157 lines
4.1 KiB
C#
157 lines
4.1 KiB
C#
/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.IO;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using libsecondlife;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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namespace OpenSim.GridInterfaces.Local
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{
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/// <summary>
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///
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/// </summary>
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///
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public class LocalGridPlugin : IGridPlugin
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{
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public LocalGridPlugin()
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{
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}
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public IGridServer GetGridServer()
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{
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return(new LocalGridServer());
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}
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}
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public class LocalGridServer : LocalGridBase
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{
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public List<Login> Sessions = new List<Login>();
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public LocalGridServer()
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{
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Sessions = new List<Login>();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created");
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}
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public override bool RequestConnection()
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{
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return true;
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}
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public override string GetName()
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{
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return "Local";
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}
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public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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//we are running local
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AuthenticateResponse user = new AuthenticateResponse();
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lock(this.Sessions)
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{
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for(int i = 0; i < Sessions.Count; i++)
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{
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if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
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{
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user.Authorised = true;
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user.LoginInfo = Sessions[i];
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}
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}
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}
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return(user);
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}
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public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
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{
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return(true);
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}
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public override UUIDBlock RequestUUIDBlock()
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{
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UUIDBlock uuidBlock = new UUIDBlock();
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return(uuidBlock);
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}
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public override NeighbourInfo[] RequestNeighbours()
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{
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return null;
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}
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public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
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{
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}
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public override void Close()
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{
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}
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/// <summary>
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/// used by the local login server to inform us of new sessions
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/// </summary>
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/// <param name="session"></param>
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public override void AddNewSession(Login session)
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{
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lock(this.Sessions)
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{
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this.Sessions.Add(session);
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}
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}
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}
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public class AssetUUIDQuery : Predicate
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{
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private LLUUID _findID;
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public AssetUUIDQuery(LLUUID find)
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{
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_findID = find;
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}
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public bool Match(AssetStorage asset)
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{
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return (asset.UUID == _findID);
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}
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}
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public class AssetStorage
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{
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public byte[] Data;
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public sbyte Type;
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public string Name;
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public LLUUID UUID;
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}
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}
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