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Animation
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Add TriggerScenePresenceUpdated events when an animation is added
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2013-06-11 17:18:12 -07:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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Make the concept of namespaces explicit in dynamic attributes
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2013-06-27 23:14:28 +01:00 |
Tests
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minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()
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2013-09-27 22:34:24 +01:00 |
Types
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AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Only send one kill object to the deleter when they derez an object rather than two.
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2013-05-09 18:53:34 +01:00 |
Border.cs
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Add "show borders" command to show the borders of a region.
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2013-03-23 00:45:21 +00:00 |
Cardinals.cs
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CoalescedSceneObjects.cs
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EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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2013-09-27 22:29:16 +01:00 |
KeyframeMotion.cs
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minor: remove mono compiler warnings related to keyframe code
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2013-07-08 23:52:40 +01:00 |
Prioritizer.cs
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RegionStatsHandler.cs
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Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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2013-07-08 22:03:07 +01:00 |
ReturnInfo.cs
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Scene.Inventory.cs
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Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
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2013-09-20 21:39:17 +01:00 |
Scene.PacketHandlers.cs
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Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
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2013-07-21 09:01:09 -07:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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2013-09-27 22:29:16 +01:00 |
SceneBase.cs
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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2013-09-27 22:29:16 +01:00 |
SceneCommunicationService.cs
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Guard against unauthorized agent deletes.
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2013-07-13 21:28:46 -07:00 |
SceneGraph.cs
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Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
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2013-09-04 00:43:35 +01:00 |
SceneManager.cs
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change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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2013-07-04 00:02:53 +01:00 |
SceneObjectGroup.Inventory.cs
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Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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2013-07-09 14:12:52 -07:00 |
SceneObjectGroup.cs
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Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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2013-06-25 00:41:46 +01:00 |
SceneObjectPart.cs
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BulletSim: remove chatty debug message from previous commit.
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2013-09-20 21:03:25 +01:00 |
SceneObjectPartInventory.cs
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Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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2013-07-09 14:12:52 -07:00 |
ScenePresence.cs
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minor: Add scene name to baked textures in cache log message
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2013-09-26 20:11:22 +01:00 |
ScenePresenceStateMachine.cs
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Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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2013-09-02 19:21:53 +01:00 |
SimStatsReporter.cs
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Eliminate race condition where SimStatsReporter starts reporting
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2013-05-14 13:40:07 -07:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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2013-12-14 02:35:07 +00:00 |