684 lines
25 KiB
C#
684 lines
25 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using System.Timers;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using pCampBot.Interfaces;
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using Timer = System.Timers.Timer;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace pCampBot
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{
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public enum ConnectionState
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{
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Disconnected,
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Connecting,
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Connected,
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Disconnecting
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}
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public class Bot
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public delegate void AnEvent(Bot callbot, EventType someevent); // event delegate for bot events
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/// <summary>
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/// Controls whether bots request textures for the object information they receive
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/// </summary>
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public bool RequestObjectTextures { get; set; }
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/// <summary>
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/// Bot manager.
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/// </summary>
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public BotManager Manager { get; private set; }
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/// <summary>
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/// Behaviours implemented by this bot.
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/// </summary>
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/// <remarks>
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/// Indexed by abbreviated name. There can only be one instance of a particular behaviour.
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/// Lock this structure before manipulating it.
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/// </remarks>
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public Dictionary<string, IBehaviour> Behaviours { get; private set; }
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/// <summary>
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/// Objects that the bot has discovered.
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/// </summary>
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/// <remarks>
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/// Returns a list copy. Inserting new objects manually will have no effect.
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/// </remarks>
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public Dictionary<UUID, Primitive> Objects
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{
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get
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{
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lock (m_objects)
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return new Dictionary<UUID, Primitive>(m_objects);
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}
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}
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private Dictionary<UUID, Primitive> m_objects = new Dictionary<UUID, Primitive>();
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/// <summary>
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/// Is this bot connected to the grid?
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/// </summary>
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public ConnectionState ConnectionState { get; private set; }
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public List<Simulator> Simulators
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{
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get
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{
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lock (Client.Network.Simulators)
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return new List<Simulator>(Client.Network.Simulators);
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}
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}
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/// <summary>
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/// The number of connections that this bot has to different simulators.
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/// </summary>
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/// <value>Includes both root and child connections.</value>
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public int SimulatorsCount
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{
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get
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{
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lock (Client.Network.Simulators)
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return Client.Network.Simulators.Count;
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}
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}
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public string FirstName { get; private set; }
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public string LastName { get; private set; }
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public string Name { get; private set; }
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public string Password { get; private set; }
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public string LoginUri { get; private set; }
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public string StartLocation { get; private set; }
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public string saveDir;
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public string wear;
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public event AnEvent OnConnected;
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public event AnEvent OnDisconnected;
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/// <summary>
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/// Keep a track of the continuously acting thread so that we can abort it.
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/// </summary>
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private Thread m_actionThread;
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protected List<uint> objectIDs = new List<uint>();
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/// <summary>
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/// Random number generator.
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/// </summary>
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public Random Random { get; private set; }
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/// <summary>
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/// New instance of a SecondLife client
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/// </summary>
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public GridClient Client { get; private set; }
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="bm"></param>
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/// <param name="behaviours">Behaviours for this bot to perform</param>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <param name="password"></param>
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/// <param name="loginUri"></param>
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/// <param name="behaviours"></param>
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public Bot(
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BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string startLocation, string loginUri)
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{
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ConnectionState = ConnectionState.Disconnected;
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Random = new Random(bm.Rng.Next());
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FirstName = firstName;
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LastName = lastName;
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Name = string.Format("{0} {1}", FirstName, LastName);
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Password = password;
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LoginUri = loginUri;
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StartLocation = startLocation;
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Manager = bm;
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Behaviours = new Dictionary<string, IBehaviour>();
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foreach (IBehaviour behaviour in behaviours)
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AddBehaviour(behaviour);
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// Only calling for use as a template.
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CreateLibOmvClient();
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}
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public bool TryGetBehaviour(string abbreviatedName, out IBehaviour behaviour)
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{
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lock (Behaviours)
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return Behaviours.TryGetValue(abbreviatedName, out behaviour);
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}
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public bool AddBehaviour(IBehaviour behaviour)
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{
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lock (Behaviours)
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{
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if (!Behaviours.ContainsKey(behaviour.AbbreviatedName))
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{
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behaviour.Initialize(this);
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Behaviours.Add(behaviour.AbbreviatedName, behaviour);
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return true;
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}
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}
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return false;
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}
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public bool RemoveBehaviour(string abbreviatedName)
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{
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lock (Behaviours)
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{
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IBehaviour behaviour;
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if (!Behaviours.TryGetValue(abbreviatedName, out behaviour))
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return false;
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behaviour.Close();
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Behaviours.Remove(abbreviatedName);
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return true;
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}
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}
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private void CreateLibOmvClient()
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{
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GridClient newClient = new GridClient();
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if (Client != null)
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{
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newClient.Settings.LOGIN_SERVER = Client.Settings.LOGIN_SERVER;
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newClient.Settings.ALWAYS_DECODE_OBJECTS = Client.Settings.ALWAYS_DECODE_OBJECTS;
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newClient.Settings.AVATAR_TRACKING = Client.Settings.AVATAR_TRACKING;
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newClient.Settings.OBJECT_TRACKING = Client.Settings.OBJECT_TRACKING;
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newClient.Settings.SEND_AGENT_THROTTLE = Client.Settings.SEND_AGENT_THROTTLE;
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newClient.Settings.SEND_AGENT_UPDATES = Client.Settings.SEND_AGENT_UPDATES;
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newClient.Settings.SEND_PINGS = Client.Settings.SEND_PINGS;
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newClient.Settings.STORE_LAND_PATCHES = Client.Settings.STORE_LAND_PATCHES;
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newClient.Settings.USE_ASSET_CACHE = Client.Settings.USE_ASSET_CACHE;
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newClient.Settings.MULTIPLE_SIMS = Client.Settings.MULTIPLE_SIMS;
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newClient.Throttle.Asset = Client.Throttle.Asset;
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newClient.Throttle.Land = Client.Throttle.Land;
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newClient.Throttle.Task = Client.Throttle.Task;
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newClient.Throttle.Texture = Client.Throttle.Texture;
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newClient.Throttle.Wind = Client.Throttle.Wind;
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newClient.Throttle.Total = Client.Throttle.Total;
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}
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else
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{
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newClient.Settings.LOGIN_SERVER = LoginUri;
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newClient.Settings.ALWAYS_DECODE_OBJECTS = false;
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newClient.Settings.AVATAR_TRACKING = false;
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newClient.Settings.OBJECT_TRACKING = false;
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newClient.Settings.SEND_AGENT_THROTTLE = true;
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newClient.Settings.SEND_PINGS = true;
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newClient.Settings.STORE_LAND_PATCHES = false;
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newClient.Settings.USE_ASSET_CACHE = false;
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newClient.Settings.MULTIPLE_SIMS = true;
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newClient.Throttle.Asset = 100000;
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newClient.Throttle.Land = 100000;
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newClient.Throttle.Task = 100000;
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newClient.Throttle.Texture = 100000;
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newClient.Throttle.Wind = 100000;
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newClient.Throttle.Total = 400000;
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}
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newClient.Network.LoginProgress += this.Network_LoginProgress;
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newClient.Network.SimConnected += this.Network_SimConnected;
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newClient.Network.Disconnected += this.Network_OnDisconnected;
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newClient.Objects.ObjectUpdate += Objects_NewPrim;
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Client = newClient;
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}
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//We do our actions here. This is where one would
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//add additional steps and/or things the bot should do
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private void Action()
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{
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while (ConnectionState != ConnectionState.Disconnecting)
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{
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lock (Behaviours)
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{
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foreach (IBehaviour behaviour in Behaviours.Values)
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{
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// Thread.Sleep(Random.Next(3000, 10000));
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// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
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behaviour.Action();
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}
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}
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// XXX: This is a really shitty way of yielding so that behaviours can be added/removed
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Thread.Sleep(100);
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}
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lock (Behaviours)
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foreach (IBehaviour b in Behaviours.Values)
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b.Close();
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}
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/// <summary>
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/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
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/// </summary>
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public void Disconnect()
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{
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ConnectionState = ConnectionState.Disconnecting;
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// if (m_actionThread != null)
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// m_actionThread.Abort();
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Client.Network.Logout();
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}
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public void Connect()
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{
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Thread connectThread = new Thread(ConnectInternal);
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connectThread.Name = Name;
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connectThread.IsBackground = true;
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connectThread.Start();
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}
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/// <summary>
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/// This is the bot startup loop.
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/// </summary>
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private void ConnectInternal()
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{
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ConnectionState = ConnectionState.Connecting;
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// Current create a new client on each connect. libomv doesn't seem to process new sim
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// information (e.g. EstablishAgentCommunication events) if connecting after a disceonnect with the same
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// client
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CreateLibOmvClient();
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if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", StartLocation, "Your name"))
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{
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ConnectionState = ConnectionState.Connected;
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Thread.Sleep(Random.Next(1000, 10000));
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m_actionThread = new Thread(Action);
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m_actionThread.Start();
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// OnConnected(this, EventType.CONNECTED);
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if (wear == "save")
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{
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Client.Appearance.SetPreviousAppearance();
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SaveDefaultAppearance();
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}
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else if (wear != "no")
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{
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MakeDefaultAppearance(wear);
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}
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// Extract nearby region information.
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Client.Grid.GridRegion += Manager.Grid_GridRegion;
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uint xUint, yUint;
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Utils.LongToUInts(Client.Network.CurrentSim.Handle, out xUint, out yUint);
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ushort minX, minY, maxX, maxY;
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minX = (ushort)Math.Min(0, xUint - 5);
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minY = (ushort)Math.Min(0, yUint - 5);
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maxX = (ushort)(xUint + 5);
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maxY = (ushort)(yUint + 5);
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Client.Grid.RequestMapBlocks(GridLayerType.Terrain, minX, minY, maxX, maxY, false);
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}
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else
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{
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ConnectionState = ConnectionState.Disconnected;
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m_log.ErrorFormat(
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"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
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if (OnDisconnected != null)
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{
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OnDisconnected(this, EventType.DISCONNECTED);
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}
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}
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}
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/// <summary>
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/// Sit this bot on the ground.
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/// </summary>
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public void SitOnGround()
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{
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if (ConnectionState == ConnectionState.Connected)
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Client.Self.SitOnGround();
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}
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/// <summary>
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/// Stand this bot
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/// </summary>
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public void Stand()
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{
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if (ConnectionState == ConnectionState.Connected)
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{
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// Unlike sit on ground, here libomv checks whether we have SEND_AGENT_UPDATES enabled.
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bool prevUpdatesSetting = Client.Settings.SEND_AGENT_UPDATES;
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Client.Settings.SEND_AGENT_UPDATES = true;
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Client.Self.Stand();
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Client.Settings.SEND_AGENT_UPDATES = prevUpdatesSetting;
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}
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}
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public void SaveDefaultAppearance()
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{
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saveDir = "MyAppearance/" + FirstName + "_" + LastName;
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if (!Directory.Exists(saveDir))
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{
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Directory.CreateDirectory(saveDir);
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}
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Array wtypes = Enum.GetValues(typeof(WearableType));
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foreach (WearableType wtype in wtypes)
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{
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UUID wearable = Client.Appearance.GetWearableAsset(wtype);
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if (wearable != UUID.Zero)
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{
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Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
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Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
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}
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}
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}
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public void SaveAsset(AssetWearable asset)
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{
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if (asset != null)
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{
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try
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{
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if (asset.Decode())
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{
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File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
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asset.AssetType.ToString().ToLower(),
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asset.WearableType)), asset.AssetData);
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}
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else
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{
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m_log.WarnFormat("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID);
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("Exception: {0}{1}", e.Message, e.StackTrace);
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}
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}
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}
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public WearableType GetWearableType(string path)
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{
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string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim();
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switch (type)
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{
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case "Eyes":
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return WearableType.Eyes;
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case "Hair":
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return WearableType.Hair;
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case "Pants":
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return WearableType.Pants;
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case "Shape":
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return WearableType.Shape;
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case "Shirt":
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return WearableType.Shirt;
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case "Skin":
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return WearableType.Skin;
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default:
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return WearableType.Shape;
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}
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}
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public void MakeDefaultAppearance(string wear)
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{
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try
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{
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if (wear == "yes")
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{
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//TODO: Implement random outfit picking
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m_log.DebugFormat("Picks a random outfit. Not yet implemented.");
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}
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else if (wear != "save")
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saveDir = "MyAppearance/" + wear;
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saveDir = saveDir + "/";
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string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly);
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string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
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InventoryFolder clothfolder = FindClothingFolder();
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UUID transid = UUID.Random();
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List<InventoryBase> listwearables = new List<InventoryBase>();
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for (int i = 0; i < clothing.Length; i++)
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{
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UUID assetID = UUID.Random();
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AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
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asset.Decode();
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asset.Owner = Client.Self.AgentID;
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asset.WearableType = GetWearableType(clothing[i]);
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asset.Encode();
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transid = Client.Assets.RequestUpload(asset,true);
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Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
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transid, InventoryType.Wearable, asset.WearableType, (OpenMetaverse.PermissionMask)PermissionMask.All, delegate(bool success, InventoryItem item)
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{
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if (success)
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{
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listwearables.Add(item);
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}
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else
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{
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m_log.WarnFormat("Failed to create item {0}", item.Name);
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}
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}
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);
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}
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for (int i = 0; i < bodyparts.Length; i++)
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{
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UUID assetID = UUID.Random();
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AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
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asset.Decode();
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asset.Owner = Client.Self.AgentID;
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asset.WearableType = GetWearableType(bodyparts[i]);
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asset.Encode();
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transid = Client.Assets.RequestUpload(asset,true);
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Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
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transid, InventoryType.Wearable, asset.WearableType, (OpenMetaverse.PermissionMask)PermissionMask.All, delegate(bool success, InventoryItem item)
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{
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if (success)
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{
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listwearables.Add(item);
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}
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else
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{
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m_log.WarnFormat("Failed to create item {0}", item.Name);
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}
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}
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|
);
|
|
}
|
|
|
|
Thread.Sleep(1000);
|
|
|
|
if (listwearables == null || listwearables.Count == 0)
|
|
{
|
|
m_log.DebugFormat("Nothing to send on this folder!");
|
|
}
|
|
else
|
|
{
|
|
m_log.DebugFormat("Sending {0} wearables...", listwearables.Count);
|
|
Client.Appearance.WearOutfit(listwearables, false);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine(ex.ToString());
|
|
}
|
|
}
|
|
|
|
public InventoryFolder FindClothingFolder()
|
|
{
|
|
UUID rootfolder = Client.Inventory.Store.RootFolder.UUID;
|
|
List<InventoryBase> listfolders = Client.Inventory.Store.GetContents(rootfolder);
|
|
InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
|
|
foreach (InventoryBase folder in listfolders)
|
|
{
|
|
if (folder.Name == "Clothing")
|
|
{
|
|
clothfolder = (InventoryFolder)folder;
|
|
break;
|
|
}
|
|
}
|
|
return clothfolder;
|
|
}
|
|
|
|
public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
|
|
{
|
|
m_log.DebugFormat("[BOT]: Bot {0} {1} in Network_LoginProcess", Name, args.Status);
|
|
|
|
if (args.Status == LoginStatus.Success)
|
|
{
|
|
if (OnConnected != null)
|
|
{
|
|
OnConnected(this, EventType.CONNECTED);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Network_SimConnected(object sender, SimConnectedEventArgs args)
|
|
{
|
|
m_log.DebugFormat(
|
|
"[BOT]: Bot {0} connected to {1} at {2}", Name, args.Simulator.Name, args.Simulator.IPEndPoint);
|
|
}
|
|
|
|
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
|
|
{
|
|
ConnectionState = ConnectionState.Disconnected;
|
|
|
|
m_log.DebugFormat(
|
|
"[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);
|
|
|
|
// m_log.ErrorFormat("Fired Network_OnDisconnected");
|
|
|
|
// if (
|
|
// (args.Reason == NetworkManager.DisconnectType.SimShutdown
|
|
// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
|
|
// && OnDisconnected != null)
|
|
|
|
|
|
|
|
if (
|
|
(args.Reason == NetworkManager.DisconnectType.ClientInitiated
|
|
|| args.Reason == NetworkManager.DisconnectType.ServerInitiated
|
|
|| args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
|
|
&& OnDisconnected != null)
|
|
// if (OnDisconnected != null)
|
|
{
|
|
OnDisconnected(this, EventType.DISCONNECTED);
|
|
}
|
|
}
|
|
|
|
public void Objects_NewPrim(object sender, PrimEventArgs args)
|
|
{
|
|
if (!RequestObjectTextures)
|
|
return;
|
|
|
|
Primitive prim = args.Prim;
|
|
|
|
if (prim != null)
|
|
{
|
|
lock (m_objects)
|
|
m_objects[prim.ID] = prim;
|
|
|
|
if (prim.Textures != null)
|
|
{
|
|
if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
|
|
{
|
|
GetTexture(prim.Textures.DefaultTexture.TextureID);
|
|
}
|
|
|
|
for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
|
|
{
|
|
Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];
|
|
|
|
if (face != null)
|
|
{
|
|
UUID textureID = prim.Textures.FaceTextures[i].TextureID;
|
|
|
|
if (textureID != UUID.Zero)
|
|
GetTexture(textureID);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero)
|
|
GetTexture(prim.Sculpt.SculptTexture);
|
|
}
|
|
}
|
|
|
|
private void GetTexture(UUID textureID)
|
|
{
|
|
lock (Manager.AssetsReceived)
|
|
{
|
|
// Don't request assets more than once.
|
|
if (Manager.AssetsReceived.ContainsKey(textureID))
|
|
return;
|
|
|
|
Manager.AssetsReceived[textureID] = false;
|
|
Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
|
|
}
|
|
}
|
|
|
|
public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
|
|
{
|
|
//TODO: Implement texture saving and applying
|
|
}
|
|
|
|
public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
|
|
{
|
|
lock (Manager.AssetsReceived)
|
|
Manager.AssetsReceived[asset.AssetID] = true;
|
|
|
|
// if (wear == "save")
|
|
// {
|
|
// SaveAsset((AssetWearable) asset);
|
|
// }
|
|
}
|
|
}
|
|
}
|