104 lines
5.7 KiB
C#
104 lines
5.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.Framework.Interfaces
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{
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/// <summary>
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/// Used for the OnInventoryArchiveSaved event.
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/// </summary>
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/// <param name="id">Request id</param>
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/// <param name="succeeded">true if the save succeeded, false otherwise</param>
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/// <param name="userInfo">The user for whom the save was conducted</param>
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/// <param name="invPath">The inventory path saved</param>
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/// <param name="savePath">The stream to which the archive was saved</param>
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/// <param name="reportedException">Contains the exception generated if the save did not succeed</param>
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public delegate void InventoryArchiveSaved(
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Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException);
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public interface IInventoryArchiverModule
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{
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/// <summary>
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/// Fired when an archive inventory save has been completed.
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/// </summary>
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event InventoryArchiveSaved OnInventoryArchiveSaved;
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/// <summary>
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/// Dearchive a user's inventory folder from the given stream
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
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/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
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/// <summary>
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/// Dearchive a user's inventory folder from the given stream
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
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/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
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/// <param name="options">Dearchiving options. At the moment, the only option is ("merge", true). This merges
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/// the loaded IAR with existing folders where possible.</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool DearchiveInventory(
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string firstName, string lastName, string invPath, string pass, Stream loadStream,
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Dictionary<string, object> options);
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/// <summary>
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/// Archive a user's inventory folder to the given stream
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/// </summary>
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/// <param name="id">ID representing this request. This will later be returned in the save event</param>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
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/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
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/// <summary>
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/// Archive a user's inventory folder to the given stream
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/// </summary>
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/// <param name="id">ID representing this request. This will later be returned in the save event</param>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
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/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
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/// <param name="options">Archiving options. Currently, there are none.</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool ArchiveInventory(
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Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
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Dictionary<string, object> options);
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}
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}
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