81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public enum ObjectChangeType : uint
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{
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// bits definitions
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Position = 0x01,
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Rotation = 0x02,
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Scale = 0x04,
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Group = 0x08,
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UniformScale = 0x10,
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// macros from above
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// single prim
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primP = 0x01,
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primR = 0x02,
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primPR = 0x03,
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primS = 0x04,
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primPS = 0x05,
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primRS = 0x06,
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primPSR = 0x07,
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primUS = 0x14,
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primPUS = 0x15,
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primRUS = 0x16,
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primPUSR = 0x17,
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// group
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groupP = 0x09,
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groupR = 0x0A,
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groupPR = 0x0B,
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groupS = 0x0C,
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groupPS = 0x0D,
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groupRS = 0x0E,
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groupPSR = 0x0F,
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groupUS = 0x1C,
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groupPUS = 0x1D,
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groupRUS = 0x1E,
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groupPUSR = 0x1F,
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PRSmask = 0x07
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}
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public struct ObjectChangeData
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{
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public Quaternion rotation;
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public Vector3 position;
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public Vector3 scale;
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public ObjectChangeType change;
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}
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}
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