OpenSimMirror/OpenSim/Data/UserDataBase.cs

84 lines
4.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public abstract class UserDataBase : IUserDataPlugin
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>();
public abstract UserProfileData GetUserByUUID(UUID user);
public abstract UserProfileData GetUserByName(string fname, string lname);
public abstract UserAgentData GetAgentByUUID(UUID user);
public abstract UserAgentData GetAgentByName(string name);
public abstract UserAgentData GetAgentByName(string fname, string lname);
public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
public abstract void AddNewUserProfile(UserProfileData user);
public abstract bool UpdateUserProfile(UserProfileData user);
public abstract void AddNewUserAgent(UserAgentData agent);
public abstract void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend);
public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner);
public abstract Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount);
public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
public abstract AvatarAppearance GetUserAppearance(UUID user);
public abstract void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
// public virtual AvatarAppearance GetUserAppearance(UUID user) {
// AvatarAppearance aa = null;
// try {
// aa = aplist[user];
// m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString());
// } catch (System.Collections.Generic.KeyNotFoundException e) {
// m_log.Info("[APPEARANCE] No appearance found for " + user.ToString());
// }
// return aa;
// }
// public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {
// aplist[user] = appearance;
// m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString());
// }
public abstract void ResetAttachments(UUID userID);
public abstract void LogoutUsers(UUID regionID);
public abstract string Version {get;}
public abstract string Name {get;}
public abstract void Initialise(string connect);
public abstract void Initialise();
public abstract void Dispose();
}
}