582 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			582 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
; * Run
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; * $ Robust.exe -inifile Robust.ini
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; *
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; **
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; *
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; * The Const section allows us to define some basic information that we
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; * will use throughout our configuration. We will provide examples for
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; * setting the base url of the Robust server and the public and private ports
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; * it uses. Changing the values of the constants will set the operating
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; * parameters thoughout the configuration. Other constants that may prove
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; * to be useful may be added to the followin section. They may be
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; * referenced anywhere in the configuration by using ${Const|Name}. One
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; * such use is providing a base path for setting locations that Robust
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; * uses to write data.
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; *
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[Const]
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    ; The URL of the Robust server
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    BaseURL = "http://127.0.0.1"
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    ; The public port of the Robust server
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    PublicPort = "8002"
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    ; The private port of the Robust server
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    PrivatePort = "8003"
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; * The startup section lists all the connectors to start up in this server
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; * instance. This may be only one, or it may be the entire server suite.
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; * Multiple connectors should be separated by commas.
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; *
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; * These are the IN connectors the server uses, the in connectors
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; * read this config file and load the needed service and database connectors
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; *
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; *  The full syntax of a connector string is:
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; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
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; *
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[Startup]
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    ; Place to create a PID file
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    ; If no path if specified then a PID file is not created.
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    ; PIDFile = "/tmp/Robust.exe.pid"
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    ; Plugin Registry Location
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    ; Set path to directory for plugin registry. Information
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    ; about the registered repositories and installed plugins
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    ; will be stored here
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    ; The Robust.exe process must have R/W access to the location
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    RegistryLocation = "."
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    ; Modular configurations
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    ; Set path to directory for modular ini files...
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    ; The Robust.exe process must have R/W access to the location
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    ConfigDirectory = "robust-include"
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    ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
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    ConsoleHistoryFileEnabled = true
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    ; The history file can be just a filename (relative to OpenSim's bin/ directory
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    ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
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    ConsoleHistoryFile = "RobustConsoleHistory.txt"
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    ; How many lines of command history should we keep? (default is 100)
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    ConsoleHistoryFileLines = 100
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    ; Time stamp commands in history file (default false)
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    ; ConsoleHistoryTimeStamp = false
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    ; peers SSL certificate validation options
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    ; you can allow selfsigned certificates or no official CA with next option set to true
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    NoVerifyCertChain = true
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    ; you can also bypass the hostname or domain verification
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    NoVerifyCertHostname = true
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    ; having both options true does provide encryption but with low security
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    ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
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[ServiceList]
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    AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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    InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
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    ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
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    ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
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    GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
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    GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
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    AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
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    OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
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    AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
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    LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
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    PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
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    UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
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    GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
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    AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
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    FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
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    MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
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    MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
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    ;; Uncomment this if you want offline IM to work
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    ; OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
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    ;; Uncomment this if you want Groups V2 to work
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    ; GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
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    ;; Uncomment to provide bakes caching
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    ; BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
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    ;; Uncomment for UserProfiles see [UserProfilesService] to configure...
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    ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
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    ;; Uncomment if you want to have centralized estate data
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    ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
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    MuteListConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MuteListServiceConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none is specified above
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; *
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[Network]
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    port = ${Const|PrivatePort}
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    ; HTTPS for "Out of band" management applications such as the remote admin
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    ; module. May specify https_main = True to make the main http server
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    ; use https or "False" to make the main server HTTP
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    ; https_main = False
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    ;
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    ; Create https_listener = "True" will create a listener on the port
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    ; specified. Provide the path to your server certificate along with it's
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    ; password
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    ; https_listener = False
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    ;
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    ; Set our listener to this port
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    ; https_port = 0
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    ;
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    ; Path to X509 certificate
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    ; cert_path = "path/to/cert.p12"
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    ;
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    ; Password for cert
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    ; cert_pass = "password"
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    ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
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    ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
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    ;; but you want to protect them from unauthorized access.
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    ; AuthType = "BasicHttpAuthentication"
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    ; HttpAuthUsername = "some_username"
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    ; HttpAuthPassword = "some_password"
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    ;;
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    ;; AuthType above can be overriden in any of the service sections below by
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    ; AuthType = "None"
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    ;; This is useful in cases where you want to protect most of the services,
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    ;; but unprotect individual services. Username and Password can also be
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    ;; overriden if you want to use different credentials for the different services.
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    ;; By default, scripts are not allowed to call private services via llHttpRequest()
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    ;; Such calls are detected by the X-SecondLife-Shared HTTP header
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    ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
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    ;; (remember scripts can also be in visiting avatar attachments).
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    ;; This can be overriden in individual private service sections if necessary
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    AllowllHTTPRequestIn = false
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    ; * The following are for the remote console
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    ; * They have no effect for the local or basic console types
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    ; * Leave commented to diable logins to the console
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    ;ConsoleUser = Test
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    ;ConsolePass = secret
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    ;ConsolePort = 0
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[AccessControl]
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    ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
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    ;; Bar (|) separated list of viewers which may gain access to the regions.
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    ;; One can use a substring of the viewer name to enable only certain
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    ;; versions
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    ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
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    ;; - "Imprudence" has access
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    ;; - "Imprudence 1.3" has access
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    ;; - "Imprudence 1.3.1" has no access
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    ; AllowedClients = ""
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    ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
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    ;; Bar (|) separated list of viewers which may not gain access to the regions.
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    ;; One can use a Substring of the viewer name to disable only certain
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    ;; versions
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    ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
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    ;; - "Imprudence" has no access
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    ;; - "Imprudence 1.3" has no access
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    ;; - "Imprudence 1.3.1" has access
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    ; DeniedClients = ""
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[DatabaseService]
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    ; PGSQL
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    ; Uncomment these lines if you want to use PGSQL storage
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    ; Change the connection string to your db details
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    ;StorageProvider = "OpenSim.Data.PGSQL.dll"
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    ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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    ; MySQL
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    ; Uncomment these lines if you want to use MySQL storage
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    ; Change the connection string to your db details
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    StorageProvider = "OpenSim.Data.MySQL.dll"
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    ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
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; * As an example, the below configuration precisely mimicks the legacy
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; * asset server. It is read by the asset IN connector (defined above)
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; * and it then loads the OUT connector (a local database module). That,
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; * in turn, reads the asset loader and database connection information
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; *
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[AssetService]
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    ;; Choose an asset service (Only one option should be enabled)
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    LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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    ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
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    ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
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    ;; These directories must be on the same physical filesystem
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    ;BaseDirectory = "./fsassets/data"
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    ;SpoolDirectory = "./fsassets/tmp"
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    ;; Original service can be checked if FSAssets can not find an asset
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    ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
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    ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
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    ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
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    ;DaysBetweenAccessTimeUpdates = 30
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    ;; Should FSAssets print read/write stats to the robust console, default is true
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    ;ShowConsoleStats = true
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    ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
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    ;StorageProvider = ""
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    ;ConnectionString = ""
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    ;Realm = "fsassets"
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    ;; The following are common to both the default asset service and FSAsset service
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    ;; Common asset service options
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    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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    AssetLoaderArgs = "./assets/AssetSets.xml"
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    ; Allow maptile assets to remotely deleted by remote calls to the asset service.
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    ; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
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    ; This only applies to maptiles served via the version 1 viewer mechanisms
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    ; Default is false
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    AllowRemoteDelete = false
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    ; Allow all assets to be remotely deleted.
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    ; Only set this to true if you are operating a grid where you control all calls to the asset service
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    ; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
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    ; If set to true, AllowRemoteDelete = true is required as well.
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    ; Default is false.
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    AllowRemoteDeleteAllTypes = false
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; * This configuration loads the inventory server modules. It duplicates
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; * the function of the legacy inventory server
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; *
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[InventoryService]
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    LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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    ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
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    ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
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    AllowDelete = true
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; * This is the new style grid service.
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; * "Realm" is the table that is used for user lookup.
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; * It defaults to "regions", which uses the legacy tables
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; *
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[GridService]
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    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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    ; Realm = "regions"
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    ; AllowDuplicateNames = "True"
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    ;; Next, we can specify properties of regions, including default and fallback regions
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    ;; The syntax is: Region_<RegionName> = "<flags>"
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    ;; or:            Region_<RegionID> = "<flags>"
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    ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
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    ;;
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    ;; DefaultRegion    If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
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    ;;                  then this region becomes the destination.  Only the first online default region will be used.  If no DefaultHGRegion
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    ;;                  is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
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    ;;                  an explicit region.
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    ;;
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    ;; DefaultHGRegion  If an avatar connecting via the hypergrid does not specify a region, then they are placed here.  Only the first online
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    ;;                  region will be used.
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    ;;
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    ;; FallbackRegion   If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead.  These are tried in the
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    ;;                  order specified.  This only applies to local logins at this time, not Hypergrid connections.
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    ;;
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    ;; NoDirectLogin    A hypergrid user cannot directly connect to this region.  This does not apply to local logins.
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    ;;
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    ;; Persistent       When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
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    ;;
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    ;; Example specification:
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    ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
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    ; (replace spaces with underscore)
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    ;; Allow supporting viewers to export content
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    ;; Set to false to prevent export
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    ExportSupported = true
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; * This is the configuration for the freeswitch server in grid mode
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[FreeswitchService]
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    LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
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    ;; The IP address of your FreeSWITCH server.
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    ;; This address must be reachable by viewers.
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    ; ServerAddress = 127.0.0.1
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    ;; The following configuration parameters are optional
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    ;; By default, this is the same as the ServerAddress
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    ; Realm = 127.0.0.1
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    ;; By default, this is the same as the ServerAddress on port 5060
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    ; SIPProxy = 127.0.0.1:5060
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    ;; Default is 5000ms
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    ; DefaultTimeout = 5000
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    ;; The dial plan context.  Default is "default"
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    ; Context = default
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    ;; Currently unused
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    ; UserName = freeswitch
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    ;; Currently unused
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    ; Password = password
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    ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
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    ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
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    ;; stun.freeswitch.org is not guaranteed to be running so use it in
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    ;; production at your own risk
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    ; EchoServer = 127.0.0.1
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    ; EchoPort = 50505
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    ; AttemptSTUN = false
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented.
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; *
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[AuthenticationService]
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    ; for the server connector
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    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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    ; Realm = "auth"
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    ;; Allow the service to process HTTP getauthinfo calls.
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    ;; Default is false.
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    ; AllowGetAuthInfo = false
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    ;; Allow the service to process HTTP setauthinfo calls.
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    ;; Default is false.
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    ; AllowSetAuthInfo = false
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    ;; Allow the service to process HTTP setpassword calls.
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    ;; Default is false.
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    ; AllowSetPassword = false
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[OpenIdService]
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    ; for the server connector
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    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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    UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; * This is the new style user service.
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; * "Realm" is the table that is used for user lookup.
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; * It defaults to "useraccounts", which uses the new style.
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; * Realm = "users" will use the legacy tables as an authentication source
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; *
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[UserAccountService]
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    ; for the server connector
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    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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    ; Realm = "UserAccounts"
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    ; These are for creating new accounts by the service
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    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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    GridService = "OpenSim.Services.GridService.dll:GridService"
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    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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    ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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    ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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    ;; Default is false
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    CreateDefaultAvatarEntries = true
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    ;; Allow the service to process HTTP createuser calls.
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    ;; Default is false.
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    ; AllowCreateUser = false
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    ;; Allow the service to process HTTP setaccount calls.
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    ;; Default is false.
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    ; AllowSetAccount = false
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[GridUserService]
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    ; for the server connector
 | 
						|
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
 | 
						|
 | 
						|
 | 
						|
[AgentPreferencesService]
 | 
						|
    ; for the server connector
 | 
						|
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
 | 
						|
 | 
						|
 | 
						|
[PresenceService]
 | 
						|
    ; for the server connector
 | 
						|
    LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
 | 
						|
 | 
						|
[AvatarService]
 | 
						|
    ; for the server connector
 | 
						|
    LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
 | 
						|
 | 
						|
 | 
						|
[FriendsService]
 | 
						|
    ; for the server connector
 | 
						|
    LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
 | 
						|
 | 
						|
[EstateService]
 | 
						|
    LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
 | 
						|
 | 
						|
[LibraryService]
 | 
						|
    LibraryName = "OpenSim Library"
 | 
						|
    DefaultLibrary = "./inventory/Libraries.xml"
 | 
						|
 | 
						|
 | 
						|
[LoginService]
 | 
						|
    ; for the server connector
 | 
						|
    LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
 | 
						|
    ; for the service
 | 
						|
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 | 
						|
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
 | 
						|
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 | 
						|
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
 | 
						|
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
 | 
						|
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
 | 
						|
    GridService = "OpenSim.Services.GridService.dll:GridService"
 | 
						|
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
 | 
						|
    LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
 | 
						|
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
 | 
						|
 | 
						|
    ; The minimum user level required for a user to be able to login.  0 by default
 | 
						|
    ; If you disable a particular user's account then you can set their login level below this number.
 | 
						|
    ; You can also change this level from the console though these changes will not be persisted.
 | 
						|
    ; MinLoginLevel = 0
 | 
						|
 | 
						|
    ; Ask co-operative viewers to use a different currency name
 | 
						|
    ;Currency = ""
 | 
						|
 | 
						|
    ;; Set minimum fee to publish classified
 | 
						|
    ; ClassifiedFee = 0
 | 
						|
 | 
						|
    WelcomeMessage = "Welcome, Avatar!"
 | 
						|
    AllowRemoteSetLoginLevel = "false"
 | 
						|
 | 
						|
    ; For V2 map
 | 
						|
    MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
 | 
						|
 | 
						|
    ; Url to search service
 | 
						|
    ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
 | 
						|
 | 
						|
    ; For V3 destination guide
 | 
						|
    ; DestinationGuide = "${Const|BaseURL}/guide"
 | 
						|
 | 
						|
    ; For V3 avatar picker (( work in progress ))
 | 
						|
    ; AvatarPicker = "${Const|BaseURL}/avatars"
 | 
						|
 | 
						|
    ; If you run this login server behind a proxy, set this to true
 | 
						|
    ; HasProxy = false
 | 
						|
 | 
						|
    ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
 | 
						|
    ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
 | 
						|
    ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
 | 
						|
    ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
 | 
						|
    ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
 | 
						|
    ;; Options are
 | 
						|
    ;;   "none"     no DST
 | 
						|
    ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
 | 
						|
    ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
 | 
						|
    ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
 | 
						|
    DSTZone = "America/Los_Angeles;Pacific Standard Time"
 | 
						|
 | 
						|
    ;Basic Login Service Dos Protection Tweaks
 | 
						|
    ;;
 | 
						|
    ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
 | 
						|
    ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
 | 
						|
    ;;     get around this basic DOS protection.
 | 
						|
    ;DOSAllowXForwardedForHeader = false
 | 
						|
    ;;
 | 
						|
    ;; The protector adds up requests during this rolling period of time, default 10 seconds
 | 
						|
    ;DOSRequestTimeFrameMS = 10000
 | 
						|
    ;;
 | 
						|
    ;; The amount of requests in the above timeframe from the same endpoint that triggers protection
 | 
						|
    ;DOSMaxRequestsInTimeFrame = 5
 | 
						|
    ;;
 | 
						|
    ;; The amount of time that a specific endpoint is blocked.    Default 2 minutes.
 | 
						|
    ;DOSForgiveClientAfterMS = 120000
 | 
						|
    ;;
 | 
						|
    ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
 | 
						|
 | 
						|
     ;; Allow banning via hashed MAC
 | 
						|
    ;DeniedMacs = "YOURLONGMACTRSING ANOTHERMAC"
 | 
						|
 | 
						|
[MapImageService]
 | 
						|
    LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
 | 
						|
 | 
						|
    ; Set this if you want to change the default
 | 
						|
    ; TilesStoragePath = "maptiles"
 | 
						|
    ;
 | 
						|
    ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
 | 
						|
    ; you may want to set this. Otherwise, don't set it, because it's already protected.
 | 
						|
    ; GridService = "OpenSim.Services.GridService.dll:GridService"
 | 
						|
    ;
 | 
						|
    ; Additionally, if you run this server behind a proxy, set this to true
 | 
						|
    ; HasProxy = false
 | 
						|
 | 
						|
 | 
						|
[GridInfoService]
 | 
						|
    ; These settings are used to return information on a get_grid_info call.
 | 
						|
    ; Client launcher scripts and third-party clients make use of this to
 | 
						|
    ; autoconfigure the client and to provide a nice user experience. If you
 | 
						|
    ; want to facilitate that, you should configure the settings here according
 | 
						|
    ; to your grid or standalone setup.
 | 
						|
    ;
 | 
						|
    ; See http://opensimulator.org/wiki/GridInfo
 | 
						|
 | 
						|
    ; login uri: for grid this is the login server URI
 | 
						|
    login = ${Const|BaseURL}:${Const|PublicPort}/
 | 
						|
 | 
						|
    ; long grid name: the long name of your grid
 | 
						|
    gridname = "the lost continent of hippo"
 | 
						|
 | 
						|
    ; short grid name: the short name of your grid
 | 
						|
    gridnick = "hippogrid"
 | 
						|
 | 
						|
    ; login page: optional: if it exists it will be used to tell the client to use
 | 
						|
    ;                       this as splash page
 | 
						|
    ;welcome = ${Const|BaseURL}/welcome
 | 
						|
 | 
						|
    ; helper uri: optional: if it exists it will be used to tell the client to use
 | 
						|
    ;                       this for all economy related things
 | 
						|
    ;economy = ${Const|BaseURL}/economy
 | 
						|
 | 
						|
    ; web page of grid: optional: page providing further information about your grid
 | 
						|
    ;about = ${Const|BaseURL}/about
 | 
						|
 | 
						|
    ; account creation: optional: page providing further information about obtaining
 | 
						|
    ;                             a user account on your grid
 | 
						|
    ;register = ${Const|BaseURL}/register
 | 
						|
 | 
						|
    ; help: optional: page providing further assistance for users of your grid
 | 
						|
    ;help = ${Const|BaseURL}/help
 | 
						|
 | 
						|
    ; password help: optional: page providing password assistance for users of your grid
 | 
						|
    ;password = ${Const|BaseURL}/password
 | 
						|
 | 
						|
 | 
						|
[Messaging]
 | 
						|
    ; OfflineIM
 | 
						|
    OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
 | 
						|
 | 
						|
 | 
						|
[Groups]
 | 
						|
    ;; Sets the maximum number of groups an agent may join
 | 
						|
    ; MaxAgentGroups = 42
 | 
						|
 | 
						|
 | 
						|
[UserProfilesService]
 | 
						|
    LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
 | 
						|
    Enabled = false
 | 
						|
    ;; Configure this for separate profiles database
 | 
						|
    ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
 | 
						|
    ;; Realm = UserProfiles
 | 
						|
    UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
 | 
						|
    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 | 
						|
 | 
						|
 | 
						|
[BakedTextureService]
 | 
						|
    LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
 | 
						|
    ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
 | 
						|
    BaseDirectory = "./bakes"
 | 
						|
 | 
						|
[MuteListService]
 | 
						|
	LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
 |