52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
integer counter;
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integer second;
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vector startPosition;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change position.");
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counter = 0;
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startPosition = llGetPos();
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}
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touch_start(integer total_number)
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{
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counter = counter + 1;
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llSay( 0, "Touched by angel number " + (string)counter);
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llSetTimerEvent( 1 ); // arrange for a "timer event" every second.
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}
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timer() // do these instructions every time the timer event occurs.
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{
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second++;
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// choose three random distances between 0. and 10.0.
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float X_distance = llFrand( 10.0 );
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float Y_distance = llFrand( 10.0 );
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float Z_distance = llFrand( 10.0 );
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// combine these distance components into a vector and use it
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// to increment the starting position and reposition the object.
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vector increment = < X_distance, Y_distance, Z_distance >;
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vector newPosition = startPosition + increment;
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llSetPos( newPosition ); // reposition object.
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if ( second > 19 ) // then time to wrap this up.
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{
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// move object back to starting position...
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while ( llVecDist( llGetPos(), startPosition ) > 0.001)
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{
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llSetPos( startPosition );
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}
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llSay( 0, "Object now resting and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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