254 lines
9.8 KiB
C#
254 lines
9.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
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public class BuySellModule : IBuySellModule, INonSharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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protected IDialogModule m_dialogModule;
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public string Name { get { return "Object BuySell Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IBuySellModule>(this);
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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}
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public void RegionLoaded(Scene scene)
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{
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m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
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}
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public void Close()
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{
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RemoveRegion(m_scene);
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}
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public void SubscribeToClientEvents(IClientAPI client)
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{
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client.OnObjectSaleInfo += ObjectSaleInfo;
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}
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protected void ObjectSaleInfo(
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IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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return;
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if (part.ParentGroup.IsDeleted)
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return;
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if (part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId)))
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return;
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part = part.ParentGroup.RootPart;
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part.ObjectSaleType = saleType;
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part.SalePrice = salePrice;
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part.ParentGroup.HasGroupChanged = true;
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part.SendPropertiesToClient(client);
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}
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public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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return false;
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SceneObjectGroup group = part.ParentGroup;
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switch (saleType)
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{
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case 1: // Sell as original (in-place sale)
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uint effectivePerms = group.GetEffectivePermissions();
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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group.SetOwnerId(remoteClient.AgentId);
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group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in group.Parts)
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{
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child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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}
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part.ObjectSaleType = 0;
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part.SalePrice = 10;
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part.ClickAction = Convert.ToByte(0);
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group.HasGroupChanged = true;
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part.SendPropertiesToClient(remoteClient);
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part.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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part.ScheduleFullUpdate();
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break;
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case 2: // Sell a copy
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Vector3 inventoryStoredPosition = new Vector3(
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Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6),
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Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6),
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group.AbsolutePosition.Z);
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Vector3 originalPosition = group.AbsolutePosition;
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group.AbsolutePosition = inventoryStoredPosition;
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
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group.AbsolutePosition = originalPosition;
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uint perms = group.GetEffectivePermissions();
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if ((perms & (uint)PermissionMask.Transfer) == 0)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
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return false;
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}
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AssetBase asset = m_scene.CreateAsset(
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group.GetPartName(localID),
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group.GetPartDescription(localID),
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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group.OwnerID);
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m_scene.AssetService.Store(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.CreatorId = part.CreatorID.ToString();
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item.CreatorData = part.CreatorData;
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item.ID = UUID.Random();
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item.Owner = remoteClient.AgentId;
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = categoryID;
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PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);
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item.BasePermissions = perms & part.NextOwnerMask;
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item.CurrentPermissions = perms & part.NextOwnerMask;
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item.NextPermissions = part.NextOwnerMask;
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item.EveryOnePermissions = part.EveryoneMask &
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part.NextOwnerMask;
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item.GroupPermissions = part.GroupMask &
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part.NextOwnerMask;
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item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (m_scene.AddInventoryItem(item))
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{
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remoteClient.SendInventoryItemCreateUpdate(item, 0);
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}
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else
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
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return false;
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}
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break;
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case 3: // Sell contents
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List<UUID> invList = part.Inventory.GetInventoryList();
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bool okToSell = true;
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foreach (UUID invID in invList)
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{
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TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
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if ((item1.CurrentPermissions &
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(uint)PermissionMask.Transfer) == 0)
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{
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okToSell = false;
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break;
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}
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}
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if (!okToSell)
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{
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if (m_dialogModule != null)
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m_dialogModule.SendAlertToUser(
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remoteClient, "This item's inventory doesn't appear to be for sale");
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return false;
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}
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if (invList.Count > 0)
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m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
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break;
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}
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return true;
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}
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}
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}
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