107 lines
6.1 KiB
C#
107 lines
6.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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{
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public interface IGroupsServicesConnector
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{
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UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
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void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
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GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
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List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
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List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
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void AddGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
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void UpdateGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
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void RemoveGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID);
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List<GroupRolesData> GetGroupRoles(UUID RequestingAgentID, UUID GroupID);
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List<GroupRoleMembersData> GetGroupRoleMembers(UUID RequestingAgentID, UUID GroupID);
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void AddAgentToGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
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void RemoveAgentFromGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
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void AddAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID);
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GroupInviteInfo GetAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
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void RemoveAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
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void AddAgentToGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
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void RemoveAgentFromGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
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List<GroupRolesData> GetAgentGroupRoles(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
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void SetAgentActiveGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
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GroupMembershipData GetAgentActiveMembership(UUID RequestingAgentID, UUID AgentID);
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void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
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void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
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/// <summary>
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/// Get information about a specific group to which the user belongs.
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/// </summary>
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/// <param name="RequestingAgentID">The agent requesting the information.</param>
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/// <param name="AgentID">The agent requested.</param>
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/// <param name="GroupID">The group requested.</param>
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/// <returns>
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/// If the user is a member of the group then the data structure is returned. If not, then null is returned.
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/// </returns>
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GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
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/// <summary>
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/// Get information about the groups to which a user belongs.
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/// </summary>
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/// <param name="RequestingAgentID">The agent requesting the information.</param>
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/// <param name="AgentID">The agent requested.</param>
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/// <returns>
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/// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
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/// list is returned.
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/// </returns>
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List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
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void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
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GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID);
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List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID);
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void ResetAgentGroupChatSessions(UUID agentID);
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bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID);
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bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID);
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void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID);
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void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID);
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}
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public class GroupInviteInfo
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{
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public UUID GroupID = UUID.Zero;
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public UUID RoleID = UUID.Zero;
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public UUID AgentID = UUID.Zero;
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public UUID InviteID = UUID.Zero;
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}
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}
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