123 lines
5.7 KiB
INI
123 lines
5.7 KiB
INI
;;
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;; Please don't change this file.
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;; All optional settings are in StandaloneCommon.ini.example,
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;; which you can copy and change.
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;;
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[Modules]
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AssetServices = "LocalAssetServicesConnector"
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InventoryServices = "LocalInventoryServicesConnector"
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NeighbourServices = "NeighbourServicesOutConnector"
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AuthenticationServices = "LocalAuthenticationServicesConnector"
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AuthorizationServices = "LocalAuthorizationServicesConnector"
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GridServices = "LocalGridServicesConnector"
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PresenceServices = "LocalPresenceServicesConnector"
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UserProfilesServices = "LocalUserProfilesServicesConnector"
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UserAccountServices = "LocalUserAccountServicesConnector"
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AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
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GridUserServices = "LocalGridUserServicesConnector"
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SimulationServices = "LocalSimulationConnectorModule"
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AvatarServices = "LocalAvatarServicesConnector"
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EntityTransferModule = "BasicEntityTransferModule"
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InventoryAccessModule = "BasicInventoryAccessModule"
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MapImageService = "MapImageServiceModule"
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SearchModule = "BasicSearchModule"
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MuteListService = "LocalMuteListServicesConnector"
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LibraryModule = true
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LLLoginServiceInConnector = true
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GridInfoServiceInConnector = true
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MapImageServiceInConnector = true
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[SimulationDataStore]
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LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
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[EstateDataStore]
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LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
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[AssetService]
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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[InventoryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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[LibraryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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[AvatarService]
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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[AuthenticationService]
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LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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[GridService]
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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Realm = "regions"
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StorageProvider = "OpenSim.Data.Null.dll"
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[PresenceService]
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LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
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StorageProvider = "OpenSim.Data.Null.dll"
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[UserAccountService]
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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;; These are for creating new accounts
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
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CreateDefaultAvatarEntries = true
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[GridUserService]
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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[FriendsService]
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LocalServiceModule = "OpenSim.Services.FriendsService.dll"
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[Friends]
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Connector = "OpenSim.Services.FriendsService.dll"
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[AgentPreferencesService]
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
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[LoginService]
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LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
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WelcomeMessage = "Welcome, Avatar!"
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;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
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;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
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;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
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;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
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;; Options are
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;; "none" no DST
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;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
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;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
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;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
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DSTZone = "America/Los_Angeles;Pacific Standard Time"
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[MapImageService]
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LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
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[MuteListService]
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LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
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;; This should always be the very last thing on this file
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[Includes]
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Include-Common = "config-include/StandaloneCommon.ini"
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