101 lines
3.9 KiB
C#
101 lines
3.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Basic scene object resize tests
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/// </summary>
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[TestFixture]
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public class SceneObjectResizeTests : OpenSimTestCase
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{
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/// <summary>
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/// Test resizing an object
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/// </summary>
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[Test]
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public void TestResizeSceneObject()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = new SceneHelpers().SetupScene();
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SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
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g1.GroupResize(new Vector3(2, 3, 4));
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SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
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Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
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Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
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Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
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}
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/// <summary>
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/// Test resizing an individual part in a scene object.
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/// </summary>
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[Test]
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public void TestResizeSceneObjectPart()
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{
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = new SceneHelpers().SetupScene();
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SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
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g1.RootPart.Scale = new Vector3(2, 3, 4);
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g1.Parts[1].Scale = new Vector3(5, 6, 7);
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scene.AddSceneObject(g1);
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SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
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g1Post.Parts[1].Resize(new Vector3(8, 9, 10));
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SceneObjectGroup g1PostPost = scene.GetSceneObjectGroup(g1.UUID);
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SceneObjectPart g1RootPart = g1PostPost.RootPart;
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SceneObjectPart g1ChildPart = g1PostPost.Parts[1];
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Assert.That(g1RootPart.Scale.X, Is.EqualTo(2));
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Assert.That(g1RootPart.Scale.Y, Is.EqualTo(3));
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Assert.That(g1RootPart.Scale.Z, Is.EqualTo(4));
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Assert.That(g1ChildPart.Scale.X, Is.EqualTo(8));
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Assert.That(g1ChildPart.Scale.Y, Is.EqualTo(9));
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Assert.That(g1ChildPart.Scale.Z, Is.EqualTo(10));
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}
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}
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} |