OpenSimMirror/OpenSim/Region/CoreModules/World
Diva Canto aa8002de05 Fixes mantis #4782 2010-07-02 06:40:14 -07:00
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Access Merge branch 'master' into presence-refactor 2010-02-22 03:00:59 +00:00
Archiver Revert "don't report the null uuid as a missing asset on saving oars/iars" 2010-06-29 20:28:48 +01:00
Cloud Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
Estate Add perms check to the teleport home client command handlers. 2010-05-04 23:15:07 +01:00
Land Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 2010-05-13 14:22:48 -07:00
Permissions Fix some symbol errors 2010-04-30 12:08:08 +01:00
Serialiser Formatting cleanup. 2009-10-01 01:17:47 +09:00
Sound Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Sun Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Terrain Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
Tests Add copyright headers. 2009-03-07 02:11:50 +00:00
Vegetation Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
Wind Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
WorldMap Fixes mantis #4782 2010-07-02 06:40:14 -07:00