267 lines
8.4 KiB
C#
267 lines
8.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.LandManagement;
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namespace OpenSim.Region.Environment.Scenes
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{
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/// <summary>
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/// A class for triggering remote scene events.
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/// </summary>
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public class EventManager
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{
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public delegate void OnFrameDelegate();
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public event OnFrameDelegate OnFrame;
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public delegate void ClientMovement(ScenePresence client);
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public event ClientMovement OnClientMovement;
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public delegate void OnBackupDelegate(IRegionDataStore datastore);
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public event OnBackupDelegate OnBackup;
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public delegate void OnNewClientDelegate(IClientAPI client);
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public event OnNewClientDelegate OnNewClient;
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public delegate void OnNewPresenceDelegate(ScenePresence presence);
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public event OnNewPresenceDelegate OnNewPresence;
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public delegate void OnRemovePresenceDelegate(LLUUID uuid);
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public event OnRemovePresenceDelegate OnRemovePresence;
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public delegate void OnParcelPrimCountUpdateDelegate();
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
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public delegate void OnPluginConsoleDelegate(string[] args);
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public event OnPluginConsoleDelegate OnPluginConsole;
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public delegate void OnShutdownDelegate();
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public event OnShutdownDelegate OnShutdown;
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public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
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public event ObjectGrabDelegate OnObjectGrab;
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
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public event NewRezScript OnRezScript;
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public delegate void RemoveScript(uint localID, LLUUID itemID);
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public event RemoveScript OnRemoveScript;
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public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
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public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
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public event LandObjectAdded OnLandObjectAdded;
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public delegate void LandObjectRemoved(LLUUID globalID);
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public event LandObjectRemoved OnLandObjectRemoved;
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public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
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public void TriggerOnClientMovement(ScenePresence avatar)
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{
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if(OnClientMovement != null)
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OnClientMovement(avatar);
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}
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public void TriggerPermissionError(LLUUID user, string reason)
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{
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if (OnPermissionError != null)
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OnPermissionError(user, reason);
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}
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public void TriggerOnPluginConsole(string[] args)
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{
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if (OnPluginConsole != null)
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OnPluginConsole(args);
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}
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public void TriggerOnFrame()
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{
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if (OnFrame != null)
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{
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OnFrame();
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}
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}
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public void TriggerOnNewClient(IClientAPI client)
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{
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if (OnNewClient != null)
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OnNewClient(client);
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}
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public void TriggerOnNewPresence(ScenePresence presence)
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{
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if (OnNewPresence != null)
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OnNewPresence(presence);
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}
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public void TriggerOnRemovePresence(LLUUID uuid)
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{
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if (OnRemovePresence != null)
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{
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OnRemovePresence(uuid);
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}
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}
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public void TriggerOnBackup(IRegionDataStore dstore)
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{
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if (OnBackup != null)
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{
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OnBackup(dstore);
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}
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}
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public void TriggerParcelPrimCountUpdate()
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{
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/*
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* Removed by Adam to prevent some exceptions, temporary.
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*
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if (OnParcelPrimCountUpdate != null)
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{
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OnParcelPrimCountUpdate();
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}
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*/
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
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if (OnParcelPrimCountAdd != null)
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{
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OnParcelPrimCountAdd(obj);
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}
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}
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public void TriggerShutdown()
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{
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if (OnShutdown != null)
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OnShutdown();
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}
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public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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if (OnObjectGrab != null)
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{
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OnObjectGrab(localID, offsetPos, remoteClient);
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}
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}
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public void TriggerRezScript(uint localID, LLUUID itemID, string script)
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{
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if (OnRezScript != null)
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{
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OnRezScript(localID, itemID, script);
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}
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}
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public void TriggerRemoveScript(uint localID, LLUUID itemID)
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{
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if (OnRemoveScript != null)
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{
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OnRemoveScript(localID, itemID);
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}
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}
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public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
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{
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if (OnSceneGroupMove != null)
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{
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return OnSceneGroupMove(groupID, delta);
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}
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return true;
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}
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public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
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{
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if (OnSceneGroupGrab != null)
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{
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OnSceneGroupGrab(groupID, offset, userID);
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}
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}
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public void TriggerLandObjectAdded(Land newParcel,LLUUID regionID)
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{
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if (OnLandObjectAdded != null)
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{
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OnLandObjectAdded(newParcel, regionID);
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}
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}
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public void TriggerLandObjectRemoved(LLUUID globalID)
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{
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if (OnLandObjectRemoved != null)
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{
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OnLandObjectRemoved(globalID);
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}
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}
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public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
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{
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//triggerLandObjectRemoved(localParcelID);
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TriggerLandObjectAdded(newParcel,newParcel.m_scene.RegionInfo.RegionID);
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}
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public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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{
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if (OnAvatarEnteringNewParcel != null)
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{
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OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
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}
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}
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}
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} |