OpenSimMirror/OpenSim/Framework/TextureRequestArgs.cs

88 lines
3.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class TextureRequestArgs : EventArgs
{
private sbyte m_discardLevel;
private uint m_packetNumber;
private float m_priority;
private int m_requestType;
protected UUID m_requestedAssetID;
public float Priority
{
get { return m_priority; }
set { m_priority = value; }
}
/// <summary>
///
/// </summary>
public uint PacketNumber
{
get { return m_packetNumber; }
set { m_packetNumber = value; }
}
/// <summary>
///
/// </summary>
public sbyte DiscardLevel
{
get { return m_discardLevel; }
set { m_discardLevel = value; }
}
/// <summary>
///
/// </summary>
public UUID RequestedAssetID
{
get { return m_requestedAssetID; }
set { m_requestedAssetID = value; }
}
public int RequestType
{
get { return m_requestType; }
set { m_requestType = value; }
}
public override string ToString()
{
return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
m_discardLevel,
m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
}
}
}