OpenSimMirror/OpenSim/Region/Physics
Justin Clark-Casey (justincc) 8d72145112 If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.
In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
2014-11-25 23:18:38 +00:00
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BasicPhysicsPlugin If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 2014-11-19 20:06:56 +00:00
BulletSPlugin If Bullet is running on its own thread, use a reset event to control timing rather than a sleep. 2014-11-25 23:18:38 +00:00
ConvexDecompositionDotNet Change assembly versions to 0.8.1 2014-06-17 18:37:15 +01:00
Manager If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 2014-11-19 20:06:56 +00:00
Meshing Change assembly versions to 0.8.1 2014-06-17 18:37:15 +01:00
OdePlugin If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 2014-11-19 20:06:56 +00:00
POSPlugin If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 2014-11-19 20:06:56 +00:00