429 lines
16 KiB
C#
429 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.world
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{
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public class Primitive2 :Entity
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{
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protected PrimData primData;
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private ObjectUpdatePacket OurPacket;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private Dictionary<uint, SimClient> m_clientThreads;
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private ulong m_regionHandle;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private bool physicsEnabled = false;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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#region Properties
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public LLVector3 Scale
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{
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set
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{
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this.primData.Scale = value;
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//this.dirtyFlag = true;
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}
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get
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{
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return this.primData.Scale;
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}
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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#endregion
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public Primitive2(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, World world)
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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}
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public byte[] GetByteArray()
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{
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byte[] result = null;
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List<byte[]> dataArrays = new List<byte[]>();
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is OpenSim.world.Primitive2)
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{
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dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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byte[] primend = Helpers.StringToField("</Prim>");
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int totalLength = primstart.Length + primend.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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totalLength += dataArrays[i].Length;
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}
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result = new byte[totalLength];
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int arraypos = 0;
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Array.Copy(primstart, 0, result, 0, primstart.Length);
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arraypos += primstart.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
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arraypos += dataArrays[i].Length;
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}
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Array.Copy(primend, 0, result, arraypos, primend.Length);
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return result;
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}
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#region Overridden Methods
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public override void update()
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{
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LLVector3 pos2 = new LLVector3(0, 0, 0);
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}
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public override void BackUp()
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{
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}
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#endregion
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#region Packet handlers
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
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{
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this.primData.PathBegin = addPacket.PathBegin;
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this.primData.PathEnd = addPacket.PathEnd;
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this.primData.PathScaleX = addPacket.PathScaleX;
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this.primData.PathScaleY = addPacket.PathScaleY;
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this.primData.PathShearX = addPacket.PathShearX;
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this.primData.PathShearY = addPacket.PathShearY;
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this.primData.PathSkew = addPacket.PathSkew;
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this.primData.ProfileBegin = addPacket.ProfileBegin;
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this.primData.ProfileEnd = addPacket.ProfileEnd;
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this.primData.PathCurve = addPacket.PathCurve;
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this.primData.ProfileCurve = addPacket.ProfileCurve;
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this.primData.ProfileHollow = addPacket.ProfileHollow;
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this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
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this.primData.PathRevolutions = addPacket.PathRevolutions;
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this.primData.PathTaperX = addPacket.PathTaperX;
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this.primData.PathTaperY = addPacket.PathTaperY;
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this.primData.PathTwist = addPacket.PathTwist;
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this.primData.PathTwistBegin = addPacket.PathTwistBegin;
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}
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public void UpdateTexture(byte[] tex)
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{
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this.OurPacket.ObjectData[0].TextureEntry = tex;
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this.primData.Texture = tex;
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//this.dirtyFlag = true;
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}
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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}
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public void AssignToParent(Primitive prim)
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{
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}
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#endregion
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# region Inventory Methods
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public bool AddToInventory(InventoryItem item)
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{
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return false;
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}
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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{
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return null;
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}
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public void RequestInventoryInfo(SimClient simClient, RequestTaskInventoryPacket packet)
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{
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}
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public void RequestXferInventory(SimClient simClient, ulong xferID)
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{
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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SendXferPacketPacket send = new SendXferPacketPacket();
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send.XferID.ID = xferID;
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send.XferID.Packet = 1 + 2147483648;
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send.DataPacket.Data = this.ConvertInventoryToBytes();
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simClient.OutPacket(send);
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}
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public byte[] ConvertInventoryToBytes()
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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byte[] result = new byte[0];
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List<byte[]> inventoryData = new List<byte[]>();
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int totallength = 0;
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foreach (InventoryItem invItem in inventoryItems.Values)
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{
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byte[] data = enc.GetBytes(invItem.ExportString());
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inventoryData.Add(data);
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totallength += data.Length;
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}
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//TODO: copy arrays into the single result array
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return result;
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}
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public void CreateInventoryFromBytes(byte[] data)
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{
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}
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#endregion
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#region Update viewers Methods
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public void SendFullUpdateToClient(SimClient remoteClient)
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{
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LLVector3 lPos;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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}
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else
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{
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lPos = this.Pos;
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}
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byte[] pb = lPos.GetBytes();
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Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
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this.UpdatePacketShapeData();
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remoteClient.OutPacket(OurPacket);
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}
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public void SendTerseUpdateToClient(SimClient RemoteClient)
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{
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}
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public void SendTerseUpdateToALLClients()
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{
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}
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#endregion
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#region Create Methods
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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{
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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PrimData PData = new PrimData();
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this.primData = PData;
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this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
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this.SetDefaultPacketValues(objupdate.ObjectData[0]);
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objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
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PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
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PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
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PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
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PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
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PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
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PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
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PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
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PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
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PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
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PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
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PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
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PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
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PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
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PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
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PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
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PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
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PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
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PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
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PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
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PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
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PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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objupdate.ObjectData[0].ID = (uint)(localID);
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objupdate.ObjectData[0].FullID = LLUUID.Random();
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LLVector3 pos1 = addPacket.ObjectData.RayEnd;
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//update position
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byte[] pb = pos1.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
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//this.newPrimFlag = true;
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this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
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this.localid = objupdate.ObjectData[0].ID;
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this.primData.Position = this.Pos = pos1;
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this.OurPacket = objupdate;
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}
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public void CreateFromBytes(byte[] data)
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{
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}
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public void CreateFromPrimData(PrimData primData)
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{
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}
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#endregion
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#region Packet Update Methods
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protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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objdata.PSBlock = new byte[0];
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objdata.ExtraParams = new byte[1];
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objdata.MediaURL = new byte[0];
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objdata.NameValue = new byte[0];
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objdata.Text = new byte[0];
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objdata.TextColor = new byte[4];
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objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objdata.JointPivot = new LLVector3(0, 0, 0);
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objdata.Material = 3;
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objdata.TextureAnim = new byte[0];
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objdata.Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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objdata.ObjectData = new byte[60];
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objdata.ObjectData[46] = 128;
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objdata.ObjectData[47] = 63;
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}
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protected void UpdatePacketShapeData()
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{
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OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
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OurPacket.ObjectData[0].PCode = this.primData.PCode;
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OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
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OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
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OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
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OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
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OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
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OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
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OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
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OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
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OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
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OurPacket.ObjectData[0].Scale = this.primData.Scale;
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OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
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OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
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OurPacket.ObjectData[0].ParentID = this.primData.ParentID;
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OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
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OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
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OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
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OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
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OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
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OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
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OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
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}
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#endregion
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
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{
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uint ID = this.localid;
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byte[] bytes = new byte[60];
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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dat.TextureEntry = new byte[0];
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bytes[i++] = (byte)(ID % 256);
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = 0;
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bytes[i++] = 0;
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LLVector3 lPos;
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Axiom.MathLib.Quaternion lRot;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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lRot = this._physActor.Orientation;
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}
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else
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{
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lPos = this.Pos;
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lRot = this.rotation;
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}
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byte[] pb = lPos.GetBytes();
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Array.Copy(pb, 0, bytes, i, pb.Length);
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i += 12;
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ushort ac = 32767;
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//vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//accel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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ushort rw, rx, ry, rz;
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rw = (ushort)(32768 * (lRot.w + 1));
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rx = (ushort)(32768 * (lRot.x + 1));
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ry = (ushort)(32768 * (lRot.y + 1));
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rz = (ushort)(32768 * (lRot.z + 1));
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//rot
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bytes[i++] = (byte)(rx % 256);
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bytes[i++] = (byte)((rx >> 8) % 256);
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bytes[i++] = (byte)(ry % 256);
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bytes[i++] = (byte)((ry >> 8) % 256);
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bytes[i++] = (byte)(rz % 256);
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bytes[i++] = (byte)((rz >> 8) % 256);
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bytes[i++] = (byte)(rw % 256);
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bytes[i++] = (byte)((rw >> 8) % 256);
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//rotation vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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dat.Data = bytes;
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return dat;
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}
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}
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}
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