403 lines
13 KiB
C#
403 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenSim.Framework
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{
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public interface IHandle { }
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[Serializable, ComVisible(false)]
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public class MinHeap<T> : ICollection<T>, ICollection
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{
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private class Handle : IHandle
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{
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internal int index = -1;
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internal MinHeap<T> heap = null;
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internal void Clear()
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{
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this.index = -1;
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this.heap = null;
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}
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}
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private struct HeapItem
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{
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internal T value;
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internal Handle handle;
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internal HeapItem(T value, Handle handle)
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{
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this.value = value;
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this.handle = handle;
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}
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internal void Clear()
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{
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this.value = default(T);
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if (this.handle != null)
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{
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this.handle.Clear();
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this.handle = null;
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}
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}
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}
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public const int DEFAULT_CAPACITY = 4;
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private HeapItem[] items;
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private int size;
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private object sync_root;
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private int version;
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private Comparison<T> comparison;
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public MinHeap() : this(DEFAULT_CAPACITY, Comparer<T>.Default) { }
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public MinHeap(int capacity) : this(capacity, Comparer<T>.Default) { }
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public MinHeap(IComparer<T> comparer) : this(DEFAULT_CAPACITY, comparer) { }
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public MinHeap(int capacity, IComparer<T> comparer) :
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this(capacity, new Comparison<T>(comparer.Compare)) { }
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public MinHeap(Comparison<T> comparison) : this(DEFAULT_CAPACITY, comparison) { }
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public MinHeap(int capacity, Comparison<T> comparison)
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{
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this.items = new HeapItem[capacity];
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this.comparison = comparison;
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this.size = this.version = 0;
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}
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public int Count { get { return this.size; } }
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public bool IsReadOnly { get { return false; } }
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public bool IsSynchronized { get { return false; } }
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public T this[IHandle key]
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{
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get
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{
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Handle handle = ValidateThisHandle(key);
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return this.items[handle.index].value;
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}
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set
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{
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Handle handle = ValidateThisHandle(key);
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this.items[handle.index].value = value;
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if (!BubbleUp(handle.index))
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BubbleDown(handle.index);
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}
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}
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public object SyncRoot
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{
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get
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{
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if (this.sync_root == null)
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Interlocked.CompareExchange<object>(ref this.sync_root, new object(), null);
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return this.sync_root;
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}
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}
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private Handle ValidateHandle(IHandle ihandle)
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{
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if (ihandle == null)
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throw new ArgumentNullException("handle");
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Handle handle = ihandle as Handle;
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if (handle == null)
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throw new InvalidOperationException("handle is not valid");
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return handle;
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}
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private Handle ValidateThisHandle(IHandle ihandle)
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{
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Handle handle = ValidateHandle(ihandle);
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if (!object.ReferenceEquals(handle.heap, this))
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throw new InvalidOperationException("handle is not valid for this heap");
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if (handle.index < 0)
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throw new InvalidOperationException("handle is not associated to a value");
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return handle;
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}
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private void Set(HeapItem item, int index)
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{
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this.items[index] = item;
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if (item.handle != null)
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item.handle.index = index;
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}
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private bool BubbleUp(int index)
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{
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HeapItem item = this.items[index];
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int current, parent;
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for (current = index, parent = (current - 1) / 2;
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(current > 0) && (this.comparison(this.items[parent].value, item.value)) > 0;
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current = parent, parent = (current - 1) / 2)
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{
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Set(this.items[parent], current);
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}
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if (current != index)
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{
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Set(item, current);
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++this.version;
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return true;
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}
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return false;
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}
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private void BubbleDown(int index)
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{
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HeapItem item = this.items[index];
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int current, child;
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for (current = index, child = (2 * current) + 1;
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current < this.size / 2;
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current = child, child = (2 * current) + 1)
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{
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if ((child < this.size - 1) && this.comparison(this.items[child].value, this.items[child + 1].value) > 0)
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++child;
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if (this.comparison(this.items[child].value, item.value) >= 0)
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break;
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Set(this.items[child], current);
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}
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if (current != index)
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{
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Set(item, current);
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++this.version;
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}
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}
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public bool TryGetValue(IHandle key, out T value)
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{
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Handle handle = ValidateHandle(key);
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if (handle.index > -1)
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{
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value = this.items[handle.index].value;
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return true;
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}
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value = default(T);
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return false;
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}
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public bool ContainsHandle(IHandle ihandle)
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{
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Handle handle = ValidateHandle(ihandle);
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return object.ReferenceEquals(handle.heap, this) && handle.index > -1;
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}
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public void Add(T value, ref IHandle handle)
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{
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if (handle == null)
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handle = new Handle();
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Add(value, handle);
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}
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public void Add(T value, IHandle ihandle)
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{
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if (this.size == this.items.Length)
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{
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int capacity = (int)((this.items.Length * 200L) / 100L);
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if (capacity < (this.items.Length + DEFAULT_CAPACITY))
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capacity = this.items.Length + DEFAULT_CAPACITY;
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Array.Resize<HeapItem>(ref this.items, capacity);
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}
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Handle handle = null;
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if (ihandle != null)
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{
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handle = ValidateHandle(ihandle);
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handle.heap = this;
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}
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HeapItem item = new MinHeap<T>.HeapItem(value, handle);
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Set(item, this.size);
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BubbleUp(this.size++);
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}
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public void Add(T value)
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{
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Add(value, null);
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}
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public T Min()
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{
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if (this.size == 0)
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throw new InvalidOperationException("Heap is empty");
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return this.items[0].value;
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}
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public void Clear()
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{
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for (int index = 0; index < this.size; ++index)
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this.items[index].Clear();
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this.size = 0;
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++this.version;
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}
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public void TrimExcess()
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{
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int length = (int)(this.items.Length * 0.9);
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if (this.size < length)
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Array.Resize<HeapItem>(ref this.items, Math.Min(this.size, DEFAULT_CAPACITY));
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}
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private void RemoveAt(int index)
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{
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if (this.size == 0)
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throw new InvalidOperationException("Heap is empty");
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if (index >= this.size)
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throw new ArgumentOutOfRangeException("index");
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this.items[index].Clear();
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if (--this.size > 0 && index != this.size)
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{
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Set(this.items[this.size], index);
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if (!BubbleUp(index))
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BubbleDown(index);
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}
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}
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public T RemoveMin()
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{
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if (this.size == 0)
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throw new InvalidOperationException("Heap is empty");
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HeapItem item = this.items[0];
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RemoveAt(0);
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return item.value;
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}
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public T Remove(IHandle ihandle)
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{
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Handle handle = ValidateThisHandle(ihandle);
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HeapItem item = this.items[handle.index];
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RemoveAt(handle.index);
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return item.value;
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}
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private int GetIndex(T value)
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{
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EqualityComparer<T> comparer = EqualityComparer<T>.Default;
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int index;
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for (index = 0; index < this.size; ++index)
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{
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if (comparer.Equals(this.items[index].value, value))
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return index;
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}
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return -1;
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}
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public bool Contains(T value)
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{
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return GetIndex(value) != -1;
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}
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public bool Remove(T value)
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{
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int index = GetIndex(value);
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if (index != -1)
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{
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RemoveAt(index);
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return true;
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}
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return false;
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}
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public void CopyTo(T[] array, int index)
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{
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if (array == null)
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throw new ArgumentNullException("array");
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if (array.Rank != 1)
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throw new ArgumentException("Multidimensional array not supported");
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if (array.GetLowerBound(0) != 0)
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throw new ArgumentException("Non-zero lower bound array not supported");
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int length = array.Length;
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if ((index < 0) || (index > length))
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throw new ArgumentOutOfRangeException("index");
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if ((length - index) < this.size)
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throw new ArgumentException("Not enough space available in array starting at index");
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for (int i = 0; i < this.size; ++i)
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array[index + i] = this.items[i].value;
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}
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public void CopyTo(Array array, int index)
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{
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if (array == null)
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throw new ArgumentNullException("array");
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if (array.Rank != 1)
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throw new ArgumentException("Multidimensional array not supported");
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if (array.GetLowerBound(0) != 0)
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throw new ArgumentException("Non-zero lower bound array not supported");
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int length = array.Length;
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if ((index < 0) || (index > length))
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throw new ArgumentOutOfRangeException("index");
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if ((length - index) < this.size)
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throw new ArgumentException("Not enough space available in array starting at index");
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try
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{
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for (int i = 0; i < this.size; ++i)
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array.SetValue(this.items[i].value, index + i);
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}
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catch (ArrayTypeMismatchException)
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{
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throw new ArgumentException("Invalid array type");
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}
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}
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public IEnumerator<T> GetEnumerator()
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{
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int version = this.version;
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for (int index = 0; index < this.size; ++index)
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{
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if (version != this.version)
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throw new InvalidOperationException("Heap was modified while enumerating");
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yield return this.items[index].value;
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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