OpenSimMirror/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs

1018 lines
35 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XEngine : IRegionModule, IScriptModule, IScriptEngine
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SmartThreadPool m_ThreadPool;
private int m_MaxScriptQueue;
private Scene m_Scene;
private IConfig m_ScriptConfig;
private ICompiler m_Compiler;
private int m_MinThreads;
private int m_MaxThreads ;
private int m_IdleTimeout;
private int m_StackSize;
private int m_SleepTime;
private int m_SaveTime;
private ThreadPriority m_Prio;
private bool m_Enabled = false;
private bool m_InitialStartup = true;
// disable warning: need to keep a reference to XEngine.EventManager
// alive to avoid it being garbage collected
#pragma warning disable 414
private EventManager m_EventManager;
#pragma warning restore 414
private int m_EventLimit;
private bool m_KillTimedOutScripts;
private static List<XEngine> m_ScriptEngines =
new List<XEngine>();
// Maps the local id to the script inventory items in it
private Dictionary<uint, List<UUID> > m_PrimObjects =
new Dictionary<uint, List<UUID> >();
// Maps the UUID above to the script instance
private Dictionary<UUID, IScriptInstance> m_Scripts =
new Dictionary<UUID, IScriptInstance>();
// Maps the asset ID to the assembly
private Dictionary<UUID, string> m_Assemblies =
new Dictionary<UUID, string>();
// This will list AppDomains by script asset
private Dictionary<UUID, AppDomain> m_AppDomains =
new Dictionary<UUID, AppDomain>();
// List the scripts running in each appdomain
private Dictionary<UUID, List<UUID> > m_DomainScripts =
new Dictionary<UUID, List<UUID> >();
private Queue m_CompileQueue = new Queue(100);
IWorkItemResult m_CurrentCompile = null;
public string ScriptEngineName
{
get { return "XEngine"; }
}
public Scene World
{
get { return m_Scene; }
}
public ILog Log
{
get { return m_log; }
}
public static List<XEngine> ScriptEngines
{
get { return m_ScriptEngines; }
}
// private struct RezScriptParms
// {
// uint LocalID;
// UUID ItemID;
// string Script;
// }
public IConfig Config
{
get { return m_ScriptConfig; }
}
//
// IRegionModule functions
//
public void Initialise(Scene scene, IConfigSource configSource)
{
m_ScriptConfig = configSource.Configs["XEngine"];
if (m_ScriptConfig == null)
{
// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
return;
}
m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
if (!m_Enabled)
return;
AppDomain.CurrentDomain.AssemblyResolve +=
OnAssemblyResolve;
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
scene.RegionInfo.RegionName);
m_Scene = scene;
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
m_Prio = ThreadPriority.BelowNormal;
switch (priority)
{
case "Lowest":
m_Prio = ThreadPriority.Lowest;
break;
case "BelowNormal":
m_Prio = ThreadPriority.BelowNormal;
break;
case "Normal":
m_Prio = ThreadPriority.Normal;
break;
case "AboveNormal":
m_Prio = ThreadPriority.AboveNormal;
break;
case "Highest":
m_Prio = ThreadPriority.Highest;
break;
default:
m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
break;
}
lock (m_ScriptEngines)
{
m_ScriptEngines.Add(this);
}
// Needs to be here so we can queue the scripts that need starting
//
m_Scene.EventManager.OnRezScript += OnRezScript;
// Complete basic setup of the thread pool
//
SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
m_MaxScriptQueue, m_StackSize);
m_Scene.StackModuleInterface<IScriptModule>(this);
}
public void PostInitialise()
{
if (!m_Enabled)
return;
m_EventManager = new EventManager(this);
m_Compiler = new Compiler(this);
m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
m_Scene.EventManager.OnScriptReset += OnScriptReset;
m_Scene.EventManager.OnStartScript += OnStartScript;
m_Scene.EventManager.OnStopScript += OnStopScript;
m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
m_Scene.EventManager.OnShutdown += OnShutdown;
if (m_SleepTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
new Object[]{ m_SleepTime });
}
if (m_SaveTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
new Object[] { m_SaveTime });
}
m_ThreadPool.Start();
}
public void Close()
{
lock (m_ScriptEngines)
{
if (m_ScriptEngines.Contains(this))
m_ScriptEngines.Remove(this);
}
}
public object DoBackup(object o)
{
Object[] p = (Object[])o;
int saveTime = (int)p[0];
if (saveTime > 0)
System.Threading.Thread.Sleep(saveTime);
// m_log.Debug("[XEngine] Backing up script states");
List<IScriptInstance> instances = new List<IScriptInstance>();
lock (m_Scripts)
{
foreach (IScriptInstance instance in m_Scripts.Values)
instances.Add(instance);
}
foreach (IScriptInstance i in instances)
{
string assembly = String.Empty;
lock (m_Scripts)
{
if (!m_Assemblies.ContainsKey(i.AssetID))
continue;
assembly = m_Assemblies[i.AssetID];
}
i.SaveState(assembly);
}
instances.Clear();
if (saveTime > 0)
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
new Object[] { saveTime });
return 0;
}
public object DoMaintenance(object p)
{
object[] parms = (object[])p;
int sleepTime = (int)parms[0];
foreach (IScriptInstance inst in m_Scripts.Values)
{
if (inst.EventTime() > m_EventLimit)
{
inst.Stop(100);
if (!m_KillTimedOutScripts)
inst.Start();
}
}
System.Threading.Thread.Sleep(sleepTime);
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
new Object[]{ sleepTime });
return 0;
}
public string Name
{
get { return "XEngine"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
List<string> names = new List<string>();
foreach (IScriptModule m in engines)
names.Add(m.ScriptEngineName);
int lineEnd = script.IndexOf('\n');
if (lineEnd > 1)
{
string firstline = script.Substring(0, lineEnd).Trim();
int colon = firstline.IndexOf(':');
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
{
string engineName = firstline.Substring(2, colon-2);
if (names.Contains(engineName))
{
engine = engineName;
script = "//" + script.Substring(script.IndexOf(':')+1);
}
else
{
if (engine == ScriptEngineName)
{
SceneObjectPart part =
m_Scene.GetSceneObjectPart(
localID);
TaskInventoryItem item =
part.Inventory.GetInventoryItem(itemID);
ScenePresence presence =
m_Scene.GetScenePresence(
item.OwnerID);
if (presence != null)
{
presence.ControllingClient.SendAgentAlertMessage(
"Selected engine unavailable. "+
"Running script on "+
ScriptEngineName,
false);
}
}
}
}
}
if (engine != ScriptEngineName)
return;
Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
if (stateSource == (int)StateSource.ScriptedRez)
{
DoOnRezScript(parms);
}
else
{
lock (m_CompileQueue)
{
m_CompileQueue.Enqueue(parms);
if (m_CurrentCompile == null)
{
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.DoOnRezScriptQueue),
new Object[0]);
}
}
}
}
public Object DoOnRezScriptQueue(Object dummy)
{
if (m_InitialStartup)
{
m_InitialStartup = false;
System.Threading.Thread.Sleep(15000);
}
Object o;
lock (m_CompileQueue)
{
o = m_CompileQueue.Dequeue();
if (o == null)
{
m_CurrentCompile = null;
return null;
}
}
DoOnRezScript(o);
lock (m_CompileQueue)
{
if (m_CompileQueue.Count > 0)
{
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.DoOnRezScriptQueue),
new Object[0]);
}
else
{
m_CurrentCompile = null;
}
}
return null;
}
private bool DoOnRezScript(object parm)
{
Object[] p = (Object[])parm;
uint localID = (uint)p[0];
UUID itemID = (UUID)p[1];
string script =(string)p[2];
int startParam = (int)p[3];
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
// Get the asset ID of the script, so we can check if we
// already have it.
// We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
// m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
// and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
{
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
return false;
}
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
if (item == null)
return false;
UUID assetID = item.AssetID;
// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
// item.Name, itemID.ToString());
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
string assembly = "";
CultureInfo USCulture = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = USCulture;
try
{
assembly = m_Compiler.PerformScriptCompile(script,
assetID.ToString());
}
catch (Exception e)
{
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\n" + e.Message.ToString();
if (text.Length > 1000)
text = text.Substring(0, 1000);
World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_log.Error("[XEngine]: "+
"Error displaying error in-world: " +
e2.ToString());
m_log.Error("[XEngine]: " +
"Errormessage: Error compiling script:\r\n" +
e.Message.ToString());
}
return false;
}
lock (m_Scripts)
{
// Create the object record
if ((!m_Scripts.ContainsKey(itemID)) ||
(m_Scripts[itemID].AssetID != assetID))
{
UUID appDomain = assetID;
if (part.ParentGroup.IsAttachment)
appDomain = part.ParentGroup.RootPart.UUID;
if (!m_AppDomains.ContainsKey(appDomain))
{
try
{
AppDomainSetup appSetup = new AppDomainSetup();
// appSetup.ApplicationBase = Path.Combine(
// "ScriptEngines",
// m_Scene.RegionInfo.RegionID.ToString());
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence);
AppDomain sandbox =
AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
/*
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
sandbox.SetAppDomainPolicy(sandboxPolicy);
*/
m_AppDomains[appDomain] = sandbox;
m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler(
AssemblyResolver.OnAssemblyResolve);
m_DomainScripts[appDomain] = new List<UUID>();
}
catch (Exception e)
{
m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
return false;
}
}
m_DomainScripts[appDomain].Add(itemID);
ScriptInstance instance =
new ScriptInstance(this, part,
itemID, assetID, assembly,
m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name,
item.Name, startParam, postOnRez,
stateSource, m_MaxScriptQueue);
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name);
instance.AppDomain = appDomain;
instance.LineMap = m_Compiler.LineMap();
m_Scripts[itemID] = instance;
}
lock (m_PrimObjects)
{
if (!m_PrimObjects.ContainsKey(localID))
m_PrimObjects[localID] = new List<UUID>();
if (!m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Add(itemID);
}
if (!m_Assemblies.ContainsKey(assetID))
m_Assemblies[assetID] = assembly;
}
return true;
}
public void OnRemoveScript(uint localID, UUID itemID)
{
lock (m_Scripts)
{
// Do we even have it?
if (!m_Scripts.ContainsKey(itemID))
return;
IScriptInstance instance=m_Scripts[itemID];
m_Scripts.Remove(itemID);
instance.ClearQueue();
instance.Stop(0);
SceneObjectPart part =
m_Scene.GetSceneObjectPart(localID);
if (part != null)
part.RemoveScriptEvents(itemID);
lock (m_PrimObjects)
{
// Remove the script from it's prim
if (m_PrimObjects.ContainsKey(localID))
{
// Remove inventory item record
if (m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Remove(itemID);
// If there are no more scripts, remove prim
if (m_PrimObjects[localID].Count == 0)
{
m_PrimObjects.Remove(localID);
}
}
}
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance.RemoveState();
instance.DestroyScriptInstance();
instance = null;
CleanAssemblies();
}
}
public void OnScriptReset(uint localID, UUID itemID)
{
ResetScript(itemID);
}
public void OnStartScript(uint localID, UUID itemID)
{
StartScript(itemID);
}
public void OnStopScript(uint localID, UUID itemID)
{
StopScript(itemID);
}
private void CleanAssemblies()
{
List<UUID> assetIDList = new List<UUID>(m_Assemblies.Keys);
foreach (IScriptInstance i in m_Scripts.Values)
{
if (assetIDList.Contains(i.AssetID))
assetIDList.Remove(i.AssetID);
}
foreach (UUID assetID in assetIDList)
{
// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
try
{
if (File.Exists(m_Assemblies[assetID]))
File.Delete(m_Assemblies[assetID]);
if (File.Exists(m_Assemblies[assetID]+".state"))
File.Delete(m_Assemblies[assetID]+".state");
if (File.Exists(m_Assemblies[assetID]+".mdb"))
File.Delete(m_Assemblies[assetID]+".mdb");
}
catch (Exception)
{
}
m_Assemblies.Remove(assetID);
}
}
private void UnloadAppDomain(UUID id)
{
if (m_AppDomains.ContainsKey(id))
{
AppDomain domain = m_AppDomains[id];
m_AppDomains.Remove(id);
AppDomain.Unload(domain);
domain = null;
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
}
}
//
// Start processing
//
private void SetupEngine(int minThreads, int maxThreads,
int idleTimeout, ThreadPriority threadPriority,
int maxScriptQueue, int stackSize)
{
m_MaxScriptQueue = maxScriptQueue;
STPStartInfo startInfo = new STPStartInfo();
startInfo.IdleTimeout = idleTimeout;
startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = minThreads;
startInfo.ThreadPriority = threadPriority;
startInfo.StackSize = stackSize;
startInfo.StartSuspended = true;
m_ThreadPool = new SmartThreadPool(startInfo);
}
//
// Used by script instances to queue event handler jobs
//
public IScriptWorkItem QueueEventHandler(object parms)
{
return new XWorkItem(m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.ProcessEventHandler),
parms));
}
/// <summary>
/// Process a previously posted script event.
/// </summary>
/// <param name="parms"></param>
/// <returns></returns>
private object ProcessEventHandler(object parms)
{
CultureInfo USCulture = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = USCulture;
IScriptInstance instance = (ScriptInstance) parms;
//m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
return instance.EventProcessor();
}
/// <summary>
/// Post event to an entire prim
/// </summary>
/// <param name="localID"></param>
/// <param name="p"></param>
/// <returns></returns>
public bool PostObjectEvent(uint localID, EventParams p)
{
bool result = false;
lock (m_PrimObjects)
{
if (!m_PrimObjects.ContainsKey(localID))
return false;
foreach (UUID itemID in m_PrimObjects[localID])
{
if (m_Scripts.ContainsKey(itemID))
{
IScriptInstance instance = m_Scripts[itemID];
if (instance != null)
{
instance.PostEvent(p);
result = true;
}
}
}
}
return result;
}
/// <summary>
/// Post an event to a single script
/// </summary>
/// <param name="itemID"></param>
/// <param name="p"></param>
/// <returns></returns>
public bool PostScriptEvent(UUID itemID, EventParams p)
{
if (m_Scripts.ContainsKey(itemID))
{
IScriptInstance instance = m_Scripts[itemID];
if (instance != null)
instance.PostEvent(p);
return true;
}
return false;
}
public Assembly OnAssemblyResolve(object sender,
ResolveEventArgs args)
{
if (!(sender is System.AppDomain))
return null;
string[] pathList = new string[] {"bin", "ScriptEngines",
Path.Combine("ScriptEngines",
m_Scene.RegionInfo.RegionID.ToString())};
string assemblyName = args.Name;
if (assemblyName.IndexOf(",") != -1)
assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
foreach (string s in pathList)
{
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
return null;
}
private IScriptInstance GetInstance(UUID itemID)
{
IScriptInstance instance;
lock (m_Scripts)
{
if (!m_Scripts.ContainsKey(itemID))
return null;
instance = m_Scripts[itemID];
}
return instance;
}
public void SetScriptState(UUID itemID, bool running)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
{
if (running)
instance.Start();
else
instance.Stop(100);
}
}
public bool GetScriptState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.Running;
return false;
}
public void ApiResetScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.ApiResetScript();
}
public void ResetScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.ResetScript();
}
public void StartScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Start();
}
public void StopScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Stop(0);
}
public DetectParams GetDetectParams(UUID itemID, int idx)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectParams(idx);
return null;
}
public void SetMinEventDelay(UUID itemID, double delay)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.MinEventDelay = delay;
}
public UUID GetDetectID(UUID itemID, int idx)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectID(idx);
return UUID.Zero;
}
public void SetState(UUID itemID, string newState)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
instance.SetState(newState);
}
public string GetState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return "default";
return instance.State;
}
public int GetStartParameter(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return 0;
return instance.StartParam;
}
public void OnShutdown()
{
List<IScriptInstance> instances = new List<IScriptInstance>();
lock (m_Scripts)
{
foreach (IScriptInstance instance in m_Scripts.Values)
instances.Add(instance);
}
foreach (IScriptInstance i in instances)
{
// Stop the script, even forcibly if needed. Then flag
// it as shutting down and restore the previous run state
// for serialization, so the scripts don't come back
// dead after region restart
//
bool prevRunning = i.Running;
i.Stop(50);
i.ShuttingDown = true;
i.Running = prevRunning;
}
DoBackup(new Object[] {0});
}
public IScriptApi GetApi(UUID itemID, string name)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return null;
return instance.GetApi(name);
}
public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
controllingClient.SendScriptRunningReply(objectID, itemID,
GetScriptState(itemID));
}
else
{
eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, GetScriptState(itemID), true),
controllingClient.AgentId);
}
}
public string GetAssemblyName(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return "";
return instance.GetAssemblyName();
}
public string GetXMLState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return "";
return instance.GetXMLState();
}
}
}