OpenSimMirror/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs

75 lines
3.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneObjectScriptTests : OpenSimTestCase
{
[Test]
public void TestAddScript()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
// UUID itemId = TestHelpers.ParseTail(0x2);
string itemName = "Test Script Item";
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate);
Assert.That(partWhereScriptAdded, Is.Not.Null);
IEntityInventory primInventory = partWhereScriptAdded.Inventory;
Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1));
Assert.That(primInventory.ContainsScripts(), Is.True);
IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName);
Assert.That(primItems.Count, Is.EqualTo(1));
}
}
}