344 lines
11 KiB
C#
344 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Services.Connectors;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private bool m_Initialized = false;
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private Scene m_Scene;
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private InventoryServicesConnector m_RemoteConnector;
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "RemoteInventoryServicesConnector"; }
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}
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public RemoteInventoryServicesConnector()
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{
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}
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public RemoteInventoryServicesConnector(IConfigSource source)
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{
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Init(source);
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}
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protected override void Init(IConfigSource source)
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{
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m_RemoteConnector = new InventoryServicesConnector(source);
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base.Init(source);
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("InventoryServices", "");
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if (name == Name)
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{
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Init(source);
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m_Enabled = true;
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m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_Scene = scene;
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//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
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if (!m_Enabled)
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return;
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if (!m_Initialized)
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{
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m_Initialized = true;
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}
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scene.RegisterModuleInterface<IInventoryService>(this);
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m_cache.AddRegion(scene);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_cache.RemoveRegion(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
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}
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#endregion ISharedRegionModule
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#region IInventoryService
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public override bool CreateUserInventory(UUID user)
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{
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return false;
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return new List<InventoryFolderBase>();
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}
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public override InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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}
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public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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{
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UUID sessionID = GetSessionID(userID);
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try
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{
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m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
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}
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catch (Exception e)
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{
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if (StatsManager.SimExtraStats != null)
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StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
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e.Source, e.Message);
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}
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}
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// inherited. See base class
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// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
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{
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UUID sessionID = GetSessionID(userID);
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return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
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}
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public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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UUID sessionID = GetSessionID(userID);
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try
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{
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return m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
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e.Source, e.Message);
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}
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InventoryCollection nullCollection = new InventoryCollection();
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nullCollection.Folders = new List<InventoryFolderBase>();
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nullCollection.Items = new List<InventoryItemBase>();
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nullCollection.UserID = userID;
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return nullCollection;
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}
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public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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UUID sessionID = GetSessionID(userID);
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return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
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}
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public override bool AddFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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UUID sessionID = GetSessionID(folder.Owner);
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return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
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}
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public override bool UpdateFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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UUID sessionID = GetSessionID(folder.Owner);
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return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
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}
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public override bool MoveFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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UUID sessionID = GetSessionID(folder.Owner);
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return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
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}
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public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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if (folderIDs == null)
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return false;
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if (folderIDs.Count == 0)
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return false;
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UUID sessionID = GetSessionID(ownerID);
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return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
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}
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public override bool PurgeFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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UUID sessionID = GetSessionID(folder.Owner);
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return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
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}
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// public bool AddItem(InventoryItemBase item) inherited
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// Uses AddItemPlain
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protected override bool AddItemPlain(InventoryItemBase item)
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{
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if (item == null)
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return false;
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UUID sessionID = GetSessionID(item.Owner);
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return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
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}
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public override bool UpdateItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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UUID sessionID = GetSessionID(item.Owner);
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return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
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}
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public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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if (items == null)
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return false;
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UUID sessionID = GetSessionID(ownerID);
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return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
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}
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public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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if (itemIDs == null)
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return false;
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if (itemIDs.Count == 0)
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return true;
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UUID sessionID = GetSessionID(ownerID);
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return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
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}
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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if (item == null)
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return null;
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UUID sessionID = GetSessionID(item.Owner);
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return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
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}
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return null;
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UUID sessionID = GetSessionID(folder.Owner);
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return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
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}
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public override bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public override List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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public override int GetAssetPermissions(UUID userID, UUID assetID)
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{
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UUID sessionID = GetSessionID(userID);
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return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
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}
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#endregion
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private UUID GetSessionID(UUID userID)
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{
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return UUID.Zero;
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}
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}
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}
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