201 lines
9.1 KiB
C#
201 lines
9.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
using OpenSim.Physics.Manager;
|
|
using OpenSim.Framework.Interfaces;
|
|
using OpenSim.Framework.Assets;
|
|
using OpenSim.Framework.Terrain;
|
|
using OpenSim.Framework.Inventory;
|
|
using OpenSim.Assets;
|
|
|
|
namespace OpenSim.world
|
|
{
|
|
partial class World
|
|
{
|
|
public bool ModifyTerrain(SimClient simClient, Packet packet)
|
|
{
|
|
ModifyLandPacket modify = (ModifyLandPacket)packet;
|
|
|
|
switch (modify.ModifyBlock.Action)
|
|
{
|
|
case 1:
|
|
// raise terrain
|
|
if (modify.ParcelData.Length > 0)
|
|
{
|
|
int mody = (int)modify.ParcelData[0].North;
|
|
int modx = (int)modify.ParcelData[0].West;
|
|
lock (LandMap)
|
|
{
|
|
LandMap[(mody * 256) + modx - 1] += 0.05f;
|
|
LandMap[(mody * 256) + modx] += 0.1f;
|
|
LandMap[(mody * 256) + modx + 1] += 0.05f;
|
|
LandMap[((mody + 1) * 256) + modx] += 0.05f;
|
|
LandMap[((mody - 1) * 256) + modx] += 0.05f;
|
|
}
|
|
RegenerateTerrain(true, modx, mody);
|
|
}
|
|
break;
|
|
case 2:
|
|
//lower terrain
|
|
if (modify.ParcelData.Length > 0)
|
|
{
|
|
int mody = (int)modify.ParcelData[0].North;
|
|
int modx = (int)modify.ParcelData[0].West;
|
|
lock (LandMap)
|
|
{
|
|
LandMap[(mody * 256) + modx - 1] -= 0.05f;
|
|
LandMap[(mody * 256) + modx] -= 0.1f;
|
|
LandMap[(mody * 256) + modx + 1] -= 0.05f;
|
|
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
|
|
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
|
|
}
|
|
RegenerateTerrain(true, modx, mody);
|
|
}
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool SimChat(SimClient simClient, Packet packet)
|
|
{
|
|
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
|
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
|
|
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "")
|
|
{
|
|
//empty message so don't bother with it
|
|
return true;
|
|
}
|
|
|
|
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
|
|
reply.ChatData.Audible = 1;
|
|
reply.ChatData.Message = inchatpack.ChatData.Message;
|
|
reply.ChatData.ChatType = 1;
|
|
reply.ChatData.SourceType = 1;
|
|
reply.ChatData.Position = simClient.ClientAvatar.Pos;
|
|
reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
|
|
reply.ChatData.OwnerID = simClient.AgentID;
|
|
reply.ChatData.SourceID = simClient.AgentID;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(reply);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool RezObject(SimClient simClient, Packet packet)
|
|
{
|
|
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
|
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
|
if (inven != null)
|
|
{
|
|
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
|
{
|
|
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
|
if (asset != null)
|
|
{
|
|
PrimData primd = new PrimData(asset.Data);
|
|
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
|
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
|
this.Entities.Add(nPrim.uuid, nPrim);
|
|
this._primCount++;
|
|
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool DeRezObject(SimClient simClient, Packet packet)
|
|
{
|
|
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
|
|
|
//Needs to delete object from physics at a later date
|
|
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
|
{
|
|
//currently following code not used (or don't know of any case of destination being zero
|
|
libsecondlife.LLUUID[] DeRezEnts;
|
|
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
|
int i = 0;
|
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
|
{
|
|
|
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
|
foreach (Entity ent in this.Entities.Values)
|
|
{
|
|
if (ent.localid == Data.ObjectLocalID)
|
|
{
|
|
DeRezEnts[i++] = ent.uuid;
|
|
this.localStorage.RemovePrim(ent.uuid);
|
|
KillObjectPacket kill = new KillObjectPacket();
|
|
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
|
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
|
kill.ObjectData[0].ID = ent.localid;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(kill);
|
|
}
|
|
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
|
//Uncomment when prim/object UUIDs are random or such
|
|
//2007-03-22 - Randomskk
|
|
//this._primCount--;
|
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
|
|
}
|
|
}
|
|
}
|
|
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
|
{
|
|
lock (Entities)
|
|
{
|
|
Entities.Remove(uuid);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
|
{
|
|
Entity selectedEnt = null;
|
|
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
|
foreach (Entity ent in this.Entities.Values)
|
|
{
|
|
if (ent.localid == Data.ObjectLocalID)
|
|
{
|
|
AssetBase primAsset = new AssetBase();
|
|
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
|
|
primAsset.InvType = 6;
|
|
primAsset.Type = 6;
|
|
primAsset.Name = "Prim";
|
|
primAsset.Description = "";
|
|
primAsset.Data = ((Primitive)ent).GetByteArray();
|
|
this._assetCache.AddAsset(primAsset);
|
|
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
|
|
selectedEnt = ent;
|
|
break;
|
|
}
|
|
}
|
|
if (selectedEnt != null)
|
|
{
|
|
this.localStorage.RemovePrim(selectedEnt.uuid);
|
|
KillObjectPacket kill = new KillObjectPacket();
|
|
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
|
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
|
kill.ObjectData[0].ID = selectedEnt.localid;
|
|
foreach (SimClient client in m_clientThreads.Values)
|
|
{
|
|
client.OutPacket(kill);
|
|
}
|
|
lock (Entities)
|
|
{
|
|
Entities.Remove(selectedEnt.uuid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
}
|
|
}
|