471 lines
18 KiB
C#
471 lines
18 KiB
C#
using System;
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using System.Threading;
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namespace Amib.Threading.Internal
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{
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public abstract class WorkItemsGroupBase : IWorkItemsGroup
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{
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#region Private Fields
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/// <summary>
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/// Contains the name of this instance of SmartThreadPool.
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/// Can be changed by the user.
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/// </summary>
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private string _name = "WorkItemsGroupBase";
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public WorkItemsGroupBase()
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{
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IsIdle = true;
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}
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#endregion
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#region IWorkItemsGroup Members
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#region Public Methods
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/// <summary>
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/// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance
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/// </summary>
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public string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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#endregion
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#region Abstract Methods
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public abstract int Concurrency { get; set; }
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public abstract int WaitingCallbacks { get; }
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public abstract object[] GetStates();
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public abstract WIGStartInfo WIGStartInfo { get; }
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public abstract void Start();
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public abstract void Cancel(bool abortExecution);
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public abstract bool WaitForIdle(int millisecondsTimeout);
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public abstract event WorkItemsGroupIdleHandler OnIdle;
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internal abstract void Enqueue(WorkItem workItem);
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internal virtual void PreQueueWorkItem() { }
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#endregion
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#region Common Base Methods
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/// <summary>
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/// Cancel all the work items.
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/// Same as Cancel(false)
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/// </summary>
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public virtual void Cancel()
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{
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Cancel(false);
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}
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/// <summary>
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/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
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/// </summary>
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public void WaitForIdle()
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{
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WaitForIdle(Timeout.Infinite);
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}
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/// <summary>
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/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
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/// </summary>
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public bool WaitForIdle(TimeSpan timeout)
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{
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return WaitForIdle((int)timeout.TotalMilliseconds);
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}
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/// <summary>
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/// IsIdle is true when there are no work items running or queued.
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/// </summary>
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public bool IsIdle { get; protected set; }
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#endregion
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#region QueueWorkItem
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
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{
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="workItemPriority">The priority of the work item</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="workItemInfo">Work item info</param>
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/// <param name="callback">A callback to execute</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
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{
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <param name="workItemPriority">The work item priority</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="workItemInfo">Work item information</param>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <param name="postExecuteWorkItemCallback">
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/// A delegate to call after the callback completion
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/// </param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(
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WorkItemCallback callback,
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object state,
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PostExecuteWorkItemCallback postExecuteWorkItemCallback)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <param name="postExecuteWorkItemCallback">
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/// A delegate to call after the callback completion
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/// </param>
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/// <param name="workItemPriority">The work item priority</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(
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WorkItemCallback callback,
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object state,
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PostExecuteWorkItemCallback postExecuteWorkItemCallback,
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WorkItemPriority workItemPriority)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <param name="postExecuteWorkItemCallback">
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/// A delegate to call after the callback completion
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/// </param>
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/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(
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WorkItemCallback callback,
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object state,
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PostExecuteWorkItemCallback postExecuteWorkItemCallback,
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CallToPostExecute callToPostExecute)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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/// <summary>
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/// Queue a work item
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/// </summary>
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/// <param name="callback">A callback to execute</param>
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/// <param name="state">
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/// The context object of the work item. Used for passing arguments to the work item.
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/// </param>
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/// <param name="postExecuteWorkItemCallback">
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/// A delegate to call after the callback completion
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/// </param>
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/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
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/// <param name="workItemPriority">The work item priority</param>
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/// <returns>Returns a work item result</returns>
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public IWorkItemResult QueueWorkItem(
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WorkItemCallback callback,
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object state,
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PostExecuteWorkItemCallback postExecuteWorkItemCallback,
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CallToPostExecute callToPostExecute,
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WorkItemPriority workItemPriority)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
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Enqueue(workItem);
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return workItem.GetWorkItemResult();
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}
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#endregion
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#region QueueWorkItem(Action<...>)
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public IWorkItemResult QueueWorkItem(Action action)
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{
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return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority);
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}
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public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority)
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{
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PreQueueWorkItem ();
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WorkItem workItem = WorkItemFactory.CreateWorkItem (
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this,
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WIGStartInfo,
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delegate
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{
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action.Invoke ();
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return null;
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}, priority);
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Enqueue (workItem);
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return workItem.GetWorkItemResult ();
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}
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public IWorkItemResult QueueWorkItem<T>(Action<T> action, T arg)
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{
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return QueueWorkItem<T> (action, arg, SmartThreadPool.DefaultWorkItemPriority);
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}
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public IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority)
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{
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PreQueueWorkItem ();
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WorkItem workItem = WorkItemFactory.CreateWorkItem (
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this,
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WIGStartInfo,
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state =>
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{
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action.Invoke (arg);
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return null;
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority);
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Enqueue (workItem);
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return workItem.GetWorkItemResult ();
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}
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public IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2)
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{
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return QueueWorkItem<T1, T2> (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority);
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}
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public IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority)
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{
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PreQueueWorkItem ();
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WorkItem workItem = WorkItemFactory.CreateWorkItem (
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this,
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WIGStartInfo,
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state =>
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{
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action.Invoke (arg1, arg2);
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return null;
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority);
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Enqueue (workItem);
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return workItem.GetWorkItemResult ();
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}
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public IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
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{
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return QueueWorkItem<T1, T2, T3> (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority);
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;
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}
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public IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority)
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{
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PreQueueWorkItem ();
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WorkItem workItem = WorkItemFactory.CreateWorkItem (
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this,
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WIGStartInfo,
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state =>
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{
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action.Invoke (arg1, arg2, arg3);
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return null;
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority);
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Enqueue (workItem);
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return workItem.GetWorkItemResult ();
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}
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public IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(
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Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
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{
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return QueueWorkItem<T1, T2, T3, T4> (action, arg1, arg2, arg3, arg4,
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SmartThreadPool.DefaultWorkItemPriority);
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}
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public IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (
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Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority)
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{
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PreQueueWorkItem ();
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WorkItem workItem = WorkItemFactory.CreateWorkItem (
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this,
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WIGStartInfo,
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state =>
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{
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action.Invoke (arg1, arg2, arg3, arg4);
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return null;
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority);
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Enqueue (workItem);
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return workItem.GetWorkItemResult ();
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}
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#endregion
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#region QueueWorkItem(Func<...>)
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public IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(
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this,
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WIGStartInfo,
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state =>
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{
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return func.Invoke();
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});
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Enqueue(workItem);
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return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
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}
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public IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(
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this,
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WIGStartInfo,
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state =>
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{
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return func.Invoke(arg);
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null);
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Enqueue(workItem);
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return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
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}
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public IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(
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this,
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WIGStartInfo,
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state =>
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{
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return func.Invoke(arg1, arg2);
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null);
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Enqueue(workItem);
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return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
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}
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public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(
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Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(
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this,
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WIGStartInfo,
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state =>
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{
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return func.Invoke(arg1, arg2, arg3);
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null);
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Enqueue(workItem);
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return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
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}
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public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(
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Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
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{
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PreQueueWorkItem();
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WorkItem workItem = WorkItemFactory.CreateWorkItem(
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this,
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WIGStartInfo,
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state =>
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{
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return func.Invoke(arg1, arg2, arg3, arg4);
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},
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WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null);
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Enqueue(workItem);
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return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
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}
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#endregion
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#endregion
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}
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} |