OpenSimMirror/bin/assets
Oren Hurvitz 424f68b64b Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet
CollisionSoundsAssetSet Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet
MyAssetSet * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 2008-11-28 21:12:20 +00:00
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet * Apply http://opensimulator.org/mantis/view.php?id=2913 2009-01-12 18:00:46 +00:00
SoundsAssetSet
TexturesAssetSet Get rid of the 'lolcat' library asset. 2011-12-12 21:17:01 +00:00
AssetSets.xml Add collision sounds to the asset set 2012-06-07 23:35:08 +01:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.