OpenSimMirror/OpenSim/Region/Framework/Interfaces/IScenePresence.cs

96 lines
3.9 KiB
C#

/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
/// <summary>
/// An agent in the scene.
/// </summary>
/// <remarks>
/// Interface is a work in progress. Please feel free to add other required properties and methods.
/// </remarks>
public interface IScenePresence : ISceneEntity
{
/// <value>
/// The client controlling this presence
/// </value>
IClientAPI ControllingClient { get; }
/// <summary>
/// What type of presence is this? User, NPC, etc.
/// </summary>
PresenceType PresenceType { get; }
/// <summary>
/// Avatar appearance data.
/// </summary>
/// <remarks>
// Because appearance setting is in a module, we actually need
// to give it access to our appearance directly, otherwise we
// get a synchronization issue.
/// </remarks>
AvatarAppearance Appearance { get; set; }
/// <summary>
/// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments.
/// </summary>
/// <remarks>
/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
/// </remarks>
Object AttachmentsSyncLock { get; }
/// <summary>
/// The scene objects attached to this avatar.
/// </summary>
/// <returns>
/// A copy of the list.
/// </returns>
/// <remarks>
/// Do not change this list directly - use the attachments module.
/// </remarks>
List<SceneObjectGroup> GetAttachments();
/// <summary>
/// The scene objects attached to this avatar at a specific attachment point.
/// </summary>
/// <param name="attachmentPoint"></param>
/// <returns></returns>
List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
bool HasAttachments();
// Don't use these methods directly. Instead, use the AttachmentsModule
void AddAttachment(SceneObjectGroup gobj);
void RemoveAttachment(SceneObjectGroup gobj);
void ClearAttachments();
}
}