OpenSimMirror/OpenSim/Framework/AssetConfig.cs

91 lines
4.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
namespace OpenSim.Framework
{
/// <summary>
/// AssetConfig -- For Asset Server Configuration
/// </summary>
public class AssetConfig
{
public const uint DefaultHttpPort = 8003;
private ConfigurationMember configMember;
public string DatabaseConnect = String.Empty;
public string DatabaseProvider = String.Empty;
public uint HttpPort = DefaultHttpPort;
public string AssetSetsLocation = string.Empty;
public AssetConfig(string description, string filename)
{
configMember =
new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration, true);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"DLL for database provider", "OpenSim.Data.MySQL.dll", false);
configMember.addConfigurationOption("database_connect", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"Database connection string", "", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
"Http Listener port", DefaultHttpPort.ToString(), false);
configMember.addConfigurationOption("assetset_location", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"Location of 'AssetSets.xml'",
string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "database_provider":
DatabaseProvider = (string) configuration_result;
break;
case "database_connect":
DatabaseConnect = (string) configuration_result;
break;
case "assetset_location":
AssetSetsLocation = (string) configuration_result;
break;
case "http_port":
HttpPort = (uint) configuration_result;
break;
}
return true;
}
}
}