OpenSimMirror/OpenSim/Region/CoreModules
Justin Clark-Casey (justincc) 91d86301ef Merge branch '0.7.6-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.6-post-fixes 2014-01-15 00:28:58 +00:00
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Agent Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. 2013-08-03 15:42:25 -07:00
Asset In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception. 2013-03-30 01:21:16 +00:00
Avatar Fix issue with editing notes for other avatars 2013-12-16 16:26:28 -05:00
Framework refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 2013-09-27 22:29:10 +01:00
Hypergrid minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message 2013-09-26 20:09:34 +01:00
Properties Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Scripting Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up. 2014-01-15 00:15:28 +00:00
ServiceConnectorsIn Backport profile fixes 2013-12-06 14:30:37 -05:00
ServiceConnectorsOut refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 2013-09-27 22:29:10 +01:00
World refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 2013-09-27 22:29:10 +01:00