1228 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			1228 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			C#
		
	
	
| /*
 | |
|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | |
|  *
 | |
|  * Redistribution and use in source and binary forms, with or without
 | |
|  * modification, are permitted provided that the following conditions are met:
 | |
|  *     * Redistributions of source code must retain the above copyright
 | |
|  *       notice, this list of conditions and the following disclaimer.
 | |
|  *     * Redistributions in binary form must reproduce the above copyright
 | |
|  *       notice, this list of conditions and the following disclaimer in the
 | |
|  *       documentation and/or other materials provided with the distribution.
 | |
|  *     * Neither the name of the OpenSimulator Project nor the
 | |
|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
 | |
|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | |
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | |
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | |
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
 | |
| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using System.IO;
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| using System.Reflection;
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| using System.Timers;
 | |
| using log4net;
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| using Nini.Config;
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| using OpenMetaverse;
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| using OpenSim.Framework;
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| using OpenSim.Framework.Console;
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| using OpenSim.Framework.Statistics;
 | |
| using OpenSim.Region.Framework.Interfaces;
 | |
| using OpenSim.Region.Framework.Scenes;
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| 
 | |
| namespace OpenSim
 | |
| {
 | |
|     /// <summary>
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|     /// Interactive OpenSim region server
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|     /// </summary>
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|     public class OpenSim : OpenSimBase
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|     {
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|         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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| 
 | |
|         protected string m_startupCommandsFile;
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|         protected string m_shutdownCommandsFile;
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|         protected bool m_gui = false;
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|         protected string m_consoleType = "local";
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|         protected uint m_consolePort = 0;
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| 
 | |
|         private string m_timedScript = "disabled";
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|         private Timer m_scriptTimer;
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| 
 | |
|         public OpenSim(IConfigSource configSource) : base(configSource)
 | |
|         {
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|         }
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| 
 | |
|         protected override void ReadExtraConfigSettings()
 | |
|         {
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|             base.ReadExtraConfigSettings();
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| 
 | |
|             IConfig startupConfig = m_config.Source.Configs["Startup"];
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|             IConfig networkConfig = m_config.Source.Configs["Network"];
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| 
 | |
|             int stpMaxThreads = 15;
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| 
 | |
|             if (startupConfig != null)
 | |
|             {
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|                 m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
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|                 m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt");
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| 
 | |
|                 if (startupConfig.GetString("console", String.Empty) == String.Empty)
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|                     m_gui = startupConfig.GetBoolean("gui", false);
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|                 else
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|                     m_consoleType= startupConfig.GetString("console", String.Empty);
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| 
 | |
|                 if (networkConfig != null)
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|                     m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
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|                 m_timedScript = startupConfig.GetString("timer_Script", "disabled");
 | |
|                 if (m_logFileAppender != null)
 | |
|                 {
 | |
|                     if (m_logFileAppender is log4net.Appender.FileAppender)
 | |
|                     {
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|                         log4net.Appender.FileAppender appender =
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|                                 (log4net.Appender.FileAppender)m_logFileAppender;
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|                         string fileName = startupConfig.GetString("LogFile", String.Empty);
 | |
|                         if (fileName != String.Empty)
 | |
|                         {
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|                             appender.File = fileName;
 | |
|                             appender.ActivateOptions();
 | |
|                         }
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|                         m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File);
 | |
|                     }
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|                 }
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| 
 | |
|                 string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
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|                 FireAndForgetMethod asyncCallMethod;
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|                 if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
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|                     Util.FireAndForgetMethod = asyncCallMethod;
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| 
 | |
|                 stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 15);
 | |
|             }
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| 
 | |
|             if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
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|                 Util.InitThreadPool(stpMaxThreads);
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| 
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|             m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
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|         }
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| 
 | |
|         /// <summary>
 | |
|         /// Performs initialisation of the scene, such as loading configuration from disk.
 | |
|         /// </summary>
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|         protected override void StartupSpecific()
 | |
|         {
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|             m_log.Info("====================================================================");
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|             m_log.Info("========================= STARTING OPENSIM =========================");
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|             m_log.Info("====================================================================");
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|             m_log.InfoFormat("[OPENSIM MAIN]: Running ");
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|             //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
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|             // http://msdn.microsoft.com/en-us/library/bb384202.aspx
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|             //GCSettings.LatencyMode = GCLatencyMode.Batch;
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|             //m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString());
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| 
 | |
|             if (m_gui) // Driven by external GUI
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|                 m_console = new CommandConsole("Region");
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|             else
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|             {
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|                 switch (m_consoleType)
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|                 {
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|                 case "basic":
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|                     m_console = new CommandConsole("Region");
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|                     break;
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|                 case "rest":
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|                     m_console = new RemoteConsole("Region");
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|                     ((RemoteConsole)m_console).ReadConfig(m_config.Source);
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|                     break;
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|                 default:
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|                     m_console = new LocalConsole("Region");
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|                     break;
 | |
|                 }
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|             }
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| 
 | |
|             MainConsole.Instance = m_console;
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| 
 | |
|             RegisterConsoleCommands();
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| 
 | |
|             base.StartupSpecific();
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|             
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|             MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler());
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|             MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
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|             if (userStatsURI != String.Empty)
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|                 MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
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| 
 | |
|             if (m_console is RemoteConsole)
 | |
|             {
 | |
|                 if (m_consolePort == 0)
 | |
|                 {
 | |
|                     ((RemoteConsole)m_console).SetServer(m_httpServer);
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|                 }
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|                 else
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|                 {
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|                     ((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
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|                 }
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|             }
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| 
 | |
|             //Run Startup Commands
 | |
|             if (String.IsNullOrEmpty(m_startupCommandsFile))
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|             {
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|                 m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
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|             }
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|             else
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|             {
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|                 RunCommandScript(m_startupCommandsFile);
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|             }
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| 
 | |
|             // Start timer script (run a script every xx seconds)
 | |
|             if (m_timedScript != "disabled")
 | |
|             {
 | |
|                 m_scriptTimer = new Timer();
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|                 m_scriptTimer.Enabled = true;
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|                 m_scriptTimer.Interval = 1200*1000;
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|                 m_scriptTimer.Elapsed += RunAutoTimerScript;
 | |
|             }
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| 
 | |
|             // Hook up to the watchdog timer
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|             Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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| 
 | |
|             PrintFileToConsole("startuplogo.txt");            
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| 
 | |
|             // For now, start at the 'root' level by default
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|             if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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|                 ChangeSelectedRegion("region",
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|                                      new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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|             else
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|                 ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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|         }
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| 
 | |
|         /// <summary>
 | |
|         /// Register standard set of region console commands
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|         /// </summary>
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|         private void RegisterConsoleCommands()
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|         {
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|             m_console.Commands.AddCommand("region", false, "clear assets",
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|                                           "clear assets",
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|                                           "Clear the asset cache", HandleClearAssets);
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| 
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|             m_console.Commands.AddCommand("region", false, "force update",
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|                                           "force update",
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|                                           "Force the update of all objects on clients",
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|                                           HandleForceUpdate);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "debug packet",
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|                                           "debug packet <level>",
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|                                           "Turn on packet debugging", Debug);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "debug scene",
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|                                           "debug scene <cripting> <collisions> <physics>",
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|                                           "Turn on scene debugging", Debug);
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| 
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|             m_console.Commands.AddCommand("region", false, "change region",
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|                                           "change region <region name>",
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|                                           "Change current console region", ChangeSelectedRegion);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "save xml",
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|                                           "save xml",
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|                                           "Save a region's data in XML format", SaveXml);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "save xml2",
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|                                           "save xml2",
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|                                           "Save a region's data in XML2 format", SaveXml2);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "load xml",
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|                                           "load xml [-newIDs [<x> <y> <z>]]",
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|                                           "Load a region's data from XML format", LoadXml);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "load xml2",
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|                                           "load xml2",
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|                                           "Load a region's data from XML2 format", LoadXml2);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "save prims xml2",
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|                                           "save prims xml2 [<prim name> <file name>]",
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|                                           "Save named prim to XML2", SavePrimsXml2);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "load oar",
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|                                           "load oar [--merge] [--skip-assets] [<OAR path>]",
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|                                           "Load a region's data from an OAR archive.",
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|                                           "--merge will merge the OAR with the existing scene." + Environment.NewLine
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|                                           + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
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|                                           + "The path can be either a filesystem location or a URI."
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|                                           + "  If this is not given then the command looks for an OAR named region.oar in the current directory.",
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|                                           LoadOar);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "save oar",
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|                                           "save oar [<OAR path>]",
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|                                           "Save a region's data to an OAR archive.",
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|                                           "The OAR path must be a filesystem path."
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|                                           + "  If this is not given then the oar is saved to region.oar in the current directory.",
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|                                           SaveOar);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "edit scale",
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|                                           "edit scale <name> <x> <y> <z>",
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|                                           "Change the scale of a named prim", HandleEditScale);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "kick user",
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|                                           "kick user <first> <last> [message]",
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|                                           "Kick a user off the simulator", KickUserCommand);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "show assets",
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|                                           "show assets",
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|                                           "Show asset data", HandleShow);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "show users",
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|                                           "show users [full]",
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|                                           "Show user data", HandleShow);
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| 
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|             m_console.Commands.AddCommand("region", false, "show connections",
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|                                           "show connections",
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|                                           "Show connection data", HandleShow);
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| 
 | |
|             m_console.Commands.AddCommand("region", false, "show users full",
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|                                           "show users full",
 | |
|                                           String.Empty, HandleShow);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "show modules",
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|                                           "show modules",
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|                                           "Show module data", HandleShow);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "show regions",
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|                                           "show regions",
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|                                           "Show region data", HandleShow);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "show queues",
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|                                           "show queues",
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|                                           "Show queue data", HandleShow);
 | |
|             m_console.Commands.AddCommand("region", false, "show ratings",
 | |
|                                           "show ratings",
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|                                           "Show rating data", HandleShow);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "backup",
 | |
|                                           "backup",
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|                                           "Persist objects to the database now", RunCommand);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "create region",
 | |
|                                           "create region",
 | |
|                                           "Create a new region", HandleCreateRegion);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "restart",
 | |
|                                           "restart",
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|                                           "Restart all sims in this instance", RunCommand);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "config set",
 | |
|                                           "config set <section> <field> <value>",
 | |
|                                           "Set a config option", HandleConfig);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "config get",
 | |
|                                           "config get <section> <field>",
 | |
|                                           "Read a config option", HandleConfig);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "config save",
 | |
|                                           "config save",
 | |
|                                           "Save current configuration", HandleConfig);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "command-script",
 | |
|                                           "command-script <script>",
 | |
|                                           "Run a command script from file", RunCommand);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "remove-region",
 | |
|                                           "remove-region <name>",
 | |
|                                           "Remove a region from this simulator", RunCommand);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "delete-region",
 | |
|                                           "delete-region <name>",
 | |
|                                           "Delete a region from disk", RunCommand);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "modules list",
 | |
|                                           "modules list",
 | |
|                                           "List modules", HandleModules);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "modules load",
 | |
|                                           "modules load <name>",
 | |
|                                           "Load a module", HandleModules);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "modules unload",
 | |
|                                           "modules unload <name>",
 | |
|                                           "Unload a module", HandleModules);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "Add-InventoryHost",
 | |
|                                           "Add-InventoryHost <host>",
 | |
|                                           String.Empty, RunCommand);
 | |
| 
 | |
|             m_console.Commands.AddCommand("region", false, "kill uuid",
 | |
|                                           "kill uuid <UUID>",
 | |
|                                           "Kill an object by UUID", KillUUID);
 | |
| 
 | |
|         }
 | |
| 
 | |
|         public override void ShutdownSpecific()
 | |
|         {
 | |
|             if (m_shutdownCommandsFile != String.Empty)
 | |
|             {
 | |
|                 RunCommandScript(m_shutdownCommandsFile);
 | |
|             }
 | |
|             base.ShutdownSpecific();
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Timer to run a specific text file as console commands.  Configured in in the main ini file
 | |
|         /// </summary>
 | |
|         /// <param name="sender"></param>
 | |
|         /// <param name="e"></param>
 | |
|         private void RunAutoTimerScript(object sender, EventArgs e)
 | |
|         {
 | |
|             if (m_timedScript != "disabled")
 | |
|             {
 | |
|                 RunCommandScript(m_timedScript);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
 | |
|         {
 | |
|             int now = Environment.TickCount & Int32.MaxValue;
 | |
| 
 | |
|             m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
 | |
|                 thread.Name, thread.ThreadState, now - lastTick);
 | |
|         }
 | |
| 
 | |
|         #region Console Commands
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Kicks users off the region
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmdparams">name of avatar to kick</param>
 | |
|         private void KickUserCommand(string module, string[] cmdparams)
 | |
|         {
 | |
|             if (cmdparams.Length < 4)
 | |
|                 return;
 | |
| 
 | |
|             string alert = null;
 | |
|             if (cmdparams.Length > 4)
 | |
|                 alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
 | |
| 
 | |
|             IList agents = m_sceneManager.GetCurrentSceneAvatars();
 | |
| 
 | |
|             foreach (ScenePresence presence in agents)
 | |
|             {
 | |
|                 RegionInfo regionInfo = presence.Scene.RegionInfo;
 | |
| 
 | |
|                 if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
 | |
|                     presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
 | |
|                 {
 | |
|                     MainConsole.Instance.Output(
 | |
|                         String.Format(
 | |
|                             "Kicking user: {0,-16} {1,-16} {2,-37} in region: {3,-16}",
 | |
|                             presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName));
 | |
| 
 | |
|                     // kick client...
 | |
|                     if (alert != null)
 | |
|                         presence.ControllingClient.Kick(alert);
 | |
|                     else
 | |
|                         presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
 | |
| 
 | |
|                     // ...and close on our side
 | |
|                     presence.Scene.IncomingCloseAgent(presence.UUID);
 | |
|                 }
 | |
|             }
 | |
|             MainConsole.Instance.Output("");
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Run an optional startup list of commands
 | |
|         /// </summary>
 | |
|         /// <param name="fileName"></param>
 | |
|         private void RunCommandScript(string fileName)
 | |
|         {
 | |
|             if (File.Exists(fileName))
 | |
|             {
 | |
|                 m_log.Info("[COMMANDFILE]: Running " + fileName);
 | |
| 
 | |
|                 using (StreamReader readFile = File.OpenText(fileName))
 | |
|                 {
 | |
|                     string currentCommand;
 | |
|                     while ((currentCommand = readFile.ReadLine()) != null)
 | |
|                     {
 | |
|                         if (currentCommand != String.Empty)
 | |
|                         {
 | |
|                             m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
 | |
|                             m_console.RunCommand(currentCommand);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Opens a file and uses it as input to the console command parser.
 | |
|         /// </summary>
 | |
|         /// <param name="fileName">name of file to use as input to the console</param>
 | |
|         private static void PrintFileToConsole(string fileName)
 | |
|         {
 | |
|             if (File.Exists(fileName))
 | |
|             {
 | |
|                 StreamReader readFile = File.OpenText(fileName);
 | |
|                 string currentLine;
 | |
|                 while ((currentLine = readFile.ReadLine()) != null)
 | |
|                 {
 | |
|                     m_log.Info("[!]" + currentLine);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void HandleClearAssets(string module, string[] args)
 | |
|         {
 | |
|             MainConsole.Instance.Output("Not implemented.");
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Force resending of all updates to all clients in active region(s)
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="args"></param>
 | |
|         private void HandleForceUpdate(string module, string[] args)
 | |
|         {
 | |
|             MainConsole.Instance.Output("Updating all clients");
 | |
|             m_sceneManager.ForceCurrentSceneClientUpdate();
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Edits the scale of a primative with the name specified
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="args">0,1, name, x, y, z</param>
 | |
|         private void HandleEditScale(string module, string[] args)
 | |
|         {
 | |
|             if (args.Length == 6)
 | |
|             {
 | |
|                 m_sceneManager.HandleEditCommandOnCurrentScene(args);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Creates a new region based on the parameters specified.   This will ask the user questions on the console
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmd">0,1,region name, region XML file</param>
 | |
|         private void HandleCreateRegion(string module, string[] cmd)
 | |
|         {
 | |
|             if (cmd.Length < 4)
 | |
|             {
 | |
|                 MainConsole.Instance.Output("Usage: create region <region name> <region_file.ini>");
 | |
|                 return;
 | |
|             }
 | |
|             if (cmd[3].EndsWith(".xml"))
 | |
|             {
 | |
|                 string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim();
 | |
|                 string regionFile = String.Format("{0}/{1}", regionsDir, cmd[3]);
 | |
|                 // Allow absolute and relative specifiers
 | |
|                 if (cmd[3].StartsWith("/") || cmd[3].StartsWith("\\") || cmd[3].StartsWith(".."))
 | |
|                     regionFile = cmd[3];
 | |
| 
 | |
|                 IScene scene;
 | |
|                 CreateRegion(new RegionInfo(cmd[2], regionFile, false, ConfigSource.Source), true, out scene);
 | |
|             }
 | |
|             else if (cmd[3].EndsWith(".ini"))
 | |
|             {
 | |
|                 string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim();
 | |
|                 string regionFile = String.Format("{0}/{1}", regionsDir, cmd[3]);
 | |
|                 // Allow absolute and relative specifiers
 | |
|                 if (cmd[3].StartsWith("/") || cmd[3].StartsWith("\\") || cmd[3].StartsWith(".."))
 | |
|                     regionFile = cmd[3];
 | |
| 
 | |
|                 IScene scene;
 | |
|                 CreateRegion(new RegionInfo(cmd[2], regionFile, false, ConfigSource.Source, cmd[2]), true, out scene);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 MainConsole.Instance.Output("Usage: create region <region name> <region_file.ini>");
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Change and load configuration file data.
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmd"></param>
 | |
|         private void HandleConfig(string module, string[] cmd)
 | |
|         {
 | |
|             List<string> args = new List<string>(cmd);
 | |
|             args.RemoveAt(0);
 | |
|             string[] cmdparams = args.ToArray();
 | |
|             string n = "CONFIG";
 | |
| 
 | |
|             if (cmdparams.Length > 0)
 | |
|             {
 | |
|                 switch (cmdparams[0].ToLower())
 | |
|                 {
 | |
|                     case "set":
 | |
|                         if (cmdparams.Length < 4)
 | |
|                         {
 | |
|                             MainConsole.Instance.Output(String.Format("SYNTAX: {0} SET SECTION KEY VALUE",n));
 | |
|                             MainConsole.Instance.Output(String.Format("EXAMPLE: {0} SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5",n));
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             IConfig c;
 | |
|                             IConfigSource source = new IniConfigSource();
 | |
|                             c = source.AddConfig(cmdparams[1]);
 | |
|                             if (c != null)
 | |
|                             {
 | |
|                                 string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3);
 | |
|                                 c.Set(cmdparams[2], _value);
 | |
|                                 m_config.Source.Merge(source);
 | |
| 
 | |
|                                 MainConsole.Instance.Output(String.Format("{0} {0} {1} {2} {3}",n,cmdparams[1],cmdparams[2],_value));
 | |
|                             }
 | |
|                         }
 | |
|                         break;
 | |
| 
 | |
|                     case "get":
 | |
|                         if (cmdparams.Length < 3)
 | |
|                         {
 | |
|                             MainConsole.Instance.Output(String.Format("SYNTAX: {0} GET SECTION KEY",n));
 | |
|                             MainConsole.Instance.Output(String.Format("EXAMPLE: {0} GET ScriptEngine.DotNetEngine NumberOfScriptThreads",n));
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             IConfig c = m_config.Source.Configs[cmdparams[1]];
 | |
|                             if (c == null)
 | |
|                             {
 | |
|                                 MainConsole.Instance.Output(String.Format("Section \"{0}\" does not exist.",cmdparams[1]));
 | |
|                                 break;
 | |
|                             }
 | |
|                             else
 | |
|                             {
 | |
|                                 MainConsole.Instance.Output(String.Format("{0} GET {1} {2} : {3}",n,cmdparams[1],cmdparams[2],
 | |
|                                                      c.GetString(cmdparams[2])));
 | |
|                             }
 | |
|                         }
 | |
| 
 | |
|                         break;
 | |
| 
 | |
|                     case "save":
 | |
|                         if (cmdparams.Length < 2)
 | |
|                         {
 | |
|                             MainConsole.Instance.Output("SYNTAX: " + n + " SAVE FILE");
 | |
|                             return;
 | |
|                         }
 | |
| 
 | |
|                         if (Application.iniFilePath == cmdparams[1])
 | |
|                         {
 | |
|                             MainConsole.Instance.Output("FILE can not be " + Application.iniFilePath);
 | |
|                             return;
 | |
|                         }
 | |
| 
 | |
|                         MainConsole.Instance.Output("Saving configuration file: " + cmdparams[1]);
 | |
|                         m_config.Save(cmdparams[1]);
 | |
|                         break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Load, Unload, and list Region modules in use
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmd"></param>
 | |
|         private void HandleModules(string module, string[] cmd)
 | |
|         {
 | |
|             List<string> args = new List<string>(cmd);
 | |
|             args.RemoveAt(0);
 | |
|             string[] cmdparams = args.ToArray();
 | |
| 
 | |
|             if (cmdparams.Length > 0)
 | |
|             {
 | |
|                 switch (cmdparams[0].ToLower())
 | |
|                 {
 | |
|                     case "list":
 | |
|                         foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
 | |
|                         {
 | |
|                             MainConsole.Instance.Output(String.Format("Shared region module: {0}", irm.Name));
 | |
|                         }
 | |
|                         break;
 | |
|                     case "unload":
 | |
|                         if (cmdparams.Length > 1)
 | |
|                         {
 | |
|                             foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules))
 | |
|                             {
 | |
|                                 if (rm.Name.ToLower() == cmdparams[1].ToLower())
 | |
|                                 {
 | |
|                                     MainConsole.Instance.Output(String.Format("Unloading module: {0}", rm.Name));
 | |
|                                     m_moduleLoader.UnloadModule(rm);
 | |
|                                 }
 | |
|                             }
 | |
|                         }
 | |
|                         break;
 | |
|                     case "load":
 | |
|                         if (cmdparams.Length > 1)
 | |
|                         {
 | |
|                             foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
 | |
|                             {
 | |
|                                 MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
 | |
|                                 m_moduleLoader.LoadRegionModules(cmdparams[1], s);
 | |
|                             }
 | |
|                         }
 | |
|                         break;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Runs commands issued by the server console from the operator
 | |
|         /// </summary>
 | |
|         /// <param name="command">The first argument of the parameter (the command)</param>
 | |
|         /// <param name="cmdparams">Additional arguments passed to the command</param>
 | |
|         public void RunCommand(string module, string[] cmdparams)
 | |
|         {
 | |
|             List<string> args = new List<string>(cmdparams);
 | |
|             if (args.Count < 1)
 | |
|                 return;
 | |
| 
 | |
|             string command = args[0];
 | |
|             args.RemoveAt(0);
 | |
| 
 | |
|             cmdparams = args.ToArray();
 | |
| 
 | |
|             switch (command)
 | |
|             {
 | |
|                 case "command-script":
 | |
|                     if (cmdparams.Length > 0)
 | |
|                     {
 | |
|                         RunCommandScript(cmdparams[0]);
 | |
|                     }
 | |
|                     break;
 | |
| 
 | |
|                 case "backup":
 | |
|                     m_sceneManager.BackupCurrentScene();
 | |
|                     break;
 | |
| 
 | |
|                 case "remove-region":
 | |
|                     string regRemoveName = CombineParams(cmdparams, 0);
 | |
| 
 | |
|                     Scene removeScene;
 | |
|                     if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
 | |
|                         RemoveRegion(removeScene, false);
 | |
|                     else
 | |
|                         MainConsole.Instance.Output("no region with that name");
 | |
|                     break;
 | |
| 
 | |
|                 case "delete-region":
 | |
|                     string regDeleteName = CombineParams(cmdparams, 0);
 | |
| 
 | |
|                     Scene killScene;
 | |
|                     if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
 | |
|                         RemoveRegion(killScene, true);
 | |
|                     else
 | |
|                         MainConsole.Instance.Output("no region with that name");
 | |
|                     break;
 | |
| 
 | |
|                 case "restart":
 | |
|                     m_sceneManager.RestartCurrentScene();
 | |
|                     break;
 | |
| 
 | |
|                 case "Add-InventoryHost":
 | |
|                     if (cmdparams.Length > 0)
 | |
|                     {
 | |
|                         MainConsole.Instance.Output("Not implemented.");
 | |
|                     }
 | |
|                     break;
 | |
| 
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Change the currently selected region.  The selected region is that operated upon by single region commands.
 | |
|         /// </summary>
 | |
|         /// <param name="cmdParams"></param>
 | |
|         protected void ChangeSelectedRegion(string module, string[] cmdparams)
 | |
|         {
 | |
|             if (cmdparams.Length > 2)
 | |
|             {
 | |
|                 string newRegionName = CombineParams(cmdparams, 2);
 | |
| 
 | |
|                 if (!m_sceneManager.TrySetCurrentScene(newRegionName))
 | |
|                     MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 MainConsole.Instance.Output("Usage: change region <region name>");
 | |
|             }
 | |
| 
 | |
|             string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
 | |
|             MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
 | |
|             m_console.DefaultPrompt = String.Format("Region ({0}) ", regionName);
 | |
|             m_console.ConsoleScene = m_sceneManager.CurrentScene;
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Turn on some debugging values for OpenSim.
 | |
|         /// </summary>
 | |
|         /// <param name="args"></param>
 | |
|         protected void Debug(string module, string[] args)
 | |
|         {
 | |
|             if (args.Length == 1)
 | |
|                 return;
 | |
| 
 | |
|             switch (args[1])
 | |
|             {
 | |
|                 case "packet":
 | |
|                     if (args.Length > 2)
 | |
|                     {
 | |
|                         int newDebug;
 | |
|                         if (int.TryParse(args[2], out newDebug))
 | |
|                         {
 | |
|                             m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             MainConsole.Instance.Output("packet debug should be 0..255");
 | |
|                         }
 | |
|                         MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug));
 | |
|                     }
 | |
| 
 | |
|                     break;
 | |
| 
 | |
|                 case "scene":
 | |
|                     if (args.Length == 5)
 | |
|                     {
 | |
|                         if (m_sceneManager.CurrentScene == null)
 | |
|                         {
 | |
|                             MainConsole.Instance.Output("Please use 'change region <regioname>' first");
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             bool scriptingOn = !Convert.ToBoolean(args[2]);
 | |
|                             bool collisionsOn = !Convert.ToBoolean(args[3]);
 | |
|                             bool physicsOn = !Convert.ToBoolean(args[4]);
 | |
|                             m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
 | |
| 
 | |
|                             MainConsole.Instance.Output(
 | |
|                                 String.Format(
 | |
|                                     "Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
 | |
|                                     !scriptingOn, !collisionsOn, !physicsOn));
 | |
|                         }
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         MainConsole.Instance.Output("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
 | |
|                     }
 | |
| 
 | |
|                     break;
 | |
| 
 | |
|                 default:
 | |
|                     MainConsole.Instance.Output("Unknown debug");
 | |
|                     break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // see BaseOpenSimServer
 | |
|         /// <summary>
 | |
|         /// Many commands list objects for debugging.  Some of the types are listed  here
 | |
|         /// </summary>
 | |
|         /// <param name="mod"></param>
 | |
|         /// <param name="cmd"></param>
 | |
|         public override void HandleShow(string mod, string[] cmd)
 | |
|         {
 | |
|             base.HandleShow(mod, cmd);
 | |
| 
 | |
|             List<string> args = new List<string>(cmd);
 | |
|             args.RemoveAt(0);
 | |
|             string[] showParams = args.ToArray();
 | |
| 
 | |
|             switch (showParams[0])
 | |
|             {
 | |
|                 case "assets":
 | |
|                     MainConsole.Instance.Output("Not implemented.");
 | |
|                     break;
 | |
| 
 | |
|                 case "users":
 | |
|                     IList agents;
 | |
|                     if (showParams.Length > 1 && showParams[1] == "full")
 | |
|                     {
 | |
|                         agents = m_sceneManager.GetCurrentScenePresences();
 | |
|                     }
 | |
|                     else
 | |
|                     {
 | |
|                         agents = m_sceneManager.GetCurrentSceneAvatars();
 | |
|                     }
 | |
| 
 | |
|                     MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
 | |
| 
 | |
|                     MainConsole.Instance.Output(
 | |
|                         String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
 | |
|                                       "Agent ID", "Root/Child", "Region", "Position"));
 | |
| 
 | |
|                     foreach (ScenePresence presence in agents)
 | |
|                     {
 | |
|                         RegionInfo regionInfo = presence.Scene.RegionInfo;
 | |
|                         string regionName;
 | |
| 
 | |
|                         if (regionInfo == null)
 | |
|                         {
 | |
|                             regionName = "Unresolvable";
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             regionName = regionInfo.RegionName;
 | |
|                         }
 | |
| 
 | |
|                         MainConsole.Instance.Output(
 | |
|                             String.Format(
 | |
|                                 "{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}",
 | |
|                                 presence.Firstname,
 | |
|                                 presence.Lastname,
 | |
|                                 presence.UUID,
 | |
|                                 presence.IsChildAgent ? "Child" : "Root",
 | |
|                                 regionName,
 | |
|                                 presence.AbsolutePosition.ToString()));
 | |
|                     }
 | |
| 
 | |
|                     MainConsole.Instance.Output(String.Empty);
 | |
|                     break;
 | |
| 
 | |
|                 case "connections":
 | |
|                     System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
 | |
|                     m_sceneManager.ForEachScene(
 | |
|                         delegate(Scene scene)
 | |
|                         {
 | |
|                             scene.ForEachClient(
 | |
|                                 delegate(IClientAPI client)
 | |
|                                 {
 | |
|                                     connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
 | |
|                                         scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
 | |
|                                 }
 | |
|                             );
 | |
|                         }
 | |
|                     );
 | |
| 
 | |
|                     MainConsole.Instance.Output(connections.ToString());
 | |
|                     break;
 | |
| 
 | |
|                 case "modules":
 | |
|                     MainConsole.Instance.Output("The currently loaded shared modules are:");
 | |
|                     foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
 | |
|                     {
 | |
|                         MainConsole.Instance.Output("Shared Module: " + module.Name);
 | |
|                     }
 | |
| 
 | |
|                     MainConsole.Instance.Output("");
 | |
|                     break;
 | |
| 
 | |
|                 case "regions":
 | |
|                     m_sceneManager.ForEachScene(
 | |
|                         delegate(Scene scene)
 | |
|                             {
 | |
|                                 MainConsole.Instance.Output(String.Format(
 | |
|                                            "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}", 
 | |
|                                            scene.RegionInfo.RegionName,
 | |
|                                            scene.RegionInfo.RegionLocX,
 | |
|                                            scene.RegionInfo.RegionLocY,
 | |
|                                            scene.RegionInfo.InternalEndPoint.Port));
 | |
|                             });
 | |
|                     break;
 | |
| 
 | |
|                 case "queues":
 | |
|                     Notice(GetQueuesReport());
 | |
|                     break;
 | |
| 
 | |
|                 case "ratings":
 | |
|                     m_sceneManager.ForEachScene(
 | |
|                     delegate(Scene scene)
 | |
|                     {
 | |
|                         string rating = "";
 | |
|                         if (scene.RegionInfo.RegionSettings.Maturity == 1)
 | |
|                         {
 | |
|                             rating = "MATURE";
 | |
|                         }
 | |
|                         else if (scene.RegionInfo.RegionSettings.Maturity == 2)
 | |
|                         {
 | |
|                             rating = "ADULT";
 | |
|                         }
 | |
|                         else
 | |
|                         {
 | |
|                             rating = "PG";
 | |
|                         }
 | |
|                         MainConsole.Instance.Output(String.Format(
 | |
|                                    "Region Name: {0}, Region Rating {1}",
 | |
|                                    scene.RegionInfo.RegionName,
 | |
|                                    rating));
 | |
|                     });
 | |
|                     break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// print UDP Queue data for each client
 | |
|         /// </summary>
 | |
|         /// <returns></returns>
 | |
|         private string GetQueuesReport()
 | |
|         {
 | |
|             string report = String.Empty;
 | |
| 
 | |
|             m_sceneManager.ForEachScene(delegate(Scene scene)
 | |
|                                             {
 | |
|                                                 scene.ForEachClient(delegate(IClientAPI client)
 | |
|                                                                         {
 | |
|                                                                             if (client is IStatsCollector)
 | |
|                                                                             {
 | |
|                                                                                 report = report + client.FirstName +
 | |
|                                                                                          " " + client.LastName;
 | |
| 
 | |
|                                                                                 IStatsCollector stats =
 | |
|                                                                                     (IStatsCollector) client;
 | |
| 
 | |
|                                                                                 report = report + string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}\n",
 | |
|                                                                                              "Send",
 | |
|                                                                                              "In",
 | |
|                                                                                              "Out",
 | |
|                                                                                              "Resend",
 | |
|                                                                                              "Land",
 | |
|                                                                                              "Wind",
 | |
|                                                                                              "Cloud",
 | |
|                                                                                              "Task",
 | |
|                                                                                              "Texture",
 | |
|                                                                                              "Asset");
 | |
|                                                                                 report = report + stats.Report() +
 | |
|                                                                                          "\n";
 | |
|                                                                             }
 | |
|                                                                         });
 | |
|                                             });
 | |
| 
 | |
|             return report;
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Use XML2 format to serialize data to a file
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void SavePrimsXml2(string module, string[] cmdparams)
 | |
|         {
 | |
|             if (cmdparams.Length > 5)
 | |
|             {
 | |
|                 m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Use XML format to serialize data to a file
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void SaveXml(string module, string[] cmdparams)
 | |
|         {
 | |
|             MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon.  If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
 | |
| 
 | |
|             if (cmdparams.Length > 0)
 | |
|             {
 | |
|                 m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Loads data and region objects from XML format.
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|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void LoadXml(string module, string[] cmdparams)
 | |
|         {
 | |
|             MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon.  If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
 | |
| 
 | |
|             Vector3 loadOffset = new Vector3(0, 0, 0);
 | |
|             if (cmdparams.Length > 2)
 | |
|             {
 | |
|                 bool generateNewIDS = false;
 | |
|                 if (cmdparams.Length > 3)
 | |
|                 {
 | |
|                     if (cmdparams[3] == "-newUID")
 | |
|                     {
 | |
|                         generateNewIDS = true;
 | |
|                     }
 | |
|                     if (cmdparams.Length > 4)
 | |
|                     {
 | |
|                         loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
 | |
|                         if (cmdparams.Length > 5)
 | |
|                         {
 | |
|                             loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
 | |
|                         }
 | |
|                         if (cmdparams.Length > 6)
 | |
|                         {
 | |
|                             loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
 | |
|                         }
 | |
|                         MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
 | |
|                     }
 | |
|                 }
 | |
|                 m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 try
 | |
|                 {
 | |
|                     m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
 | |
|                 }
 | |
|                 catch (FileNotFoundException)
 | |
|                 {
 | |
|                     MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>");
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         /// <summary>
 | |
|         /// Serialize region data to XML2Format
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void SaveXml2(string module, string[] cmdparams)
 | |
|         {
 | |
|             if (cmdparams.Length > 2)
 | |
|             {
 | |
|                 m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Load region data from Xml2Format
 | |
|         /// </summary>
 | |
|         /// <param name="module"></param>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void LoadXml2(string module, string[] cmdparams)
 | |
|         {
 | |
|             if (cmdparams.Length > 2)
 | |
|             {
 | |
|                 try
 | |
|                 {
 | |
|                     m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
 | |
|                 }
 | |
|                 catch (FileNotFoundException)
 | |
|                 {
 | |
|                     MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>");
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 try
 | |
|                 {
 | |
|                     m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
 | |
|                 }
 | |
|                 catch (FileNotFoundException)
 | |
|                 {
 | |
|                     MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>");
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Load a whole region from an opensimulator archive.
 | |
|         /// </summary>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void LoadOar(string module, string[] cmdparams)
 | |
|         {
 | |
|             try
 | |
|             {
 | |
|                 m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
 | |
|             }
 | |
|             catch (Exception e)
 | |
|             {
 | |
|                 MainConsole.Instance.Output(e.Message);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Save a region to a file, including all the assets needed to restore it.
 | |
|         /// </summary>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void SaveOar(string module, string[] cmdparams)
 | |
|         {
 | |
|             m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
 | |
|         }
 | |
| 
 | |
|         private static string CombineParams(string[] commandParams, int pos)
 | |
|         {
 | |
|             string result = String.Empty;
 | |
|             for (int i = pos; i < commandParams.Length; i++)
 | |
|             {
 | |
|                 result += commandParams[i] + " ";
 | |
|             }
 | |
|             result = result.TrimEnd(' ');
 | |
|             return result;
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Kill an object given its UUID.
 | |
|         /// </summary>
 | |
|         /// <param name="cmdparams"></param>
 | |
|         protected void KillUUID(string module, string[] cmdparams)
 | |
|         {
 | |
|             if (cmdparams.Length > 2)
 | |
|             {
 | |
|                 UUID id = UUID.Zero;
 | |
|                 SceneObjectGroup grp = null;
 | |
|                 Scene sc = null;
 | |
| 
 | |
|                 if (!UUID.TryParse(cmdparams[2], out id))
 | |
|                 {
 | |
|                     MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
 | |
|                     return;
 | |
|                 }
 | |
| 
 | |
|                 m_sceneManager.ForEachScene(
 | |
|                     delegate(Scene scene)
 | |
|                     {
 | |
|                         SceneObjectPart part = scene.GetSceneObjectPart(id);
 | |
|                         if (part == null)
 | |
|                             return;
 | |
| 
 | |
|                         grp = part.ParentGroup;
 | |
|                         sc = scene;
 | |
|                     });
 | |
| 
 | |
|                 if (grp == null)
 | |
|                 {
 | |
|                     MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
 | |
|                     try
 | |
|                     {
 | |
|                         sc.DeleteSceneObject(grp, false);
 | |
|                     }
 | |
|                     catch (Exception e)
 | |
|                     {
 | |
|                         m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         #endregion
 | |
|     }
 | |
| }
 |