID));
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}
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{
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ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit);
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Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID));
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Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID));
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}
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}
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}
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} |