180 lines
6.1 KiB
C#
180 lines
6.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ScriptEngine.Shared
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{
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[Serializable]
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public class EventAbortException : Exception
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{
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public EventAbortException()
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{
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}
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protected EventAbortException(
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SerializationInfo info,
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StreamingContext context)
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{
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}
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}
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[Serializable]
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public class SelfDeleteException : Exception
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{
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public SelfDeleteException()
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{
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}
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protected SelfDeleteException(
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SerializationInfo info,
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StreamingContext context)
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{
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}
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}
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public class DetectParams
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{
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public DetectParams()
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{
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Key = UUID.Zero;
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OffsetPos = new LSL_Types.Vector3();
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LinkNum = 0;
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Group = UUID.Zero;
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Name = String.Empty;
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Owner = UUID.Zero;
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Position = new LSL_Types.Vector3();
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Rotation = new LSL_Types.Quaternion();
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Type = 0;
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Velocity = new LSL_Types.Vector3();
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}
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public UUID Key;
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public LSL_Types.Vector3 OffsetPos;
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public int LinkNum;
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public UUID Group;
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public string Name;
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public UUID Owner;
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public LSL_Types.Vector3 Position;
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public LSL_Types.Quaternion Rotation;
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public int Type;
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public LSL_Types.Vector3 Velocity;
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public void Populate(Scene scene)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(Key);
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if (part == null) // Avatar, maybe?
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{
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ScenePresence presence = scene.GetScenePresence(Key);
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if (presence == null)
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return;
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Name = presence.Firstname + " " + presence.Lastname;
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Owner = Key;
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Position = new LSL_Types.Vector3(
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presence.AbsolutePosition.X,
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presence.AbsolutePosition.Y,
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presence.AbsolutePosition.Z);
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Rotation = new LSL_Types.Quaternion(
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presence.Rotation.X,
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presence.Rotation.Y,
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presence.Rotation.Z,
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presence.Rotation.W);
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Velocity = new LSL_Types.Vector3(
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presence.Velocity.X,
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presence.Velocity.Y,
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presence.Velocity.Z);
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Type = 0x01; // Avatar
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if (presence.Velocity != Vector3.Zero)
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Type |= 0x02; // Active
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Group = presence.ControllingClient.ActiveGroupId;
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return;
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}
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part=part.ParentGroup.RootPart; // We detect objects only
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LinkNum = 0; // Not relevant
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Group = part.GroupID;
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Name = part.Name;
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Owner = part.OwnerID;
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if (part.Velocity == Vector3.Zero)
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Type = 0x04; // Passive
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else
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Type = 0x02; // Passive
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foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
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{
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if (p.Inventory.ContainsScripts())
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{
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Type |= 0x08; // Scripted
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break;
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}
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}
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Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
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part.AbsolutePosition.Y,
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part.AbsolutePosition.Z);
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Quaternion wr = part.GetWorldRotation();
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Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
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Velocity = new LSL_Types.Vector3(part.Velocity.X,
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part.Velocity.Y,
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part.Velocity.Z);
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}
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}
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/// <summary>
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/// Holds all the data required to execute a scripting event.
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/// </summary>
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public class EventParams
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{
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public EventParams(string eventName, Object[] eventParams, DetectParams[] detectParams)
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{
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EventName = eventName;
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Params = eventParams;
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DetectParams = detectParams;
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}
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public string EventName;
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public Object[] Params;
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public DetectParams[] DetectParams;
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}
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} |