782 lines
33 KiB
C#
782 lines
33 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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/// Start all the scripts in the scene which should be started.
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/// </summary>
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public void StartScripts()
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{
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MainLog.Instance.Verbose("PRIMINVENTORY", "Starting scripts in scene");
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foreach (SceneObjectGroup group in Entities.Values)
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{
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group.StartScripts();
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}
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}
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/// <summary>
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/// Add an inventory item to an avatar's inventory.
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/// </summary>
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/// <param name="remoteClient">The remote client controlling the avatar</param>
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/// <param name="item">The item. This structure contains all the item metadata, including the folder
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/// in which the item is to be placed.</param>
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo
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= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemCreateUpdate(item);
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}
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}
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/// <summary>
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/// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see>
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/// </summary>
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/// <param name="avatarId">The ID of the avatar</param>
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/// <param name="item">The item. This structure contains all the item metadata, including the folder
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/// in which the item is to be placed.</param>
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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ScenePresence avatar;
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if (!TryGetAvatar(avatarId, out avatar))
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{
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MainLog.Instance.Error(
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"AGENTINVENTORY", "Could not find avatar {0} to add inventory item", avatarId);
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return;
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}
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AddInventoryItem(avatar.ControllingClient, item);
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}
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/// <summary>
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/// Capability originating call to update the asset of an item in an agent's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="data"></param>
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/// <returns></returns>
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset =
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CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType,
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(sbyte) item.assetType, data);
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AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemCreateUpdate(item);
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if ((InventoryType) item.invType == InventoryType.Notecard)
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{
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//do we want to know about updated note cards?
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}
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else if ((InventoryType) item.invType == InventoryType.LSL)
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{
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// do we want to know about updated scripts
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}
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return (asset.FullID);
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}
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}
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}
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return LLUUID.Zero;
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}
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/// <summary>
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/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])</see>
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/// </summary>
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private LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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else
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{
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MainLog.Instance.Error(
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"AGENTINVENTORY",
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"Avatar {0} cannot be found to update its inventory item asset",
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avatarId);
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}
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return LLUUID.Zero;
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}
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/// <summary>
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/// Capability originating call to update the asset of a script in a prim's (task's) inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="primID">The prim which contains the item to update</param>
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/// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
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/// <param name="data"></param>
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public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId,
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LLUUID primId, bool isScriptRunning, byte[] data)
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{
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// Retrieve group
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SceneObjectPart part = GetSceneObjectPart(primId);
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SceneObjectGroup group = part.ParentGroup;
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if (null == group)
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
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itemId, primId);
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return;
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}
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// Retrieve item
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TaskInventoryItem item = group.GetInventoryItem(part.LocalID, itemId);
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if (null == item)
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{
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return;
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}
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// Create new asset
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// XXX Hardcoding the numbers is a temporary measure - need an enumeration for this
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// There may well be one in libsecondlife
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AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data);
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AssetCache.AddAsset(asset);
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// Update item with new asset
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item.AssetID = asset.FullID;
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group.UpdateInventoryItem(item);
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group.GetProperites(remoteClient);
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// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
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if (isScriptRunning)
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{
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group.StopScript(part.LocalID, item.ItemID);
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group.StartScript(part.LocalID, item.ItemID);
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}
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}
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/// <summary>
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/// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see>
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/// </summary>
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private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId,
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LLUUID primId, bool isScriptRunning, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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CapsUpdateTaskInventoryScriptAsset(
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avatar.ControllingClient, itemId, primId, isScriptRunning, data);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Avatar {0} cannot be found to update its prim item asset",
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avatarId);
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}
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}
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/// <summary>
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/// Update an item which is either already in the client's inventory or is within
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/// a transaction
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID">The transaction ID. If this is LLUUID.Zero we will
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/// assume that we are not in a transaction</param>
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/// <param name="itemID">The ID of the updated item</param>
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/// <param name="name">The name of the updated item</param>
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/// <param name="description">The description of the updated item</param>
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/// <param name="nextOwnerMask">The permissions of the updated item</param>
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public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID,
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LLUUID itemID, string name, string description,
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uint nextOwnerMask)
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{
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CachedUserInfo userInfo
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= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null && userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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if (LLUUID.Zero == transactionID)
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{
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item.inventoryName = name;
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item.inventoryDescription = description;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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else
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{
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AgentAssetTransactions transactions
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= CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= AssetCache.GetAsset(
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assetID, (item.assetType == (int) AssetType.Texture ? true : false));
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
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asset.InvType = (sbyte) item.invType;
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asset.Type = (sbyte) item.assetType;
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item.assetID = asset.FullID;
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AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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}
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}
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}
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else
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{
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MainLog.Instance.Error(
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"AGENTINVENTORY",
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"Item ID " + itemID + " not found for an inventory item update.");
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}
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}
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else
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{
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MainLog.Instance.Error(
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"AGENTINVENTORY",
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"Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
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}
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}
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public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID,
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LLUUID newFolderID, string newName)
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{
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InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID);
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if (item == null)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
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if (userInfo == null)
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{
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString());
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return;
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}
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if (userInfo.RootFolder != null)
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{
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item = userInfo.RootFolder.HasItem(oldItemID);
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if (item == null)
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{
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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else
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{
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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AssetBase asset = AssetCache.CopyAsset(item.assetID);
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if (asset == null)
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find asset " + item.assetID.ToString());
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return;
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}
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asset.Name = (newName.Length == 0) ? item.inventoryName : newName;
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// TODO: preserve current permissions?
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CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
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}
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private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = assetType;
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asset.FullID = LLUUID.Random(); // TODO: check for conflicts
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asset.Data = (data == null) ? new byte[1] : data;
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return asset;
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}
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public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length,
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string newName)
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{
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MainLog.Instance.Verbose(
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"AGENTINVENTORY",
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"Moving item for " + remoteClient.AgentId.ToString());
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo == null)
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{
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString());
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return;
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}
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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if (newName != System.String.Empty)
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{
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item.inventoryName = newName;
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}
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item.parentFolderID = folderID;
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userInfo.DeleteItem(remoteClient.AgentId, item);
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// TODO: preserve current permissions?
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AddInventoryItem(remoteClient, item);
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}
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else
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{
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString());
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return;
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}
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}
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else
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{
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder");
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return;
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}
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}
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private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
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AssetBase asset, uint nextOwnerMask)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = asset.Description;
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item.inventoryName = asset.Name;
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item.assetType = asset.Type;
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item.invType = asset.InvType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemCreateUpdate(item);
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}
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}
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transActionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte assetType,
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byte wearableType, uint nextOwnerMask)
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = CreateAsset(name, description, invType, assetType, null);
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AssetCache.AddAsset(asset);
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CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask);
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}
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}
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else
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{
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CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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callbackID, description, name, invType,
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assetType, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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private SceneObjectGroup GetGroupByPrim(uint localID)
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{
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List<EntityBase> EntitieList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup) ent).HasChildPrim(localID))
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return (SceneObjectGroup) ent;
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}
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}
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return null;
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}
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/// <summary>
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/// Request a prim (task) inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
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if (fileChange)
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{
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if (XferManager != null)
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{
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group.RequestInventoryFile(primLocalID, XferManager);
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}
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}
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY", "Inventory requested of prim {0} which doesn't exist", primLocalID);
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}
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}
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/// <summary>
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/// Remove an item from a prim (task) inventory
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/// </summary>
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/// <param name="remoteClient">Unused at the moment but retained since the avatar ID might
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/// be necessary for a permissions check at some stage.</param>
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/// <param name="itemID"></param>
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/// <param name="localID"></param>
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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int type = group.RemoveInventoryItem(localID, itemID);
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group.GetProperites(remoteClient);
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if (type == 10)
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{
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EventManager.TriggerRemoveScript(localID, itemID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MainLog.Instance.Error(
|
|
"PRIMINVENTORY",
|
|
"Removal of item {0} requested of prim {1} but this prim does not exist",
|
|
itemID,
|
|
localID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update an item in a prim (task) inventory.
|
|
/// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="primLocalID"></param>
|
|
public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID,
|
|
uint primLocalID)
|
|
{
|
|
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
|
if (group != null)
|
|
{
|
|
// TODO Retrieve itemID from client's inventory to pass on
|
|
//group.AddInventoryItem(remoteClient, primLocalID, null);
|
|
MainLog.Instance.Verbose(
|
|
"PRIMINVENTORY",
|
|
"UpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}",
|
|
itemID, folderID, primLocalID, remoteClient.Name);
|
|
}
|
|
else
|
|
{
|
|
MainLog.Instance.Warn(
|
|
"PRIMINVENTORY",
|
|
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
|
|
itemID, primLocalID, remoteClient.Name);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez a script into a prim's inventory
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="itemID"> </param>
|
|
/// <param name="localID"></param>
|
|
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
|
{
|
|
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
|
LLUUID copyID = LLUUID.Random();
|
|
if (userInfo != null)
|
|
{
|
|
if (userInfo.RootFolder != null)
|
|
{
|
|
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
|
if (item != null)
|
|
{
|
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
|
if (group != null)
|
|
{
|
|
group.AddInventoryItem(remoteClient, localID, item, copyID);
|
|
group.StartScript(localID, copyID);
|
|
group.GetProperites(remoteClient);
|
|
|
|
MainLog.Instance.Verbose(
|
|
"PRIMINVENTORY",
|
|
"Rezzed script {0} into prim local ID {1} for user {2}",
|
|
item.inventoryName, localID, remoteClient.Name);
|
|
}
|
|
else
|
|
{
|
|
MainLog.Instance.Error(
|
|
"PRIMINVENTORY",
|
|
"Could not rez script {0} into prim local ID {1} for user {2}"
|
|
+ " because the prim could not be found in the region!",
|
|
item.inventoryName, localID, remoteClient.Name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MainLog.Instance.Error(
|
|
"PRIMINVENTORY", "Could not find script inventory item {0} to rez for {1}!",
|
|
itemID, remoteClient.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simClient"></param>
|
|
public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
|
|
{
|
|
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
|
|
|
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
|
{
|
|
//currently following code not used (or don't know of any case of destination being zero
|
|
}
|
|
else
|
|
{
|
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
|
{
|
|
EntityBase selectedEnt = null;
|
|
//MainLog.Instance.Verbose("CLIENT", "LocalID:" + Data.ObjectLocalID.ToString());
|
|
|
|
List<EntityBase> EntitieList = GetEntities();
|
|
|
|
foreach (EntityBase ent in EntitieList)
|
|
{
|
|
if (ent.LocalId == Data.ObjectLocalID)
|
|
{
|
|
selectedEnt = ent;
|
|
break;
|
|
}
|
|
}
|
|
if (selectedEnt != null)
|
|
{
|
|
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
|
{
|
|
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
|
CachedUserInfo userInfo =
|
|
CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
|
if (userInfo != null)
|
|
{
|
|
AssetBase asset = CreateAsset(
|
|
((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
|
|
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
|
|
(sbyte) InventoryType.Object,
|
|
(sbyte) AssetType.Primitive,
|
|
Helpers.StringToField(sceneObjectXml));
|
|
AssetCache.AddAsset(asset);
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.avatarID = remoteClient.AgentId;
|
|
item.creatorsID = remoteClient.AgentId;
|
|
item.inventoryID = LLUUID.Random(); // TODO: check for conflicts
|
|
item.assetID = asset.FullID;
|
|
item.inventoryDescription = asset.Description;
|
|
item.inventoryName = asset.Name;
|
|
item.assetType = asset.Type;
|
|
item.invType = asset.InvType;
|
|
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
|
item.inventoryCurrentPermissions = 2147483647;
|
|
item.inventoryNextPermissions = 2147483647;
|
|
item.inventoryEveryOnePermissions =
|
|
((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask;
|
|
item.inventoryBasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
|
|
item.inventoryCurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
|
|
|
|
userInfo.AddItem(remoteClient.AgentId, item);
|
|
remoteClient.SendInventoryItemCreateUpdate(item);
|
|
}
|
|
|
|
DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DeleteSceneObjectGroup(SceneObjectGroup group)
|
|
{
|
|
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
|
|
if (rootPart.PhysActor != null)
|
|
{
|
|
PhysicsScene.RemovePrim(rootPart.PhysActor);
|
|
rootPart.PhysActor = null;
|
|
}
|
|
|
|
m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
|
|
group.DeleteGroup();
|
|
|
|
lock (Entities)
|
|
{
|
|
Entities.Remove(group.UUID);
|
|
m_innerScene.RemoveAPrimCount();
|
|
}
|
|
group.DeleteParts();
|
|
}
|
|
|
|
public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
|
|
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
|
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
|
|
bool RezSelected, bool RemoveItem, LLUUID fromTaskID)
|
|
{
|
|
byte bRayEndIsIntersection = (byte)0;
|
|
|
|
if (RayEndIsIntersection)
|
|
{
|
|
bRayEndIsIntersection = (byte)1;
|
|
}
|
|
else
|
|
{
|
|
bRayEndIsIntersection = (byte)0;
|
|
}
|
|
|
|
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), BypassRayCast, bRayEndIsIntersection);
|
|
RezObject(remoteClient, itemID, pos);
|
|
}
|
|
|
|
public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
|
{
|
|
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
|
|
if (userInfo != null)
|
|
{
|
|
if (userInfo.RootFolder != null)
|
|
{
|
|
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
|
if (item != null)
|
|
{
|
|
AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
|
|
|
|
if (rezAsset != null)
|
|
{
|
|
AddRezObject(Helpers.FieldToUTF8String(rezAsset.Data), pos);
|
|
//userInfo.DeleteItem(remoteClient.AgentId, item);
|
|
//remoteClient.SendRemoveInventoryItem(itemID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AddRezObject(string xmlData, LLVector3 pos)
|
|
{
|
|
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
|
group.ResetIDs();
|
|
AddEntity(group);
|
|
group.AbsolutePosition = pos;
|
|
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
|
rootPart.TrimPermissions();
|
|
group.ApplyPhysics(m_physicalPrim);
|
|
group.StartScripts();
|
|
|
|
//bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
|
|
//if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
|
//{
|
|
//PrimitiveBaseShape pbs = rootPart.Shape;
|
|
//rootPart.PhysActor = PhysicsScene.AddPrimShape(
|
|
//rootPart.Name,
|
|
//pbs,
|
|
//new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
|
// rootPart.AbsolutePosition.Z),
|
|
//new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
|
//new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
|
// rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
|
|
|
|
// rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
|
|
|
// }
|
|
//
|
|
rootPart.ScheduleFullUpdate();
|
|
}
|
|
}
|
|
}
|