OpenSimMirror/bin/lib64
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
..
BulletSim.dll BulletSim: Reduce idle region physics overhead where there are MANY 2012-12-03 16:25:51 -08:00
libBulletSim.so BulletSim: Reduce idle region physics overhead where there are MANY 2012-12-03 16:25:51 -08:00
libode-x86_64.so
libode.dylib Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-25 03:25:56 +00:00
libopenjpeg-dotnet-x86_64.so
libopenjpeg-dotnet.dylib Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4 2012-11-01 03:31:30 +00:00
libsqlite3.dylib
libsqlite3_64.so Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-25 03:25:56 +00:00
ode.dll Actually add the Windows 64-bit ode.dll file. 2012-02-18 02:46:07 +00:00
sqlite3.dll