123 lines
5.5 KiB
C#
123 lines
5.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Threading;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Tests.Permissions
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{
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/// <summary>
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/// Basic scene object tests (create, read and delete but not update).
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/// </summary>
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[TestFixture]
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public class IndirectTransferTests
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{
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[SetUp]
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public void SetUp()
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{
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Common.TheInstance.DeleteObjectsFolders();
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}
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/// <summary>
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/// Test giving simple objecta with various combinations of next owner perms.
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/// </summary>
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[Test]
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public void SimpleTakeCopy()
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{
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TestHelpers.InMethod();
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// The Objects folder of A2
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[1].UUID, "Objects");
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// C, CT, MC, MCT, MT, T
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string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" };
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PermissionMask[] perms = new PermissionMask[6] {
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PermissionMask.Copy,
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PermissionMask.Copy | PermissionMask.Transfer,
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PermissionMask.Modify | PermissionMask.Copy,
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PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
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PermissionMask.Modify | PermissionMask.Transfer,
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PermissionMask.Transfer
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};
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// Try A2 takes copies of objects that cannot be copied.
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for (int i = 0; i < 6; i++)
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TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
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Thread.Sleep(5000);
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List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(0));
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// A1 makes the objects copyable
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for (int i = 0; i < 6; i++)
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MakeCopyable(Common.TheScene.GetSceneObjectGroups(), names[i]);
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// Try A2 takes copies of objects that can be copied.
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for (int i = 0; i < 6; i++)
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TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
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Thread.Sleep(5000);
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items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(6));
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for (int i = 0; i < 6; i++)
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{
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InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", names[i]);
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Assert.That(item, Is.Not.Null);
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Common.TheInstance.AssertPermissions(perms[i], (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item));
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}
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}
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private void TakeOneBox(List<SceneObjectGroup> objs, string name, PermissionMask mask)
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{
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SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
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Assert.That(box, Is.Not.Null, name);
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// A2's inventory (index 1)
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Common.TheInstance.TakeCopyToInventory(1, box);
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}
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private void MakeCopyable(List<SceneObjectGroup> objs, string name)
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{
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SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
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Assert.That(box, Is.Not.Null, name);
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// field = 8 is Everyone
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// set = 1 means add the permission; set = 0 means remove permission
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Common.TheScene.HandleObjectPermissionsUpdate((IClientAPI)Common.TheAvatars[0].ClientView, Common.TheAvatars[0].UUID,
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Common.TheAvatars[0].ControllingClient.SessionId, 8, box.LocalId, (uint)PermissionMask.Copy, 1);
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Common.TheInstance.PrintPerms(box);
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}
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}
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} |