OpenSimMirror/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs

155 lines
6.2 KiB
C#

/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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* documentation and/or other materials provided with the distribution.
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
/// </summary>
[TestFixture]
public class SceneObjectSpatialTests : OpenSimTestCase
{
TestScene m_scene;
UUID m_ownerId = TestHelpers.ParseTail(0x1);
[SetUp]
public override void SetUp()
{
base.SetUp();
m_scene = new SceneHelpers().SetupScene();
}
[Test]
public void TestGetSceneObjectGroupPosition()
{
TestHelpers.InMethod();
Vector3 position = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = position;
m_scene.AddNewSceneObject(so, false);
Assert.That(so.AbsolutePosition, Is.EqualTo(position));
}
[Test]
public void TestGetRootPartPosition()
{
TestHelpers.InMethod();
Vector3 partPosition = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = partPosition;
m_scene.AddNewSceneObject(so, false);
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
}
[Test]
public void TestGetChildPartPosition()
{
TestHelpers.InMethod();
Vector3 rootPartPosition = new Vector3(10, 20, 30);
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = rootPartPosition;
so.Parts[1].OffsetPosition = childOffsetPosition;
m_scene.AddNewSceneObject(so, false);
// Calculate child absolute position.
Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
SceneObjectPart childPart = so.Parts[1];
Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
}
[Test]
public void TestGetChildPartPositionAfterObjectRotation()
{
TestHelpers.InMethod();
Vector3 rootPartPosition = new Vector3(10, 20, 30);
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = rootPartPosition;
so.Parts[1].OffsetPosition = childOffsetPosition;
m_scene.AddNewSceneObject(so, false);
so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
// Calculate child absolute position.
Vector3 rotatedChildOffsetPosition
= new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
SceneObjectPart childPart = so.Parts[1];
// FIXME: Should be childPosition after rotation?
Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
// Relative to root part as (0, 0, 0)
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
// Relative to root part as (0, 0, 0)
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
}
}
}