105 lines
4.4 KiB
C#
105 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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namespace OpenSim.Framework.Statistics
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{
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/// <summary>
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/// Asset service statistics collection
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/// </summary>
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public class AssetStatsCollector : BaseStatsCollector
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{
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private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
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private DateTime startTime = DateTime.Now;
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private long assetRequestsToday;
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private long assetRequestsNotFoundToday;
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private long assetRequestsYesterday;
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private long assetRequestsNotFoundYesterday;
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public long AssetRequestsToday { get { return assetRequestsToday; } }
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public long AssetRequestsNotFoundToday { get { return assetRequestsNotFoundToday; } }
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public long AssetRequestsYesterday { get { return assetRequestsYesterday; } }
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public long AssetRequestsNotFoundYesterday { get { return assetRequestsNotFoundYesterday; } }
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public AssetStatsCollector()
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{
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ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
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ageStatsTimer.Enabled = true;
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}
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private void OnAgeing(object source, ElapsedEventArgs e)
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{
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assetRequestsYesterday = assetRequestsToday;
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// There is a possibility that an asset request could occur between the execution of these
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// two statements. But we're better off without the synchronization overhead.
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assetRequestsToday = 0;
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assetRequestsNotFoundYesterday = assetRequestsNotFoundToday;
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assetRequestsNotFoundToday = 0;
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}
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/// <summary>
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/// Record that an asset request failed to find an asset
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/// </summary>
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public void AddNotFoundRequest()
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{
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assetRequestsNotFoundToday++;
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}
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/// <summary>
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/// Record that a request was made to the asset server
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/// </summary>
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public void AddRequest()
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{
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assetRequestsToday++;
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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override public string Report()
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{
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double elapsedHours = (DateTime.Now - startTime).TotalHours;
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if (elapsedHours <= 0) { elapsedHours = 1; } // prevent divide by zero
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long assetRequestsTodayPerHour = (long)Math.Round(AssetRequestsToday / elapsedHours);
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long assetRequestsYesterdayPerHour = (long)Math.Round(AssetRequestsYesterday / 24.0);
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return string.Format(
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@"Asset requests today : {0} ({1} per hour) of which {2} were not found
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Asset requests yesterday : {3} ({4} per hour) of which {5} were not found",
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AssetRequestsToday, assetRequestsTodayPerHour, AssetRequestsNotFoundToday,
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AssetRequestsYesterday, assetRequestsYesterdayPerHour, AssetRequestsNotFoundYesterday);
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}
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}
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}
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