OpenSimMirror/bin/assets
alondria 6108f1529f Changed URL in example to avoid RIAA issues. 2008-01-12 07:06:23 +00:00
..
AnimationsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
Avatar/Newruth
BodyPartsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ClothingAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
GesturesAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
NotecardsAssetSet Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly 2008-01-10 00:49:31 +00:00
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
OpenSimAssetSet
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet Changed URL in example to avoid RIAA issues. 2008-01-12 07:06:23 +00:00
SoundsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
TexturesAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
AssetSets.xml
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.