OpenSimMirror/OpenSim/Framework/IAssetCache.cs

72 lines
2.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Framework
{
public delegate void AssetRequestCallback(UUID assetId, AssetBase asset);
public interface IAssetCache : IAssetReceiver, IPlugin
{
IAssetServer AssetServer { get; }
void ShowState();
void Clear();
bool TryGetCachedAsset(UUID assetID, out AssetBase asset);
void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture);
AssetBase GetAsset(UUID assetID, bool isTexture);
void AddAsset(AssetBase asset);
void ExpireAsset(UUID assetID);
void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
void Initialise(ConfigSettings cs, IAssetServer server);
}
public class AssetCachePluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
private IAssetServer server;
public AssetCachePluginInitialiser (ConfigSettings p_sv, IAssetServer p_as)
{
config = p_sv;
server = p_as;
}
public override void Initialise (IPlugin plugin)
{
IAssetCache p = plugin as IAssetCache;
p.Initialise (config, server);
}
}
}