39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
vector rotationCenter;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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vector startPoint = llGetPos();
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rotationCenter = startPoint + < 3, 3, 3 >;
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// distance to the point of rotation should probably be a
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// function of the max dimension of the object.
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}
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touch_start(integer total_number)
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{
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llSay( 0, "Touched." );
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// Define a "rotation" of 10 degrees around the z-axis.
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rotation Z_15 = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > );
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integer i;
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for( i = 1; i < 100; i++ ) // limit simulation time in case of
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{ // unexpected behavior.
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vector currentPosition = llGetPos();
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vector currentOffset = currentPosition - rotationCenter;
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// rotate the offset vector in the X-Y plane around the
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// distant point of rotation.
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vector rotatedOffset = currentOffset * Z_15;
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vector newPosition = rotationCenter + rotatedOffset;
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llSetPos( newPosition );
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}
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llSay( 0, "Orbiting stopped" );
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}
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}
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